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Add option to change controller LED color (#572)
This allows the user to change the controller LED while using Ryujinx. Useful for PS4 and PS5 controllers as an example. You can also use a spectrum-cycling Rainbow color option, or turn the LED off for DualSense controllers. --------- Co-authored-by: Evan Husted <greem@greemdev.net>
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c06f16c5e6
commit
1ce37ec317
24 changed files with 399 additions and 44 deletions
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@ -4,11 +4,14 @@ using Avalonia.Controls.Primitives;
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using Avalonia.Input;
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using Avalonia.Interactivity;
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using Avalonia.LogicalTree;
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.UI.Helpers;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Ava.UI.ViewModels.Input;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Input;
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using Ryujinx.Input.Assigner;
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using System.Linq;
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using StickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
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namespace Ryujinx.Ava.UI.Views.Input
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@ -82,7 +85,7 @@ namespace Ryujinx.Ava.UI.Views.Input
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private void Button_IsCheckedChanged(object sender, RoutedEventArgs e)
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{
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if (sender is ToggleButton button)
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if (sender is ToggleButton button)
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{
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if (button.IsChecked is true)
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{
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@ -103,7 +106,9 @@ namespace Ryujinx.Ava.UI.Views.Input
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var viewModel = (DataContext as ControllerInputViewModel);
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IKeyboard keyboard = (IKeyboard)viewModel.ParentModel.AvaloniaKeyboardDriver.GetGamepad("0"); // Open Avalonia keyboard for cancel operations.
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IKeyboard keyboard =
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(IKeyboard)viewModel.ParentModel.AvaloniaKeyboardDriver
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.GetGamepad("0"); // Open Avalonia keyboard for cancel operations.
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IButtonAssigner assigner = CreateButtonAssigner(isStick);
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_currentAssigner.ButtonAssigned += (sender, e) =>
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@ -231,8 +236,31 @@ namespace Ryujinx.Ava.UI.Views.Input
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protected override void OnDetachedFromVisualTree(VisualTreeAttachmentEventArgs e)
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{
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base.OnDetachedFromVisualTree(e);
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foreach (IGamepad gamepad in RyujinxApp.MainWindow.InputManager.GamepadDriver.GetGamepads())
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{
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gamepad?.ClearLed();
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}
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_currentAssigner?.Cancel();
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_currentAssigner = null;
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}
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private void ColorPickerButton_OnColorChanged(ColorPickerButton sender, ColorButtonColorChangedEventArgs args)
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{
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if (!args.NewColor.HasValue) return;
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if (DataContext is not ControllerInputViewModel cVm) return;
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if (!cVm.Config.EnableLedChanging) return;
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cVm.ParentModel.SelectedGamepad.SetLed(args.NewColor.Value.ToUInt32());
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}
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private void ColorPickerButton_OnAttachedToVisualTree(object sender, VisualTreeAttachmentEventArgs e)
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{
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if (DataContext is not ControllerInputViewModel cVm) return;
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if (!cVm.Config.EnableLedChanging) return;
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cVm.ParentModel.SelectedGamepad.SetLed(cVm.Config.LedColor.ToUInt32());
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}
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}
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}
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