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Partial revert, decouple TitleIDs.CurrentApplication from shader cache stuff; as I want that to ALWAYS reflect the current app.
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5 changed files with 17 additions and 5 deletions
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@ -46,6 +46,12 @@ namespace Ryujinx.Graphics.Gpu
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/// Enables or disables high-level emulation of common GPU Macro code.
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/// </summary>
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public static bool EnableMacroHLE = true;
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/// <summary>
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/// Title id of the current running game.
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/// Used by the shader cache.
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/// </summary>
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public static string TitleId;
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/// <summary>
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/// Enables or disables the shader cache.
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