Partial revert, decouple TitleIDs.CurrentApplication from shader cache stuff; as I want that to ALWAYS reflect the current app.

This commit is contained in:
Evan Husted 2024-12-29 03:02:56 -06:00
parent 1fbb0d8e7d
commit 1dd69912b1
5 changed files with 17 additions and 5 deletions

View file

@ -46,6 +46,12 @@ namespace Ryujinx.Graphics.Gpu
/// Enables or disables high-level emulation of common GPU Macro code.
/// </summary>
public static bool EnableMacroHLE = true;
/// <summary>
/// Title id of the current running game.
/// Used by the shader cache.
/// </summary>
public static string TitleId;
/// <summary>
/// Enables or disables the shader cache.