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Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback
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parent
0531c16326
commit
1df6c07f78
33 changed files with 1241 additions and 233 deletions
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@ -5,6 +5,7 @@ using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Engine.GPFifo;
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using Ryujinx.Graphics.Gpu.Engine.Threed;
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using Ryujinx.Graphics.Gpu.Engine.Types;
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using Ryujinx.Memory.Range;
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using System;
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using System.Collections.Generic;
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@ -392,12 +393,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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_processor.ThreedClass.DrawIndirect(
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topology,
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indirectBufferAddress,
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0,
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new MultiRange(indirectBufferAddress, IndirectIndexedDataEntrySize),
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default,
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1,
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IndirectIndexedDataEntrySize,
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indexCount,
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Threed.IndirectDrawType.DrawIndexedIndirect);
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IndirectDrawType.DrawIndexedIndirect);
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}
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else
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{
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@ -494,13 +495,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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ulong indirectBufferSize = (ulong)maxDrawCount * (ulong)stride;
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ulong indirectBufferAddress = bufferCache.TranslateAndCreateBuffer(_processor.MemoryManager, indirectBufferGpuVa, indirectBufferSize);
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ulong parameterBufferAddress = bufferCache.TranslateAndCreateBuffer(_processor.MemoryManager, parameterBufferGpuVa, 4);
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MultiRange indirectBufferRange = bufferCache.TranslateAndCreateMultiBuffers(_processor.MemoryManager, indirectBufferGpuVa, indirectBufferSize);
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MultiRange parameterBufferRange = bufferCache.TranslateAndCreateMultiBuffers(_processor.MemoryManager, parameterBufferGpuVa, 4);
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_processor.ThreedClass.DrawIndirect(
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topology,
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indirectBufferAddress,
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parameterBufferAddress,
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indirectBufferRange,
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parameterBufferRange,
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maxDrawCount,
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stride,
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indexCount,
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@ -370,8 +370,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
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{
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var memoryManager = _channel.MemoryManager;
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address = memoryManager.Translate(address);
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BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(address, size);
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BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(memoryManager.GetPhysicalRegions(address, size));
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ITexture bufferTexture = _vacContext.EnsureBufferTexture(index + 2, format);
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bufferTexture.SetStorage(range);
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@ -412,9 +411,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
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var memoryManager = _channel.MemoryManager;
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address = memoryManager.Translate(address + indexOffset);
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ulong misalign = address & ((ulong)_context.Capabilities.TextureBufferOffsetAlignment - 1);
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BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(address - misalign, size + misalign);
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BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(memoryManager.GetPhysicalRegions(address + indexOffset - misalign, size + misalign));
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misalignedOffset = (int)misalign >> shift;
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SetIndexBufferTexture(reservations, range, format);
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@ -3,6 +3,7 @@ using Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw;
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using Ryujinx.Graphics.Gpu.Engine.Types;
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using Ryujinx.Graphics.Gpu.Image;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Memory.Range;
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using System;
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namespace Ryujinx.Graphics.Gpu.Engine.Threed
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@ -630,8 +631,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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/// <param name="engine">3D engine where this method is being called</param>
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/// <param name="topology">Primitive topology</param>
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/// <param name="indirectBufferAddress">Address of the buffer with the draw parameters, such as count, first index, etc</param>
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/// <param name="parameterBufferAddress">Address of the buffer with the draw count</param>
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/// <param name="indirectBufferRange">Memory range of the buffer with the draw parameters, such as count, first index, etc</param>
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/// <param name="parameterBufferRange">Memory range of the buffer with the draw count</param>
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/// <param name="maxDrawCount">Maximum number of draws that can be made</param>
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/// <param name="stride">Distance in bytes between each entry on the data pointed to by <paramref name="indirectBufferAddress"/></param>
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/// <param name="indexCount">Maximum number of indices that the draw can consume</param>
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@ -639,8 +640,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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public void DrawIndirect(
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ThreedClass engine,
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PrimitiveTopology topology,
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ulong indirectBufferAddress,
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ulong parameterBufferAddress,
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MultiRange indirectBufferRange,
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MultiRange parameterBufferRange,
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int maxDrawCount,
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int stride,
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int indexCount,
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@ -681,8 +682,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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if (hasCount)
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{
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var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferAddress, (ulong)maxDrawCount * (ulong)stride);
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var parameterBuffer = memory.BufferCache.GetBufferRange(parameterBufferAddress, 4);
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var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange);
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var parameterBuffer = memory.BufferCache.GetBufferRange(parameterBufferRange);
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if (indexed)
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{
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@ -695,7 +696,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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}
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else
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{
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var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferAddress, (ulong)stride);
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var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange);
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if (indexed)
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{
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@ -6,6 +6,7 @@ using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
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using Ryujinx.Graphics.Gpu.Engine.Threed.Blender;
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using Ryujinx.Graphics.Gpu.Engine.Types;
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using Ryujinx.Graphics.Gpu.Synchronization;
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using Ryujinx.Memory.Range;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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@ -803,22 +804,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// Performs a indirect draw, with parameters from a GPU buffer.
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/// </summary>
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/// <param name="topology">Primitive topology</param>
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/// <param name="indirectBufferAddress">Address of the buffer with the draw parameters, such as count, first index, etc</param>
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/// <param name="parameterBufferAddress">Address of the buffer with the draw count</param>
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/// <param name="indirectBufferRange">Memory range of the buffer with the draw parameters, such as count, first index, etc</param>
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/// <param name="parameterBufferRange">Memory range of the buffer with the draw count</param>
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/// <param name="maxDrawCount">Maximum number of draws that can be made</param>
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/// <param name="stride">Distance in bytes between each entry on the data pointed to by <paramref name="indirectBufferAddress"/></param>
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/// <param name="stride">Distance in bytes between each entry on the data pointed to by <paramref name="indirectBufferRange"/></param>
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/// <param name="indexCount">Maximum number of indices that the draw can consume</param>
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/// <param name="drawType">Type of the indirect draw, which can be indexed or non-indexed, with or without a draw count</param>
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public void DrawIndirect(
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PrimitiveTopology topology,
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ulong indirectBufferAddress,
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ulong parameterBufferAddress,
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MultiRange indirectBufferRange,
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MultiRange parameterBufferRange,
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int maxDrawCount,
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int stride,
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int indexCount,
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IndirectDrawType drawType)
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{
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_drawManager.DrawIndirect(this, topology, indirectBufferAddress, parameterBufferAddress, maxDrawCount, stride, indexCount, drawType);
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_drawManager.DrawIndirect(this, topology, indirectBufferRange, parameterBufferRange, maxDrawCount, stride, indexCount, drawType);
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}
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/// <summary>
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