Implement support for multi-range buffers using Vulkan sparse mappings (#5427)

* Pass MultiRange to BufferManager

* Implement support for multi-range buffers using Vulkan sparse mappings

* Use multi-range for remaining buffers, delete old methods

* Assume that more buffers are contiguous

* Dispose multi-range buffers after they are removed from the list

* Properly init BufferBounds for constant and storage buffers

* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback

* Fix misaligned sparse buffer offsets

* Null check can be simplified

* PR feedback
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gdkchan 2023-12-04 16:30:19 -03:00 committed by GitHub
parent 0531c16326
commit 1df6c07f78
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33 changed files with 1241 additions and 233 deletions

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@ -43,6 +43,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
public int UnmappedSequence { get; private set; }
/// <summary>
/// Indicates if the buffer can be used in a sparse buffer mapping.
/// </summary>
public bool SparseCompatible { get; }
/// <summary>
/// Ranges of the buffer that have been modified on the GPU.
/// Ranges defined here cannot be updated from CPU until a CPU waiting sync point is reached.
@ -77,15 +82,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="physicalMemory">Physical memory where the buffer is mapped</param>
/// <param name="address">Start address of the buffer</param>
/// <param name="size">Size of the buffer in bytes</param>
/// <param name="sparseCompatible">Indicates if the buffer can be used in a sparse buffer mapping</param>
/// <param name="baseBuffers">Buffers which this buffer contains, and will inherit tracking handles from</param>
public Buffer(GpuContext context, PhysicalMemory physicalMemory, ulong address, ulong size, IEnumerable<Buffer> baseBuffers = null)
public Buffer(
GpuContext context,
PhysicalMemory physicalMemory,
ulong address,
ulong size,
bool sparseCompatible,
IEnumerable<Buffer> baseBuffers = null)
{
_context = context;
_physicalMemory = physicalMemory;
Address = address;
Size = size;
SparseCompatible = sparseCompatible;
Handle = context.Renderer.CreateBuffer((int)size, baseBuffers?.MaxBy(x => x.Size).Handle ?? BufferHandle.Null);
BufferAccess access = sparseCompatible ? BufferAccess.SparseCompatible : BufferAccess.Default;
Handle = context.Renderer.CreateBuffer((int)size, access, baseBuffers?.MaxBy(x => x.Size).Handle ?? BufferHandle.Null);
_useGranular = size > GranularBufferThreshold;