Implement support for multi-range buffers using Vulkan sparse mappings (#5427)

* Pass MultiRange to BufferManager

* Implement support for multi-range buffers using Vulkan sparse mappings

* Use multi-range for remaining buffers, delete old methods

* Assume that more buffers are contiguous

* Dispose multi-range buffers after they are removed from the list

* Properly init BufferBounds for constant and storage buffers

* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback

* Fix misaligned sparse buffer offsets

* Null check can be simplified

* PR feedback
This commit is contained in:
gdkchan 2023-12-04 16:30:19 -03:00 committed by GitHub
parent 0531c16326
commit 1df6c07f78
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33 changed files with 1241 additions and 233 deletions

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@ -15,6 +15,11 @@ namespace Ryujinx.Memory.Range
private bool HasSingleRange => _ranges == null;
/// <summary>
/// Indicates that the range is fully unmapped.
/// </summary>
public bool IsUnmapped => HasSingleRange && _singleRange.Address == InvalidAddress;
/// <summary>
/// Total of physical sub-ranges on the virtual memory region.
/// </summary>
@ -38,8 +43,18 @@ namespace Ryujinx.Memory.Range
/// <exception cref="ArgumentNullException"><paramref name="ranges"/> is null</exception>
public MultiRange(MemoryRange[] ranges)
{
_singleRange = MemoryRange.Empty;
_ranges = ranges ?? throw new ArgumentNullException(nameof(ranges));
ArgumentNullException.ThrowIfNull(ranges);
if (ranges.Length == 1)
{
_singleRange = ranges[0];
_ranges = null;
}
else
{
_singleRange = MemoryRange.Empty;
_ranges = ranges;
}
}
/// <summary>
@ -91,7 +106,7 @@ namespace Ryujinx.Memory.Range
offset -= range.Size;
}
return new MultiRange(ranges.ToArray());
return ranges.Count == 1 ? new MultiRange(ranges[0].Address, ranges[0].Size) : new MultiRange(ranges.ToArray());
}
}