Use pooled memory and avoid memory copies (#6691)

* perf: use ByteMemoryPool

* feat: KPageTableBase/KPageTable new methods to read and write `ReadOnlySequence<byte>`

* new: add IWritableBlock.Write(ulong, ReadOnlySequence<byte>) with default impl

* perf: use GetReadOnlySequence() instead of GetSpan()

* perf: make `Parcel` IDisposable, use `ByteMemoryPool` for internal allocation, and make Parcel consumers dispose of it

* remove comment about copySize

* remove unnecessary Clear()
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jhorv 2024-04-21 06:57:35 -04:00 committed by GitHub
parent 7070cf6ae5
commit 216026c096
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9 changed files with 98 additions and 25 deletions

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@ -1,8 +1,10 @@
using Ryujinx.Audio.Backends.Common;
using Ryujinx.Audio.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory;
using Ryujinx.Memory;
using System;
using System.Buffers;
using System.Collections.Concurrent;
using System.Threading;
@ -87,7 +89,9 @@ namespace Ryujinx.Audio.Backends.SDL2
return;
}
byte[] samples = new byte[frameCount * _bytesPerFrame];
using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * _bytesPerFrame);
Span<byte> samples = samplesOwner.Memory.Span;
_ringBuffer.Read(samples, 0, samples.Length);