Use pooled memory and avoid memory copies (#6691)

* perf: use ByteMemoryPool

* feat: KPageTableBase/KPageTable new methods to read and write `ReadOnlySequence<byte>`

* new: add IWritableBlock.Write(ulong, ReadOnlySequence<byte>) with default impl

* perf: use GetReadOnlySequence() instead of GetSpan()

* perf: make `Parcel` IDisposable, use `ByteMemoryPool` for internal allocation, and make Parcel consumers dispose of it

* remove comment about copySize

* remove unnecessary Clear()
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jhorv 2024-04-21 06:57:35 -04:00 committed by GitHub
parent 7070cf6ae5
commit 216026c096
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9 changed files with 98 additions and 25 deletions

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@ -570,7 +570,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
}
else
{
serverProcess.CpuMemory.Write(copyDst, clientProcess.CpuMemory.GetSpan(copySrc, (int)copySize));
serverProcess.CpuMemory.Write(copyDst, clientProcess.CpuMemory.GetReadOnlySequence(copySrc, (int)copySize));
}
if (clientResult != Result.Success)
@ -858,7 +858,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
}
else
{
clientProcess.CpuMemory.Write(copyDst, serverProcess.CpuMemory.GetSpan(copySrc, (int)copySize));
clientProcess.CpuMemory.Write(copyDst, serverProcess.CpuMemory.GetReadOnlySequence(copySrc, (int)copySize));
}
}