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Texture loading: reduce memory allocations (#6623)
* rebase * add methods Ryyjinx.Common EmbeddedResources and SteamUtils * GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner<byte> and allocate from ByteMemoryPool * Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Remove now-unused SpanOrArray<T> * post-rebase cleanup * PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast * use ByteMemoryPool.Rent() in GetWritableRegion() impls * fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()`` * Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch
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29 changed files with 435 additions and 322 deletions
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@ -1,89 +0,0 @@
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using System;
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namespace Ryujinx.Common.Memory
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{
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/// <summary>
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/// A struct that can represent both a Span and Array.
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/// This is useful to keep the Array representation when possible to avoid copies.
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/// </summary>
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/// <typeparam name="T">Element Type</typeparam>
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public readonly ref struct SpanOrArray<T> where T : unmanaged
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{
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public readonly T[] Array;
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public readonly ReadOnlySpan<T> Span;
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/// <summary>
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/// Create a new SpanOrArray from an array.
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/// </summary>
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/// <param name="array">Array to store</param>
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public SpanOrArray(T[] array)
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{
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Array = array;
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Span = ReadOnlySpan<T>.Empty;
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}
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/// <summary>
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/// Create a new SpanOrArray from a readonly span.
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/// </summary>
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/// <param name="array">Span to store</param>
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public SpanOrArray(ReadOnlySpan<T> span)
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{
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Array = null;
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Span = span;
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}
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/// <summary>
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/// Return the contained array, or convert the span if necessary.
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/// </summary>
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/// <returns>An array containing the data</returns>
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public T[] ToArray()
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{
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return Array ?? Span.ToArray();
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}
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/// <summary>
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/// Return a ReadOnlySpan from either the array or ReadOnlySpan.
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/// </summary>
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/// <returns>A ReadOnlySpan containing the data</returns>
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public ReadOnlySpan<T> AsSpan()
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{
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return Array ?? Span;
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}
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/// <summary>
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/// Cast an array to a SpanOrArray.
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/// </summary>
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/// <param name="array">Source array</param>
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public static implicit operator SpanOrArray<T>(T[] array)
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{
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return new SpanOrArray<T>(array);
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}
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/// <summary>
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/// Cast a ReadOnlySpan to a SpanOrArray.
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/// </summary>
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/// <param name="span">Source ReadOnlySpan</param>
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public static implicit operator SpanOrArray<T>(ReadOnlySpan<T> span)
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{
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return new SpanOrArray<T>(span);
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}
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/// <summary>
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/// Cast a Span to a SpanOrArray.
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/// </summary>
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/// <param name="span">Source Span</param>
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public static implicit operator SpanOrArray<T>(Span<T> span)
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{
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return new SpanOrArray<T>(span);
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}
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/// <summary>
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/// Cast a SpanOrArray to a ReadOnlySpan
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/// </summary>
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/// <param name="spanOrArray">Source SpanOrArray</param>
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public static implicit operator ReadOnlySpan<T>(SpanOrArray<T> spanOrArray)
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{
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return spanOrArray.AsSpan();
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}
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}
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}
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@ -1,5 +1,6 @@
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using Ryujinx.Common.Utilities;
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using System;
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using System.Buffers;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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@ -41,6 +42,22 @@ namespace Ryujinx.Common
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return StreamUtils.StreamToBytes(stream);
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}
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public static IMemoryOwner<byte> ReadFileToRentedMemory(string filename)
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{
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var (assembly, path) = ResolveManifestPath(filename);
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return ReadFileToRentedMemory(assembly, path);
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}
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public static IMemoryOwner<byte> ReadFileToRentedMemory(Assembly assembly, string filename)
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{
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using var stream = GetStream(assembly, filename);
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return stream is null
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? null
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: StreamUtils.StreamToRentedMemory(stream);
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}
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public async static Task<byte[]> ReadAsync(Assembly assembly, string filename)
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{
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using var stream = GetStream(assembly, filename);
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@ -1,4 +1,6 @@
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using Microsoft.IO;
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using Ryujinx.Common.Memory;
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using System.Buffers;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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@ -9,12 +11,50 @@ namespace Ryujinx.Common.Utilities
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{
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public static byte[] StreamToBytes(Stream input)
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{
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using MemoryStream stream = MemoryStreamManager.Shared.GetStream();
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using RecyclableMemoryStream output = StreamToRecyclableMemoryStream(input);
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return output.ToArray();
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}
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input.CopyTo(stream);
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public static IMemoryOwner<byte> StreamToRentedMemory(Stream input)
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{
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if (input is MemoryStream inputMemoryStream)
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{
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return MemoryStreamToRentedMemory(inputMemoryStream);
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}
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else if (input.CanSeek)
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{
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long bytesExpected = input.Length;
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return stream.ToArray();
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IMemoryOwner<byte> ownedMemory = ByteMemoryPool.Rent(bytesExpected);
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var destSpan = ownedMemory.Memory.Span;
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int totalBytesRead = 0;
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while (totalBytesRead < bytesExpected)
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{
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int bytesRead = input.Read(destSpan[totalBytesRead..]);
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if (bytesRead == 0)
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{
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ownedMemory.Dispose();
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throw new IOException($"Tried reading {bytesExpected} but the stream closed after reading {totalBytesRead}.");
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}
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totalBytesRead += bytesRead;
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}
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return ownedMemory;
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}
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else
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{
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// If input is (non-seekable) then copy twice: first into a RecyclableMemoryStream, then to a rented IMemoryOwner<byte>.
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using RecyclableMemoryStream output = StreamToRecyclableMemoryStream(input);
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return MemoryStreamToRentedMemory(output);
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}
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}
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public static async Task<byte[]> StreamToBytesAsync(Stream input, CancellationToken cancellationToken = default)
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return stream.ToArray();
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}
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private static IMemoryOwner<byte> MemoryStreamToRentedMemory(MemoryStream input)
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{
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input.Position = 0;
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IMemoryOwner<byte> ownedMemory = ByteMemoryPool.Rent(input.Length);
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// Discard the return value because we assume reading a MemoryStream always succeeds completely.
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_ = input.Read(ownedMemory.Memory.Span);
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return ownedMemory;
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}
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private static RecyclableMemoryStream StreamToRecyclableMemoryStream(Stream input)
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{
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RecyclableMemoryStream stream = MemoryStreamManager.Shared.GetStream();
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input.CopyTo(stream);
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return stream;
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}
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}
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}
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