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Texture loading: reduce memory allocations (#6623)
* rebase * add methods Ryyjinx.Common EmbeddedResources and SteamUtils * GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner<byte> and allocate from ByteMemoryPool * Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Remove now-unused SpanOrArray<T> * post-rebase cleanup * PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast * use ByteMemoryPool.Rent() in GetWritableRegion() impls * fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()`` * Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch
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29 changed files with 435 additions and 322 deletions
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@ -1,7 +1,7 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using Silk.NET.Vulkan;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using Format = Ryujinx.Graphics.GAL.Format;
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using VkFormat = Silk.NET.Vulkan.Format;
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@ -94,17 +94,21 @@ namespace Ryujinx.Graphics.Vulkan
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_bufferView = null;
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}
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public void SetData(SpanOrArray<byte> data)
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/// <inheritdoc/>
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public void SetData(IMemoryOwner<byte> data)
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{
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_gd.SetBufferData(_bufferHandle, _offset, data);
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_gd.SetBufferData(_bufferHandle, _offset, data.Memory.Span);
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data.Dispose();
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}
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public void SetData(SpanOrArray<byte> data, int layer, int level)
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/// <inheritdoc/>
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public void SetData(IMemoryOwner<byte> data, int layer, int level)
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{
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throw new NotSupportedException();
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}
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public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
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/// <inheritdoc/>
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public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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{
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throw new NotSupportedException();
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}
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