editorconfig: Set default encoding to UTF-8 (#5793)

* editorconfig: Add default charset

* Change file encoding from UTF-8-BOM to UTF-8
This commit is contained in:
TSRBerry 2023-12-04 14:17:13 +01:00 committed by GitHub
parent 1be668e68a
commit 2989c163a8
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1962 changed files with 1964 additions and 1961 deletions

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using System;
using System;
using System.Collections.Concurrent;
using System.Threading;

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using System;
using System;
using System.Collections.Generic;
using System.Linq;

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using System;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;

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using Ryujinx.Common.Utilities;
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration

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using Ryujinx.Common.Utilities;
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration

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using Ryujinx.Common.Utilities;
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration

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using System.Collections.Generic;
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration

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using System.Collections.Generic;
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{

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using Ryujinx.Common.Utilities;
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration

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using Ryujinx.Common.Utilities;
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid.Controller

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using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using System;
using System.Text.Json.Serialization;

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namespace Ryujinx.Common.Configuration.Hid.Controller
namespace Ryujinx.Common.Configuration.Hid.Controller
{
public class JoyconConfigControllerStick<TButton, TStick> where TButton : unmanaged where TStick : unmanaged
{

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namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
{
public class CemuHookMotionConfigController : MotionConfigController
{

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using Ryujinx.Common.Utilities;
using Ryujinx.Common.Utilities;
using System;
using System.Text.Json;
using System.Text.Json.Serialization;

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
{

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
{

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using Ryujinx.Common.Utilities;
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion

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namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
{
public class StandardMotionConfigController : MotionConfigController { }
}

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namespace Ryujinx.Common.Configuration.Hid.Controller
namespace Ryujinx.Common.Configuration.Hid.Controller
{
public class RumbleConfigController
{

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namespace Ryujinx.Common.Configuration.Hid.Controller
namespace Ryujinx.Common.Configuration.Hid.Controller
{
public class StandardControllerInputConfig : GenericControllerInputConfig<GamepadInputId, StickInputId> { }
}

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using Ryujinx.Common.Utilities;
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid.Controller

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namespace Ryujinx.Common.Configuration.Hid
namespace Ryujinx.Common.Configuration.Hid
{
public class GenericInputConfigurationCommon<TButton> : InputConfig where TButton : unmanaged
{

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using Ryujinx.Common.Utilities;
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid

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using System.ComponentModel;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using System.Text.Json.Serialization;

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using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using System.Text.Json.Serialization;

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using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.Utilities;
using System;

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using Ryujinx.Common.Utilities;
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid

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namespace Ryujinx.Common.Configuration.Hid.Keyboard
namespace Ryujinx.Common.Configuration.Hid.Keyboard
{
public class GenericKeyboardInputConfig<TKey> : GenericInputConfigurationCommon<TKey> where TKey : unmanaged
{

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namespace Ryujinx.Common.Configuration.Hid.Keyboard
namespace Ryujinx.Common.Configuration.Hid.Keyboard
{
public class JoyconConfigKeyboardStick<TKey> where TKey : unmanaged
{

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namespace Ryujinx.Common.Configuration.Hid.Keyboard
namespace Ryujinx.Common.Configuration.Hid.Keyboard
{
public class StandardKeyboardInputConfig : GenericKeyboardInputConfig<Key> { }
}

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namespace Ryujinx.Common.Configuration.Hid
namespace Ryujinx.Common.Configuration.Hid
{
// NOTE: Please don't change this to struct.
// This breaks Avalonia's TwoWay binding, which makes us unable to save new KeyboardHotkeys.

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namespace Ryujinx.Common.Configuration.Hid
namespace Ryujinx.Common.Configuration.Hid
{
public class LeftJoyconCommonConfig<TButton>
{

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namespace Ryujinx.Common.Configuration.Hid
namespace Ryujinx.Common.Configuration.Hid
{
public class RightJoyconCommonConfig<TButton>
{

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using Ryujinx.Common.Utilities;
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration

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namespace Ryujinx.Common.Configuration.Multiplayer
namespace Ryujinx.Common.Configuration.Multiplayer
{
public enum MultiplayerMode
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace Ryujinx.Common.Configuration
{

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{

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using System.IO;
using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

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using System;
using System;
using System.IO;
using System.Runtime.InteropServices;

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using System;
using System;
using System.Buffers.Binary;
using System.IO;
using System.Runtime.InteropServices;

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using System;
using System;
namespace Ryujinx.Common.GraphicsDriver
{

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namespace Ryujinx.Common.GraphicsDriver.NVAPI
namespace Ryujinx.Common.GraphicsDriver.NVAPI
{
enum Nvapi : uint
{

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using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
using System.Text;
namespace Ryujinx.Common.GraphicsDriver.NVAPI

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using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Common.GraphicsDriver.NVAPI
{

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using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Common.GraphicsDriver.NVAPI
{

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using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Common.GraphicsDriver.NVAPI
{

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using Ryujinx.Common.GraphicsDriver.NVAPI;
using Ryujinx.Common.GraphicsDriver.NVAPI;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

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using System;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Common

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using System.Diagnostics;
using System.Diagnostics;
using System.Text;
namespace Ryujinx.Common.Logging.Formatters

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#nullable enable
#nullable enable
using System;
using System.Reflection;
using System.Text;

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namespace Ryujinx.Common.Logging.Formatters
namespace Ryujinx.Common.Logging.Formatters
{
interface ILogFormatter
{

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using Ryujinx.Common.Logging.Formatters;
using Ryujinx.Common.Logging.Formatters;
using System;
using System.Text.Json.Serialization;

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Logging
{

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using System;
using System;
using System.Collections.Concurrent;
using System.Threading;

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using Ryujinx.Common.Logging.Formatters;
using Ryujinx.Common.Logging.Formatters;
using System;
namespace Ryujinx.Common.Logging.Targets

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using Ryujinx.Common.Logging.Formatters;
using Ryujinx.Common.Logging.Formatters;
using System;
using System.IO;
using System.Linq;

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using System;
using System;
namespace Ryujinx.Common.Logging.Targets
{

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using Ryujinx.Common.Utilities;
using Ryujinx.Common.Utilities;
using System;
using System.IO;

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using System;
using System;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

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namespace Ryujinx.Common.Memory
namespace Ryujinx.Common.Memory
{
public class Box<T> where T : unmanaged
{

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using System;
using System;
using System.Buffers;
using System.Threading;

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using System;
using System;
using System.Buffers;
namespace Ryujinx.Common.Memory

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namespace Ryujinx.Common.Memory
namespace Ryujinx.Common.Memory
{
/// <summary>
/// Array interface.

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using Microsoft.IO;
using Microsoft.IO;
using System;
namespace Ryujinx.Common.Memory

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using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
using System.Threading;
using static Ryujinx.Common.Memory.PartialUnmaps.PartialUnmapHelpers;

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using System.Runtime.CompilerServices;
using System.Runtime.CompilerServices;
namespace Ryujinx.Common.Memory.PartialUnmaps
{

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using System;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;

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using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
using System.Threading;
using static Ryujinx.Common.Memory.PartialUnmaps.PartialUnmapHelpers;

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using System;
using System;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;

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using System;
using System;
namespace Ryujinx.Common.Memory
{

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using System;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

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using System;
using System;
using System.Diagnostics.Contracts;
using System.Runtime.InteropServices;

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using System;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Common.Memory

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using System.Diagnostics;
using System.Diagnostics;
namespace Ryujinx.Common
{

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using System;
using System;
using System.Threading;
namespace Ryujinx.Common

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namespace Ryujinx.Common
namespace Ryujinx.Common
{
public static class SharedPools
{

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using System;
using System;
namespace Ryujinx.Common.Pools
{

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using System;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;

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using System;
using System;
using System.Threading;
namespace Ryujinx.Common

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using System.Collections.Generic;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
namespace Ryujinx.Common

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using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration;
using System;
using System.Reflection;

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using Ryujinx.Common.Logging;
using Ryujinx.Common.Logging;
using System;
using System.Globalization;
using System.Runtime.InteropServices;

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using System;
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;

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using Ryujinx.Common.Logging;
using Ryujinx.Common.Logging;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

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using System;
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

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using System.Collections.Generic;
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Utilities

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using System;
using System;
using System.Text;
namespace Ryujinx.Common

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using System.IO;
using System.IO;
using System.Text;
using System.Text.Json;
using System.Text.Json.Serialization.Metadata;

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using MsgPack;
using MsgPack;
using System;
using System.Text;

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using System.Buffers.Binary;
using System.Buffers.Binary;
using System.Net;
using System.Net.NetworkInformation;

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using System;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
using System.IO;
using System.Threading;
using System.Threading.Tasks;

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#nullable enable
#nullable enable
using Ryujinx.Common.Logging;
using System;
using System.Text.Json;

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using System;
using System;
using System.Buffers.Binary;
using System.Diagnostics;
using System.Numerics;