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editorconfig: Set default encoding to UTF-8 (#5793)
* editorconfig: Add default charset * Change file encoding from UTF-8-BOM to UTF-8
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parent
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1962 changed files with 1964 additions and 1961 deletions
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using Ryujinx.Common.Utilities;
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using Ryujinx.Common.Utilities;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Common.Configuration
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using Ryujinx.Common.Utilities;
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using Ryujinx.Common.Utilities;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Common.Configuration
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using Ryujinx.Common.Utilities;
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using Ryujinx.Common.Utilities;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Common.Configuration
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Common.Configuration
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Common.Configuration
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Common.Configuration
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{
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using Ryujinx.Common.Utilities;
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using Ryujinx.Common.Utilities;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Common.Configuration
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using Ryujinx.Common.Utilities;
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using Ryujinx.Common.Utilities;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Common.Configuration.Hid.Controller
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using Ryujinx.Common.Configuration.Hid.Controller.Motion;
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using Ryujinx.Common.Configuration.Hid.Controller.Motion;
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using System;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Common.Configuration.Hid.Controller
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namespace Ryujinx.Common.Configuration.Hid.Controller
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{
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public class JoyconConfigControllerStick<TButton, TStick> where TButton : unmanaged where TStick : unmanaged
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{
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namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
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namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
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{
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public class CemuHookMotionConfigController : MotionConfigController
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{
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using Ryujinx.Common.Utilities;
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using Ryujinx.Common.Utilities;
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using System;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
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{
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
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{
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using Ryujinx.Common.Utilities;
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using Ryujinx.Common.Utilities;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
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namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
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namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
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{
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public class StandardMotionConfigController : MotionConfigController { }
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}
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namespace Ryujinx.Common.Configuration.Hid.Controller
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namespace Ryujinx.Common.Configuration.Hid.Controller
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{
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public class RumbleConfigController
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{
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namespace Ryujinx.Common.Configuration.Hid.Controller
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namespace Ryujinx.Common.Configuration.Hid.Controller
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{
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public class StandardControllerInputConfig : GenericControllerInputConfig<GamepadInputId, StickInputId> { }
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}
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using Ryujinx.Common.Utilities;
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using Ryujinx.Common.Utilities;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Common.Configuration.Hid.Controller
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namespace Ryujinx.Common.Configuration.Hid
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namespace Ryujinx.Common.Configuration.Hid
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{
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public class GenericInputConfigurationCommon<TButton> : InputConfig where TButton : unmanaged
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{
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using Ryujinx.Common.Utilities;
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using Ryujinx.Common.Utilities;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Common.Configuration.Hid
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using System.ComponentModel;
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using System.ComponentModel;
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using System.Runtime.CompilerServices;
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using System.Text.Json.Serialization;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using System.Text.Json.Serialization;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.Common.Utilities;
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using System;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Common.Utilities;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Common.Configuration.Hid
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namespace Ryujinx.Common.Configuration.Hid.Keyboard
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namespace Ryujinx.Common.Configuration.Hid.Keyboard
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{
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public class GenericKeyboardInputConfig<TKey> : GenericInputConfigurationCommon<TKey> where TKey : unmanaged
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{
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namespace Ryujinx.Common.Configuration.Hid.Keyboard
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namespace Ryujinx.Common.Configuration.Hid.Keyboard
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{
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public class JoyconConfigKeyboardStick<TKey> where TKey : unmanaged
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{
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namespace Ryujinx.Common.Configuration.Hid.Keyboard
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namespace Ryujinx.Common.Configuration.Hid.Keyboard
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{
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public class StandardKeyboardInputConfig : GenericKeyboardInputConfig<Key> { }
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}
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namespace Ryujinx.Common.Configuration.Hid
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namespace Ryujinx.Common.Configuration.Hid
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{
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// NOTE: Please don't change this to struct.
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// This breaks Avalonia's TwoWay binding, which makes us unable to save new KeyboardHotkeys.
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namespace Ryujinx.Common.Configuration.Hid
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namespace Ryujinx.Common.Configuration.Hid
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{
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public class LeftJoyconCommonConfig<TButton>
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{
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namespace Ryujinx.Common.Configuration.Hid
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namespace Ryujinx.Common.Configuration.Hid
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{
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public class RightJoyconCommonConfig<TButton>
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{
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using Ryujinx.Common.Utilities;
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using Ryujinx.Common.Utilities;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Common.Configuration
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namespace Ryujinx.Common.Configuration.Multiplayer
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namespace Ryujinx.Common.Configuration.Multiplayer
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{
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public enum MultiplayerMode
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{
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace Ryujinx.Common.Configuration
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{
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Common.Configuration
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{
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