editorconfig: Set default encoding to UTF-8 (#5793)

* editorconfig: Add default charset

* Change file encoding from UTF-8-BOM to UTF-8
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TSRBerry 2023-12-04 14:17:13 +01:00 committed by GitHub
parent 1be668e68a
commit 2989c163a8
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1962 changed files with 1964 additions and 1961 deletions

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using Ryujinx.Common.Utilities;
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration

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using Ryujinx.Common.Utilities;
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration

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using Ryujinx.Common.Utilities;
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration

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using System.Collections.Generic;
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration

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using System.Collections.Generic;
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{

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using Ryujinx.Common.Utilities;
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration

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using Ryujinx.Common.Utilities;
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid.Controller

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using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using System;
using System.Text.Json.Serialization;

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namespace Ryujinx.Common.Configuration.Hid.Controller
namespace Ryujinx.Common.Configuration.Hid.Controller
{
public class JoyconConfigControllerStick<TButton, TStick> where TButton : unmanaged where TStick : unmanaged
{

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namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
{
public class CemuHookMotionConfigController : MotionConfigController
{

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using Ryujinx.Common.Utilities;
using Ryujinx.Common.Utilities;
using System;
using System.Text.Json;
using System.Text.Json.Serialization;

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
{

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
{

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using Ryujinx.Common.Utilities;
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion

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namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
{
public class StandardMotionConfigController : MotionConfigController { }
}

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namespace Ryujinx.Common.Configuration.Hid.Controller
namespace Ryujinx.Common.Configuration.Hid.Controller
{
public class RumbleConfigController
{

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namespace Ryujinx.Common.Configuration.Hid.Controller
namespace Ryujinx.Common.Configuration.Hid.Controller
{
public class StandardControllerInputConfig : GenericControllerInputConfig<GamepadInputId, StickInputId> { }
}

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using Ryujinx.Common.Utilities;
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid.Controller

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namespace Ryujinx.Common.Configuration.Hid
namespace Ryujinx.Common.Configuration.Hid
{
public class GenericInputConfigurationCommon<TButton> : InputConfig where TButton : unmanaged
{

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using Ryujinx.Common.Utilities;
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid

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using System.ComponentModel;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using System.Text.Json.Serialization;

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using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using System.Text.Json.Serialization;

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using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.Utilities;
using System;

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using Ryujinx.Common.Utilities;
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid

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namespace Ryujinx.Common.Configuration.Hid.Keyboard
namespace Ryujinx.Common.Configuration.Hid.Keyboard
{
public class GenericKeyboardInputConfig<TKey> : GenericInputConfigurationCommon<TKey> where TKey : unmanaged
{

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namespace Ryujinx.Common.Configuration.Hid.Keyboard
namespace Ryujinx.Common.Configuration.Hid.Keyboard
{
public class JoyconConfigKeyboardStick<TKey> where TKey : unmanaged
{

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namespace Ryujinx.Common.Configuration.Hid.Keyboard
namespace Ryujinx.Common.Configuration.Hid.Keyboard
{
public class StandardKeyboardInputConfig : GenericKeyboardInputConfig<Key> { }
}

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namespace Ryujinx.Common.Configuration.Hid
namespace Ryujinx.Common.Configuration.Hid
{
// NOTE: Please don't change this to struct.
// This breaks Avalonia's TwoWay binding, which makes us unable to save new KeyboardHotkeys.

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namespace Ryujinx.Common.Configuration.Hid
namespace Ryujinx.Common.Configuration.Hid
{
public class LeftJoyconCommonConfig<TButton>
{

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namespace Ryujinx.Common.Configuration.Hid
namespace Ryujinx.Common.Configuration.Hid
{
public class RightJoyconCommonConfig<TButton>
{

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using Ryujinx.Common.Utilities;
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration

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namespace Ryujinx.Common.Configuration.Multiplayer
namespace Ryujinx.Common.Configuration.Multiplayer
{
public enum MultiplayerMode
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace Ryujinx.Common.Configuration
{

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{