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https://git.ryujinx.app/ryubing/ryujinx.git
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editorconfig: Set default encoding to UTF-8 (#5793)
* editorconfig: Add default charset * Change file encoding from UTF-8-BOM to UTF-8
This commit is contained in:
parent
1be668e68a
commit
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1962 changed files with 1964 additions and 1961 deletions
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
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using Ryujinx.Graphics.Gpu.Engine.Threed;
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using Ryujinx.Graphics.Gpu.Engine.Types;
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// This file was auto-generated from NVIDIA official Maxwell definitions.
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// This file was auto-generated from NVIDIA official Maxwell definitions.
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
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namespace Ryujinx.Graphics.Gpu.Engine
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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/// <summary>
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/// Conditional rendering enable.
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using Ryujinx.Common;
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using Ryujinx.Common;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Gpu.Engine.Threed;
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using Ryujinx.Graphics.Gpu.Memory;
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// This file was auto-generated from NVIDIA official Maxwell definitions.
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// This file was auto-generated from NVIDIA official Maxwell definitions.
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namespace Ryujinx.Graphics.Gpu.Engine.Dma
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{
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using Ryujinx.Graphics.Gpu.Engine.Types;
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using Ryujinx.Graphics.Gpu.Engine.Types;
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namespace Ryujinx.Graphics.Gpu.Engine.Dma
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{
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// This file was auto-generated from NVIDIA official Maxwell definitions.
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// This file was auto-generated from NVIDIA official Maxwell definitions.
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namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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{
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// This file was auto-generated from NVIDIA official Maxwell definitions.
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// This file was auto-generated from NVIDIA official Maxwell definitions.
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namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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{
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Gpu.Engine.MME;
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using Ryujinx.Graphics.Gpu.Synchronization;
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using System;
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// This file was auto-generated from NVIDIA official Maxwell definitions.
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// This file was auto-generated from NVIDIA official Maxwell definitions.
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Gpu.Memory;
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using System;
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using System.Collections.Concurrent;
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using System.Runtime.CompilerServices;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Gpu.Engine.Compute;
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using Ryujinx.Graphics.Gpu.Engine.Dma;
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using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
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using Ryujinx.Common;
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using Ryujinx.Common;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Texture;
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using System;
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// This file was auto-generated from NVIDIA official Maxwell definitions.
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// This file was auto-generated from NVIDIA official Maxwell definitions.
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using Ryujinx.Common.Memory;
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namespace Ryujinx.Graphics.Gpu.Engine.MME
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namespace Ryujinx.Graphics.Gpu.Engine.MME
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{
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/// <summary>
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/// GPU Macro Arithmetic and Logic unit operation.
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namespace Ryujinx.Graphics.Gpu.Engine.MME
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namespace Ryujinx.Graphics.Gpu.Engine.MME
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{
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/// <summary>
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/// GPU Macro Arithmetic and Logic unit binary register-to-register operation.
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namespace Ryujinx.Graphics.Gpu.Engine.MME
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namespace Ryujinx.Graphics.Gpu.Engine.MME
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{
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/// <summary>
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/// GPU Macro assignment operation.
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Device;
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using System;
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using System.Collections.Generic;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Gpu.Engine.GPFifo;
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using System;
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namespace Ryujinx.Graphics.Gpu.Engine.MME
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namespace Ryujinx.Graphics.Gpu.Engine.MME
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{
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/// <summary>
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/// Name of the High-level implementation of a Macro function.
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using Ryujinx.Common;
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using Ryujinx.Common;
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using Ryujinx.Graphics.GAL;
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using System;
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using System.Runtime.InteropServices;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Device;
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using System;
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using System.Collections.Generic;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Device;
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using System;
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using System.Collections.Generic;
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using System.Reflection.Emit;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Device;
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using System.Collections.Generic;
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using System;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Gpu.Engine
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Engine.Types;
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using Ryujinx.Graphics.Gpu.Memory;
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using System;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Gpu.Engine.Threed
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw;
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using Ryujinx.Graphics.Gpu.Engine.Types;
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using Ryujinx.Graphics.Gpu.Image;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Shader;
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namespace Ryujinx.Graphics.Gpu.Engine.Threed
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using Ryujinx.Common;
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using Ryujinx.Common;
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using Ryujinx.Graphics.GAL;
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using System.Runtime.InteropServices;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.Gpu.Engine.Threed
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{
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using Ryujinx.Common.Memory;
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Engine.Types;
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using Ryujinx.Graphics.Gpu.Shader;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Device;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Engine.Threed.Blender;
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using Ryujinx.Graphics.Gpu.Engine.Types;
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using Ryujinx.Common.Memory;
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Engine.GPFifo;
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using Ryujinx.Common.Memory;
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
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using Ryujinx.Graphics.Gpu.Engine.Types;
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using Ryujinx.Common;
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using Ryujinx.Common;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Engine.Types;
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// This file was auto-generated from NVIDIA official Maxwell definitions.
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// This file was auto-generated from NVIDIA official Maxwell definitions.
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.Gpu.Engine.Types;
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using Ryujinx.Graphics.Gpu.Engine.Types;
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namespace Ryujinx.Graphics.Gpu.Engine.Twod
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{
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namespace Ryujinx.Graphics.Gpu.Engine.Types
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namespace Ryujinx.Graphics.Gpu.Engine.Types
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{
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/// <summary>
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/// Boolean value, stored as a 32-bits integer in memory.
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namespace Ryujinx.Graphics.Gpu.Engine.Types
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namespace Ryujinx.Graphics.Gpu.Engine.Types
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{
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/// <summary>
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/// Split GPU virtual address.
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namespace Ryujinx.Graphics.Gpu.Engine.Types
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namespace Ryujinx.Graphics.Gpu.Engine.Types
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{
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/// <summary>
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/// Memory layout parameters, for block linear textures.
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namespace Ryujinx.Graphics.Gpu.Engine.Types
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namespace Ryujinx.Graphics.Gpu.Engine.Types
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{
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/// <summary>
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/// Storage buffer address and size information.
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Image;
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namespace Ryujinx.Graphics.Gpu.Engine.Types
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