editorconfig: Set default encoding to UTF-8 (#5793)

* editorconfig: Add default charset

* Change file encoding from UTF-8-BOM to UTF-8
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TSRBerry 2023-12-04 14:17:13 +01:00 committed by GitHub
parent 1be668e68a
commit 2989c163a8
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1962 changed files with 1964 additions and 1961 deletions

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namespace Ryujinx.Graphics.Gpu.Engine.MME
namespace Ryujinx.Graphics.Gpu.Engine.MME
{
/// <summary>
/// GPU Macro Arithmetic and Logic unit operation.

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namespace Ryujinx.Graphics.Gpu.Engine.MME
namespace Ryujinx.Graphics.Gpu.Engine.MME
{
/// <summary>
/// GPU Macro Arithmetic and Logic unit binary register-to-register operation.

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namespace Ryujinx.Graphics.Gpu.Engine.MME
namespace Ryujinx.Graphics.Gpu.Engine.MME
{
/// <summary>
/// GPU Macro assignment operation.

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using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.Device;
using System;
using System.Collections.Generic;

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using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.Gpu.Engine.GPFifo;
using System;

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namespace Ryujinx.Graphics.Gpu.Engine.MME
namespace Ryujinx.Graphics.Gpu.Engine.MME
{
/// <summary>
/// Name of the High-level implementation of a Macro function.

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using Ryujinx.Common;
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using System;
using System.Runtime.InteropServices;

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using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.Device;
using System;
using System.Collections.Generic;

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using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.Device;
using System;
using System.Collections.Generic;
using System.Reflection.Emit;

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using Ryujinx.Common.Logging;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Device;
using System.Collections.Generic;