editorconfig: Set default encoding to UTF-8 (#5793)

* editorconfig: Add default charset

* Change file encoding from UTF-8-BOM to UTF-8
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TSRBerry 2023-12-04 14:17:13 +01:00 committed by GitHub
parent 1be668e68a
commit 2989c163a8
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GPG key ID: 4AEE18F83AFDEB23
1962 changed files with 1964 additions and 1961 deletions

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{

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namespace Ryujinx.Graphics.Nvdec.Vp9.Types
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
internal enum BlockSize
{

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{

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namespace Ryujinx.Graphics.Nvdec.Vp9.Types
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
internal enum FrameType
{

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Video;
namespace Ryujinx.Graphics.Nvdec.Vp9.Types

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
using System.Diagnostics;
namespace Ryujinx.Graphics.Nvdec.Vp9.Types

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namespace Ryujinx.Graphics.Nvdec.Vp9.Types
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
internal enum MotionVectorContext
{

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Video;
using System;
using System.Diagnostics;

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namespace Ryujinx.Graphics.Nvdec.Vp9.Types
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
internal struct Mv32
{

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namespace Ryujinx.Graphics.Nvdec.Vp9.Types
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
internal enum MvClassType
{

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namespace Ryujinx.Graphics.Nvdec.Vp9.Types
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
internal enum MvJointType
{

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{

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namespace Ryujinx.Graphics.Nvdec.Vp9.Types
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
internal enum PartitionType
{

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namespace Ryujinx.Graphics.Nvdec.Vp9.Types
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
internal enum PlaneType
{

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namespace Ryujinx.Graphics.Nvdec.Vp9.Types
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
internal struct Position
{

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namespace Ryujinx.Graphics.Nvdec.Vp9.Types
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
internal enum PredictionMode
{

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namespace Ryujinx.Graphics.Nvdec.Vp9.Types
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
internal struct RefBuffer
{

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namespace Ryujinx.Graphics.Nvdec.Vp9.Types
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
internal enum ReferenceMode
{

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
using System.Runtime.CompilerServices;
using static Ryujinx.Graphics.Nvdec.Vp9.Dsp.Convolve;
using static Ryujinx.Graphics.Nvdec.Vp9.Dsp.Filter;

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namespace Ryujinx.Graphics.Nvdec.Vp9.Types
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
internal enum SegLvlFeatures
{

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
using System.Diagnostics;
using System.Runtime.InteropServices;

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Video;
using System;
using System.Runtime.InteropServices;

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using Ryujinx.Graphics.Nvdec.Vp9.Common;
using Ryujinx.Graphics.Nvdec.Vp9.Common;
using System;
using System.Diagnostics;

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namespace Ryujinx.Graphics.Nvdec.Vp9.Types
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
public enum TxMode
{

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namespace Ryujinx.Graphics.Nvdec.Vp9.Types
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
public enum TxSize
{

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namespace Ryujinx.Graphics.Nvdec.Vp9.Types
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
internal enum TxType
{

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Nvdec.Vp9.Common;
using Ryujinx.Graphics.Video;