UI: fix: when switching players, it would show old config (#122)

When switching between players' gamepads while saving settings, then
returning to the previous player, the settings show the default settings
instead of the actual settings applied
This commit is contained in:
Vladimir Sokolov 2024-11-10 15:24:17 +10:00 committed by GitHub
parent b17e4f79fb
commit 299be822c4
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GPG key ID: B5690EEEBB952194
7 changed files with 119 additions and 7 deletions

View file

@ -44,6 +44,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
private readonly MainWindow _mainWindow;
private PlayerIndex _playerId;
private PlayerIndex _playerIdChoose;
private int _controller;
private string _controllerImage;
private int _device;
@ -83,6 +84,12 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
}
}
public PlayerIndex PlayerIdChoose
{
get => _playerIdChoose;
set { }
}
public PlayerIndex PlayerId
{
get => _playerId;
@ -90,6 +97,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
{
if (IsModified)
{
_playerIdChoose = value;
return;
}
@ -99,7 +108,9 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
if (!Enum.IsDefined(typeof(PlayerIndex), _playerId))
{
_playerId = PlayerIndex.Player1;
}
_isLoaded = false;
LoadConfiguration();
LoadDevice();