mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
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Structural and Memory Safety Improvements, Analyzer Cleanup (ryubing/ryujinx!47)
See merge request ryubing/ryujinx!47
This commit is contained in:
parent
4df476f91c
commit
29fa21afc1
309 changed files with 1018 additions and 1247 deletions
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@ -26,9 +26,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct TessMode
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public uint Packed;
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#pragma warning restore CS0649
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/// <summary>
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/// Unpacks the tessellation abstract patch type.
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@ -63,7 +62,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct TfBufferState
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public Boolean32 Enable;
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public GpuVa Address;
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public int Size;
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@ -71,7 +70,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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public uint Padding0;
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public uint Padding1;
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public uint Padding2;
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#pragma warning restore CS0649
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}
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/// <summary>
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@ -79,12 +78,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct TfState
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public int BufferIndex;
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public int VaryingsCount;
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public int Stride;
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public uint Padding;
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#pragma warning restore CS0649
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}
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/// <summary>
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@ -92,7 +91,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct RtColorState
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public GpuVa Address;
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public int WidthOrStride;
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public int Height;
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@ -108,7 +107,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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public int Padding3;
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public int Padding4;
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public int Padding5;
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#pragma warning restore CS0649
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}
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/// <summary>
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@ -116,7 +115,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct ViewportTransform
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public float ScaleX;
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public float ScaleY;
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public float ScaleZ;
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@ -125,7 +124,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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public float TranslateZ;
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public uint Swizzle;
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public uint SubpixelPrecisionBias;
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#pragma warning restore CS0649
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/// <summary>
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/// Unpacks viewport swizzle of the position X component.
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@ -169,14 +167,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct ViewportExtents
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public ushort X;
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public ushort Width;
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public ushort Y;
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public ushort Height;
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public float DepthNear;
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public float DepthFar;
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#pragma warning restore CS0649
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}
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/// <summary>
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@ -184,10 +182,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct VertexBufferDrawState
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public int First;
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public int Count;
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#pragma warning restore CS0649
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}
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/// <summary>
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@ -195,12 +193,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct ClearColors
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public float Red;
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public float Green;
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public float Blue;
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public float Alpha;
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#pragma warning restore CS0649
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}
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/// <summary>
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@ -208,11 +206,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct DepthBiasState
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public Boolean32 PointEnable;
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public Boolean32 LineEnable;
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public Boolean32 FillEnable;
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#pragma warning restore CS0649
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}
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/// <summary>
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@ -231,14 +229,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct ScissorState
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public Boolean32 Enable;
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public ushort X1;
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public ushort X2;
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public ushort Y1;
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public ushort Y2;
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public uint Padding;
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#pragma warning restore CS0649
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}
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/// <summary>
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@ -246,11 +244,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct StencilBackMasks
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public int FuncRef;
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public int Mask;
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public int FuncMask;
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#pragma warning restore CS0649
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}
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/// <summary>
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@ -258,12 +256,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct RtDepthStencilState
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public GpuVa Address;
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public ZetaFormat Format;
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public MemoryLayout MemoryLayout;
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public int LayerSize;
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#pragma warning restore CS0649
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}
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/// <summary>
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@ -271,12 +269,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct ScreenScissorState
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public ushort X;
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public ushort Width;
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public ushort Y;
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public ushort Height;
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#pragma warning restore CS0649
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}
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/// <summary>
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@ -319,9 +317,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct VertexAttribState
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public uint Attribute;
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#pragma warning restore CS0649
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/// <summary>
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/// Unpacks the index of the vertex buffer this attribute belongs to.
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@ -383,9 +380,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct RtControl
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public uint Packed;
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#pragma warning restore CS0649
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/// <summary>
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/// Unpacks the number of active draw buffers.
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@ -412,7 +408,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct Size3D
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public int Width;
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public int Height;
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public ushort Depth;
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@ -422,7 +418,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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{
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return (Flags & 1) == 0;
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}
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#pragma warning restore CS0649
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}
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/// <summary>
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@ -430,7 +425,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct StencilTestState
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public Boolean32 Enable;
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public StencilOp FrontSFail;
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public StencilOp FrontDpFail;
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@ -439,7 +434,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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public int FrontFuncRef;
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public int FrontFuncMask;
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public int FrontMask;
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#pragma warning restore CS0649
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}
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/// <summary>
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@ -457,12 +452,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct RgbHalf
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public uint R;
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public uint G;
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public uint B;
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public uint Padding;
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#pragma warning restore CS0649
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/// <summary>
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/// Unpacks the red color component as a 16-bit float value.
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@ -512,10 +506,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct PoolState
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public GpuVa Address;
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public int MaximumId;
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#pragma warning restore CS0649
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}
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/// <summary>
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@ -523,13 +517,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct StencilBackTestState
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public Boolean32 TwoSided;
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public StencilOp BackSFail;
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public StencilOp BackDpFail;
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public StencilOp BackDpPass;
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public CompareOp BackFunc;
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#pragma warning restore CS0649
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}
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/// <summary>
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@ -537,10 +531,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct PrimitiveRestartState
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public Boolean32 Enable;
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public int Index;
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#pragma warning restore CS0649
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}
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/// <summary>
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@ -549,12 +543,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct IndexBufferState
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public GpuVa Address;
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public GpuVa EndAddress;
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public IndexType Type;
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public int First;
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#pragma warning restore CS0649
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}
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/// <summary>
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@ -562,11 +556,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct FaceState
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public Boolean32 CullEnable;
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public FrontFace FrontFace;
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public Face CullFace;
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#pragma warning restore CS0649
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}
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/// <summary>
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@ -584,10 +578,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct LogicalOpState
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public Boolean32 Enable;
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public LogicalOp LogicalOp;
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#pragma warning restore CS0649
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}
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/// <summary>
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@ -645,11 +639,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct VertexBufferState
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public uint Control;
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public GpuVa Address;
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public int Divisor;
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#pragma warning restore CS0649
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/// <summary>
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/// Vertex buffer stride, defined as the number of bytes occupied by each vertex in memory.
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@ -675,7 +668,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct BlendStateCommon
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public Boolean32 SeparateAlpha;
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public BlendOp ColorOp;
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public BlendFactor ColorSrcFactor;
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@ -684,7 +677,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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public BlendFactor AlphaSrcFactor;
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public uint Unknown0x1354;
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public BlendFactor AlphaDstFactor;
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#pragma warning restore CS0649
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}
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/// <summary>
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@ -692,7 +685,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct BlendState
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public Boolean32 SeparateAlpha;
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public BlendOp ColorOp;
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public BlendFactor ColorSrcFactor;
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@ -701,7 +694,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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public BlendFactor AlphaSrcFactor;
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public BlendFactor AlphaDstFactor;
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public uint Padding;
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#pragma warning restore CS0649
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}
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/// <summary>
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@ -709,7 +702,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct ShaderState
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public uint Control;
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public uint Offset;
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public uint Unknown0x8;
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@ -726,7 +719,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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public uint Unknown0x34;
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public uint Unknown0x38;
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public uint Unknown0x3c;
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#pragma warning restore CS0649
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/// <summary>
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/// Unpacks shader enable information.
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@ -744,16 +736,16 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct UniformBufferState
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public int Size;
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public GpuVa Address;
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public int Offset;
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#pragma warning restore CS0649
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}
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unsafe struct ThreedClassState : IShadowState
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public uint SetObject;
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public readonly int SetObjectClassId => (int)(SetObject & 0xFFFF);
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public readonly int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
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@ -1052,6 +1044,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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public Array4<Array32<uint>> TfVaryingLocations;
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public fixed uint Reserved2A00[640];
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public Array256<uint> SetMmeShadowScratch;
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#pragma warning restore CS0649
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}
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}
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