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Add the "Auto" theme option in setting (#6611)
* Add "Follow OS theme" option * Update App.axaml.cs * Add "Follow OS theme" option * Update App.axaml.cs * Remove `this` * Remove annotation for nullable reference * Change into switch expression to make it concise * Change comments to XML docs * Update en_US.json * Fix icons in About dialog do not response to "auto" theme The theme icons seemingly use Dark variant event when the OS theme is light. In addition, I added ThemeManager common to make it accessible for both App and AboutWindow * Newline at the end * newline moment * Update ThemeManager.cs * bait to switch to lf * change to lf * temp. revert * Add back ThemeManager.cs common, pls pass the format check * I found the mistake: should have put `ThemeManager.OnThemeChanged();` in try block Finally solve the formatting check * test formatting * Update App.axaml.cs * Ok i seem to forget to add version lol * Fix info CA1816
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7 changed files with 128 additions and 21 deletions
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@ -1,6 +1,8 @@
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using Avalonia.Media.Imaging;
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using Avalonia.Platform;
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using Avalonia.Styling;
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using Avalonia.Threading;
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using Ryujinx.Ava.Common;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Common.Utilities;
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using Ryujinx.UI.Common.Configuration;
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@ -11,7 +13,7 @@ using System.Threading.Tasks;
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namespace Ryujinx.Ava.UI.ViewModels
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{
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public class AboutWindowViewModel : BaseModel
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public class AboutWindowViewModel : BaseModel, IDisposable
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{
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private Bitmap _githubLogo;
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private Bitmap _discordLogo;
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@ -86,23 +88,39 @@ namespace Ryujinx.Ava.UI.ViewModels
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public AboutWindowViewModel()
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{
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Version = Program.Version;
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if (ConfigurationState.Instance.UI.BaseStyle.Value == "Light")
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{
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GithubLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_GitHub_Light.png?assembly=Ryujinx.UI.Common")));
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DiscordLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_Discord_Light.png?assembly=Ryujinx.UI.Common")));
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PatreonLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_Patreon_Light.png?assembly=Ryujinx.UI.Common")));
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TwitterLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_Twitter_Light.png?assembly=Ryujinx.UI.Common")));
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}
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else
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{
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GithubLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_GitHub_Dark.png?assembly=Ryujinx.UI.Common")));
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DiscordLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_Discord_Dark.png?assembly=Ryujinx.UI.Common")));
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PatreonLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_Patreon_Dark.png?assembly=Ryujinx.UI.Common")));
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TwitterLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_Twitter_Dark.png?assembly=Ryujinx.UI.Common")));
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}
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UpdateLogoTheme(ConfigurationState.Instance.UI.BaseStyle.Value);
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Dispatcher.UIThread.InvokeAsync(DownloadPatronsJson);
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ThemeManager.ThemeChanged += ThemeManager_ThemeChanged;
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}
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private void ThemeManager_ThemeChanged(object sender, EventArgs e)
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{
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Dispatcher.UIThread.Post(() => UpdateLogoTheme(ConfigurationState.Instance.UI.BaseStyle.Value));
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}
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private void UpdateLogoTheme(string theme)
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{
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bool isDarkTheme = theme == "Dark" || (theme == "Auto" && App.DetectSystemTheme() == ThemeVariant.Dark);
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string basePath = "resm:Ryujinx.UI.Common.Resources.";
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string themeSuffix = isDarkTheme ? "Dark.png" : "Light.png";
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GithubLogo = LoadBitmap($"{basePath}Logo_GitHub_{themeSuffix}?assembly=Ryujinx.UI.Common");
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DiscordLogo = LoadBitmap($"{basePath}Logo_Discord_{themeSuffix}?assembly=Ryujinx.UI.Common");
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PatreonLogo = LoadBitmap($"{basePath}Logo_Patreon_{themeSuffix}?assembly=Ryujinx.UI.Common");
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TwitterLogo = LoadBitmap($"{basePath}Logo_Twitter_{themeSuffix}?assembly=Ryujinx.UI.Common");
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}
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private Bitmap LoadBitmap(string uri)
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{
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return new Bitmap(Avalonia.Platform.AssetLoader.Open(new Uri(uri)));
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}
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public void Dispose()
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{
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ThemeManager.ThemeChanged -= ThemeManager_ThemeChanged;
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GC.SuppressFinalize(this);
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}
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private async Task DownloadPatronsJson()
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@ -397,7 +397,13 @@ namespace Ryujinx.Ava.UI.ViewModels
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GameDirectories.Clear();
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GameDirectories.AddRange(config.UI.GameDirs.Value);
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BaseStyleIndex = config.UI.BaseStyle == "Light" ? 0 : 1;
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BaseStyleIndex = config.UI.BaseStyle.Value switch
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{
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"Auto" => 0,
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"Light" => 1,
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"Dark" => 2,
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_ => 0
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};
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// Input
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EnableDockedMode = config.System.EnableDockedMode;
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@ -486,7 +492,13 @@ namespace Ryujinx.Ava.UI.ViewModels
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config.UI.GameDirs.Value = gameDirs;
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}
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config.UI.BaseStyle.Value = BaseStyleIndex == 0 ? "Light" : "Dark";
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config.UI.BaseStyle.Value = BaseStyleIndex switch
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{
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0 => "Auto",
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1 => "Light",
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2 => "Dark",
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_ => "Auto"
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};
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// Input
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config.System.EnableDockedMode.Value = EnableDockedMode;
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