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misc: chore: Use explicit types in Vulkan project
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commit
2d1a4c3ce5
58 changed files with 682 additions and 667 deletions
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@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Vulkan
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public readonly bool Remove(int offset, int size)
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{
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var list = _ranges;
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List<Range> list = _ranges;
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bool removedAny = false;
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if (list != null)
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{
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@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Vulkan
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int endOffset = offset + size;
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int startIndex = overlapIndex;
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var currentOverlap = list[overlapIndex];
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Range currentOverlap = list[overlapIndex];
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// Orphan the start of the overlap.
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if (currentOverlap.Offset < offset)
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@ -102,7 +102,7 @@ namespace Ryujinx.Graphics.Vulkan
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public void Add(int offset, int size)
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{
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var list = _ranges;
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List<Range> list = _ranges;
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if (list != null)
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{
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int overlapIndex = BinarySearch(list, offset, size);
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@ -118,8 +118,8 @@ namespace Ryujinx.Graphics.Vulkan
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while (overlapIndex < list.Count && list[overlapIndex].OverlapsWith(offset, size))
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{
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var currentOverlap = list[overlapIndex];
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var currentOverlapEndOffset = currentOverlap.Offset + currentOverlap.Size;
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Range currentOverlap = list[overlapIndex];
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int currentOverlapEndOffset = currentOverlap.Offset + currentOverlap.Size;
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if (offset > currentOverlap.Offset)
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{
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@ -159,7 +159,7 @@ namespace Ryujinx.Graphics.Vulkan
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public readonly bool OverlapsWith(int offset, int size)
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{
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var list = _ranges;
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List<Range> list = _ranges;
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if (list == null)
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{
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return false;
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@ -170,7 +170,7 @@ namespace Ryujinx.Graphics.Vulkan
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public readonly List<Range> FindOverlaps(int offset, int size)
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{
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var list = _ranges;
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List<Range> list = _ranges;
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if (list == null)
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{
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return null;
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@ -208,7 +208,7 @@ namespace Ryujinx.Graphics.Vulkan
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int middle = left + (range >> 1);
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var item = list[middle];
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Range item = list[middle];
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if (item.OverlapsWith(offset, size))
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{
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@ -233,7 +233,7 @@ namespace Ryujinx.Graphics.Vulkan
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int size = baseData.Length;
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int endOffset = offset + size;
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var list = _ranges;
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List<Range> list = _ranges;
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if (list == null)
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{
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baseData.CopyTo(result);
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@ -245,7 +245,7 @@ namespace Ryujinx.Graphics.Vulkan
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for (int i = 0; i < list.Count; i++)
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{
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var range = list[i];
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Range range = list[i];
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int rangeEnd = range.Offset + range.Size;
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