Custom configuration for each game (#632)

![image](https://github.com/user-attachments/assets/5dd139b4-2004-4c13-85d1-fc3378382adf)

![image](https://github.com/user-attachments/assets/9bcb8524-a403-428f-9f98-e8c03c75f079)

Now you can make a separate configuration (independent file) for each
game. All emulator settings are available except for some UI functionality ones. 
The configuration file can be changed and deleted from a separate menu. The
user configuration menu is available through the context menu on a given application.

---------

Co-authored-by: Evan Husted <greem@greemdev.net>
This commit is contained in:
Vladimir Sokolov 2025-02-26 13:11:20 +10:00 committed by GitHub
parent 9227cbe5a7
commit 2e4de17472
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GPG key ID: B5690EEEBB952194
24 changed files with 1133 additions and 106 deletions

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@ -504,7 +504,7 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
if (data.Id != 0)
{
ApplicationMetadata appMetadata = LoadAndSaveMetaData(data.IdString, appMetadata =>
{
{
appMetadata.Title = data.Name;
// Only do the migration if time_played has a value and timespan_played hasn't been updated yet.
@ -528,10 +528,11 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
}
});
data.Favorite = appMetadata.Favorite;
data.TimePlayed = appMetadata.TimePlayed;
data.LastPlayed = appMetadata.LastPlayed;
data.HasIndependentConfiguration = File.Exists(Program.GetDirGameUserConfig(data.IdBaseString, false, false)); // Just check user config
}
data.FileExtension = Path.GetExtension(applicationPath).TrimStart('.').ToUpper();