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Add custom refresh rate mode to VSync option (#238)
Rebased @jcm93's refreshinterval branch: https://github.com/jcm93/Ryujinx/tree/refreshinterval The option is placed under System/Hacks. Disabled, it's the default Ryujinx behavior. Enabled, the behavior is shown in the attached screenshots. If a framerate is too high or low, you can adjust the value where you normally toggle VSync on and off. It will also cycle through the default on/off toggles. Also, in order to reduce clutter, I made an adjustment to remove the target FPS and only show the percentage. --------- Co-authored-by: jcm <6864788+jcm93@users.noreply.github.com>
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34 changed files with 678 additions and 110 deletions
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@ -29,7 +29,7 @@ namespace Ryujinx.Graphics.Vulkan
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private int _width;
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private int _height;
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private bool _vsyncEnabled;
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private VSyncMode _vSyncMode;
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private bool _swapchainIsDirty;
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private VkFormat _format;
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private AntiAliasing _currentAntiAliasing;
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@ -139,7 +139,7 @@ namespace Ryujinx.Graphics.Vulkan
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ImageArrayLayers = 1,
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PreTransform = capabilities.CurrentTransform,
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CompositeAlpha = ChooseCompositeAlpha(capabilities.SupportedCompositeAlpha),
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PresentMode = ChooseSwapPresentMode(presentModes, _vsyncEnabled),
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PresentMode = ChooseSwapPresentMode(presentModes, _vSyncMode),
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Clipped = true,
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};
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@ -279,9 +279,9 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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private static PresentModeKHR ChooseSwapPresentMode(PresentModeKHR[] availablePresentModes, bool vsyncEnabled)
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private static PresentModeKHR ChooseSwapPresentMode(PresentModeKHR[] availablePresentModes, VSyncMode vSyncMode)
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{
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if (!vsyncEnabled && availablePresentModes.Contains(PresentModeKHR.ImmediateKhr))
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if (vSyncMode == VSyncMode.Unbounded && availablePresentModes.Contains(PresentModeKHR.ImmediateKhr))
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{
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return PresentModeKHR.ImmediateKhr;
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}
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@ -634,9 +634,10 @@ namespace Ryujinx.Graphics.Vulkan
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_swapchainIsDirty = true;
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}
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public override void ChangeVSyncMode(bool vsyncEnabled)
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public override void ChangeVSyncMode(VSyncMode vSyncMode)
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{
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_vsyncEnabled = vsyncEnabled;
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_vSyncMode = vSyncMode;
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//present mode may change, so mark the swapchain for recreation
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_swapchainIsDirty = true;
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}
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