Add custom refresh rate mode to VSync option (#238)

Rebased @jcm93's refreshinterval branch:
https://github.com/jcm93/Ryujinx/tree/refreshinterval

The option is placed under System/Hacks. Disabled, it's the default
Ryujinx behavior. Enabled, the behavior is shown in the attached
screenshots. If a framerate is too high or low, you can adjust the value
where you normally toggle VSync on and off. It will also cycle through
the default on/off toggles.

Also, in order to reduce clutter, I made an adjustment to remove the
target FPS and only show the percentage.

---------

Co-authored-by: jcm <6864788+jcm93@users.noreply.github.com>
This commit is contained in:
Keaton 2024-11-25 13:39:09 -06:00 committed by GitHub
parent 7e16fccfc1
commit 2e6794e69b
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
34 changed files with 678 additions and 110 deletions

View file

@ -29,7 +29,7 @@ namespace Ryujinx.Graphics.Vulkan
private int _width;
private int _height;
private bool _vsyncEnabled;
private VSyncMode _vSyncMode;
private bool _swapchainIsDirty;
private VkFormat _format;
private AntiAliasing _currentAntiAliasing;
@ -139,7 +139,7 @@ namespace Ryujinx.Graphics.Vulkan
ImageArrayLayers = 1,
PreTransform = capabilities.CurrentTransform,
CompositeAlpha = ChooseCompositeAlpha(capabilities.SupportedCompositeAlpha),
PresentMode = ChooseSwapPresentMode(presentModes, _vsyncEnabled),
PresentMode = ChooseSwapPresentMode(presentModes, _vSyncMode),
Clipped = true,
};
@ -279,9 +279,9 @@ namespace Ryujinx.Graphics.Vulkan
}
}
private static PresentModeKHR ChooseSwapPresentMode(PresentModeKHR[] availablePresentModes, bool vsyncEnabled)
private static PresentModeKHR ChooseSwapPresentMode(PresentModeKHR[] availablePresentModes, VSyncMode vSyncMode)
{
if (!vsyncEnabled && availablePresentModes.Contains(PresentModeKHR.ImmediateKhr))
if (vSyncMode == VSyncMode.Unbounded && availablePresentModes.Contains(PresentModeKHR.ImmediateKhr))
{
return PresentModeKHR.ImmediateKhr;
}
@ -634,9 +634,10 @@ namespace Ryujinx.Graphics.Vulkan
_swapchainIsDirty = true;
}
public override void ChangeVSyncMode(bool vsyncEnabled)
public override void ChangeVSyncMode(VSyncMode vSyncMode)
{
_vsyncEnabled = vsyncEnabled;
_vSyncMode = vSyncMode;
//present mode may change, so mark the swapchain for recreation
_swapchainIsDirty = true;
}