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Add custom refresh rate mode to VSync option (#238)
Rebased @jcm93's refreshinterval branch: https://github.com/jcm93/Ryujinx/tree/refreshinterval The option is placed under System/Hacks. Disabled, it's the default Ryujinx behavior. Enabled, the behavior is shown in the attached screenshots. If a framerate is too high or low, you can adjust the value where you normally toggle VSync on and off. It will also cycle through the default on/off toggles. Also, in order to reduce clutter, I made an adjustment to remove the target FPS and only show the percentage. --------- Co-authored-by: jcm <6864788+jcm93@users.noreply.github.com>
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34 changed files with 678 additions and 110 deletions
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@ -9,6 +9,7 @@ using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.UI;
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using System;
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using VSyncMode = Ryujinx.Common.Configuration.VSyncMode;
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namespace Ryujinx.HLE
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{
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@ -84,9 +85,14 @@ namespace Ryujinx.HLE
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internal readonly RegionCode Region;
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/// <summary>
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/// Control the initial state of the vertical sync in the SurfaceFlinger service.
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/// Control the initial state of the present interval in the SurfaceFlinger service (previously Vsync).
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/// </summary>
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internal readonly bool EnableVsync;
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internal readonly VSyncMode VSyncMode;
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/// <summary>
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/// Control the custom VSync interval, if enabled and active.
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/// </summary>
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internal readonly int CustomVSyncInterval;
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/// <summary>
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/// Control the initial state of the docked mode.
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@ -195,7 +201,7 @@ namespace Ryujinx.HLE
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IHostUIHandler hostUIHandler,
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SystemLanguage systemLanguage,
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RegionCode region,
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bool enableVsync,
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VSyncMode vSyncMode,
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bool enableDockedMode,
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bool enablePtc,
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bool enableInternetAccess,
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@ -212,7 +218,8 @@ namespace Ryujinx.HLE
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MultiplayerMode multiplayerMode,
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bool multiplayerDisableP2p,
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string multiplayerLdnPassphrase,
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string multiplayerLdnServer)
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string multiplayerLdnServer,
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int customVSyncInterval)
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{
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VirtualFileSystem = virtualFileSystem;
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LibHacHorizonManager = libHacHorizonManager;
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@ -225,7 +232,8 @@ namespace Ryujinx.HLE
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HostUIHandler = hostUIHandler;
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SystemLanguage = systemLanguage;
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Region = region;
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EnableVsync = enableVsync;
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VSyncMode = vSyncMode;
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CustomVSyncInterval = customVSyncInterval;
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EnableDockedMode = enableDockedMode;
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EnablePtc = enablePtc;
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EnableInternetAccess = enableInternetAccess;
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@ -10,13 +10,12 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using VSyncMode = Ryujinx.Common.Configuration.VSyncMode;
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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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{
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class SurfaceFlinger : IConsumerListener, IDisposable
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{
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private const int TargetFps = 60;
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private readonly Switch _device;
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private readonly Dictionary<long, Layer> _layers;
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@ -32,6 +31,9 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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private readonly long _spinTicks;
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private readonly long _1msTicks;
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private VSyncMode _vSyncMode;
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private long _targetVSyncInterval;
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private int _swapInterval;
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private int _swapIntervalDelay;
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@ -88,7 +90,8 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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}
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else
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{
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_ticksPerFrame = Stopwatch.Frequency / TargetFps;
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_ticksPerFrame = Stopwatch.Frequency / _device.TargetVSyncInterval;
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_targetVSyncInterval = _device.TargetVSyncInterval;
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}
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}
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@ -370,15 +373,20 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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if (acquireStatus == Status.Success)
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{
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// If device vsync is disabled, reflect the change.
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if (!_device.EnableDeviceVsync)
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if (_device.VSyncMode == VSyncMode.Unbounded)
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{
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if (_swapInterval != 0)
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{
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UpdateSwapInterval(0);
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_vSyncMode = _device.VSyncMode;
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}
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}
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else if (item.SwapInterval != _swapInterval)
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else if (_device.VSyncMode != _vSyncMode)
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{
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UpdateSwapInterval(_device.VSyncMode == VSyncMode.Unbounded ? 0 : item.SwapInterval);
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_vSyncMode = _device.VSyncMode;
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}
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else if (item.SwapInterval != _swapInterval || _device.TargetVSyncInterval != _targetVSyncInterval)
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{
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UpdateSwapInterval(item.SwapInterval);
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}
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@ -27,7 +27,11 @@ namespace Ryujinx.HLE
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public TamperMachine TamperMachine { get; }
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public IHostUIHandler UIHandler { get; }
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public bool EnableDeviceVsync { get; set; }
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public VSyncMode VSyncMode { get; set; } = VSyncMode.Switch;
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public bool CustomVSyncIntervalEnabled { get; set; } = false;
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public int CustomVSyncInterval { get; set; }
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public long TargetVSyncInterval { get; set; } = 60;
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public bool IsFrameAvailable => Gpu.Window.IsFrameAvailable;
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@ -59,12 +63,14 @@ namespace Ryujinx.HLE
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System.State.SetLanguage(Configuration.SystemLanguage);
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System.State.SetRegion(Configuration.Region);
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EnableDeviceVsync = Configuration.EnableVsync;
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VSyncMode = Configuration.VSyncMode;
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CustomVSyncInterval = Configuration.CustomVSyncInterval;
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System.State.DockedMode = Configuration.EnableDockedMode;
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System.PerformanceState.PerformanceMode = System.State.DockedMode ? PerformanceMode.Boost : PerformanceMode.Default;
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System.EnablePtc = Configuration.EnablePtc;
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System.FsIntegrityCheckLevel = Configuration.FsIntegrityCheckLevel;
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System.GlobalAccessLogMode = Configuration.FsGlobalAccessLogMode;
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UpdateVSyncInterval();
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#pragma warning restore IDE0055
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}
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@ -75,6 +81,34 @@ namespace Ryujinx.HLE
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Gpu.GPFifo.DispatchCalls();
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}
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public void IncrementCustomVSyncInterval()
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{
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CustomVSyncInterval += 1;
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UpdateVSyncInterval();
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}
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public void DecrementCustomVSyncInterval()
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{
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CustomVSyncInterval -= 1;
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UpdateVSyncInterval();
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}
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public void UpdateVSyncInterval()
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{
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switch (VSyncMode)
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{
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case VSyncMode.Custom:
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TargetVSyncInterval = CustomVSyncInterval;
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break;
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case VSyncMode.Switch:
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TargetVSyncInterval = 60;
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break;
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case VSyncMode.Unbounded:
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TargetVSyncInterval = 1;
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break;
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}
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}
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public bool LoadCart(string exeFsDir, string romFsFile = null) => Processes.LoadUnpackedNca(exeFsDir, romFsFile);
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public bool LoadXci(string xciFile, ulong applicationId = 0) => Processes.LoadXci(xciFile, applicationId);
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public bool LoadNca(string ncaFile) => Processes.LoadNca(ncaFile);
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