Add custom refresh rate mode to VSync option (#238)

Rebased @jcm93's refreshinterval branch:
https://github.com/jcm93/Ryujinx/tree/refreshinterval

The option is placed under System/Hacks. Disabled, it's the default
Ryujinx behavior. Enabled, the behavior is shown in the attached
screenshots. If a framerate is too high or low, you can adjust the value
where you normally toggle VSync on and off. It will also cycle through
the default on/off toggles.

Also, in order to reduce clutter, I made an adjustment to remove the
target FPS and only show the percentage.

---------

Co-authored-by: jcm <6864788+jcm93@users.noreply.github.com>
This commit is contained in:
Keaton 2024-11-25 13:39:09 -06:00 committed by GitHub
parent 7e16fccfc1
commit 2e6794e69b
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34 changed files with 678 additions and 110 deletions

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@ -10,13 +10,12 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using VSyncMode = Ryujinx.Common.Configuration.VSyncMode;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class SurfaceFlinger : IConsumerListener, IDisposable
{
private const int TargetFps = 60;
private readonly Switch _device;
private readonly Dictionary<long, Layer> _layers;
@ -32,6 +31,9 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
private readonly long _spinTicks;
private readonly long _1msTicks;
private VSyncMode _vSyncMode;
private long _targetVSyncInterval;
private int _swapInterval;
private int _swapIntervalDelay;
@ -88,7 +90,8 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
}
else
{
_ticksPerFrame = Stopwatch.Frequency / TargetFps;
_ticksPerFrame = Stopwatch.Frequency / _device.TargetVSyncInterval;
_targetVSyncInterval = _device.TargetVSyncInterval;
}
}
@ -370,15 +373,20 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
if (acquireStatus == Status.Success)
{
// If device vsync is disabled, reflect the change.
if (!_device.EnableDeviceVsync)
if (_device.VSyncMode == VSyncMode.Unbounded)
{
if (_swapInterval != 0)
{
UpdateSwapInterval(0);
_vSyncMode = _device.VSyncMode;
}
}
else if (item.SwapInterval != _swapInterval)
else if (_device.VSyncMode != _vSyncMode)
{
UpdateSwapInterval(_device.VSyncMode == VSyncMode.Unbounded ? 0 : item.SwapInterval);
_vSyncMode = _device.VSyncMode;
}
else if (item.SwapInterval != _swapInterval || _device.TargetVSyncInterval != _targetVSyncInterval)
{
UpdateSwapInterval(item.SwapInterval);
}