diff --git a/src/Ryujinx/Assets/locales.json b/assets/locales.json similarity index 100% rename from src/Ryujinx/Assets/locales.json rename to assets/locales.json diff --git a/src/Ryujinx.BuildValidationTasks/LocalesValidationTask.cs b/src/Ryujinx.BuildValidationTasks/LocalesValidationTask.cs index b8e14cd30..bc2131035 100644 --- a/src/Ryujinx.BuildValidationTasks/LocalesValidationTask.cs +++ b/src/Ryujinx.BuildValidationTasks/LocalesValidationTask.cs @@ -15,7 +15,7 @@ namespace Ryujinx.BuildValidationTasks { Console.WriteLine("Running Locale Validation Task..."); - string path = projectPath + "src/Ryujinx/Assets/locales.json"; + string path = projectPath + "assets/locales.json"; string data; using (StreamReader sr = new(path)) diff --git a/src/Ryujinx/Common/LocaleManager.cs b/src/Ryujinx/Common/LocaleManager.cs index 9307532e7..e6648fd7e 100644 --- a/src/Ryujinx/Common/LocaleManager.cs +++ b/src/Ryujinx/Common/LocaleManager.cs @@ -154,7 +154,7 @@ namespace Ryujinx.Ava.Common.Locale { Dictionary localeStrings = new(); - _localeData ??= EmbeddedResources.ReadAllText("Ryujinx/Assets/locales.json") + _localeData ??= EmbeddedResources.ReadAllText("Ryujinx/Assets/Locale.json") .Into(it => JsonHelper.Deserialize(it, LocalesJsonContext.Default.LocalesJson)); foreach (LocalesEntry locale in _localeData.Value.Locales) diff --git a/src/Ryujinx/Ryujinx.csproj b/src/Ryujinx/Ryujinx.csproj index db97c9b68..afd09a4d5 100644 --- a/src/Ryujinx/Ryujinx.csproj +++ b/src/Ryujinx/Ryujinx.csproj @@ -154,7 +154,9 @@ Assets\RyujinxGameCompatibility.csv - + + Assets\Locale.json + @@ -173,6 +175,6 @@ - + diff --git a/src/Ryujinx/UI/Views/Main/MainMenuBarView.axaml.cs b/src/Ryujinx/UI/Views/Main/MainMenuBarView.axaml.cs index e47adc575..5534ab8e7 100644 --- a/src/Ryujinx/UI/Views/Main/MainMenuBarView.axaml.cs +++ b/src/Ryujinx/UI/Views/Main/MainMenuBarView.axaml.cs @@ -76,7 +76,7 @@ namespace Ryujinx.Ava.UI.Views.Main private static IEnumerable GenerateLanguageMenuItems() { - const string LocalePath = "Ryujinx/Assets/locales.json"; + const string LocalePath = "Ryujinx/Assets/Locale.json"; string languageJson = EmbeddedResources.ReadAllText(LocalePath);