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[Ryujinx.HLE] Address dotnet-format issues (#5380)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA2211 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address or silence dotnet format CA2211 warnings * Address review comments * Address dotnet format CA2208 warnings properly * Make ProcessResult readonly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add previously silenced warnings back I have no clue how these disappeared * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix a few disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Use using declaration instead of block syntax * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Fix typo * Add trailing commas, use targeted new and use array initializer * Fix build issues * Fix remaining build issues * Remove SuppressMessage for CA1069 where possible * Address dotnet format issues * Address formatting issues Co-authored-by: Ac_K <acoustik666@gmail.com> * Add GetHashCode implementation for RenderingSurfaceInfo * Explicitly silence CA1822 for every affected method in Syscall * Address formatting issues in Demangler.cs * Address review feedback Co-authored-by: Ac_K <acoustik666@gmail.com> * Revert marking service methods as static * Next dotnet format pass * Address review feedback --------- Co-authored-by: Ac_K <acoustik666@gmail.com>
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1015 changed files with 8173 additions and 7615 deletions
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@ -4,4 +4,4 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
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{
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void TimeUp();
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}
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}
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}
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@ -70,4 +70,4 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
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{
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}
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}
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}
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}
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@ -22,10 +22,10 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
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public KResourceLimit(KernelContext context) : base(context)
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{
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_current = new long[(int)LimitableResource.Count];
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_limit = new long[(int)LimitableResource.Count];
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_current = new long[(int)LimitableResource.Count];
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_limit = new long[(int)LimitableResource.Count];
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_current2 = new long[(int)LimitableResource.Count];
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_peak = new long[(int)LimitableResource.Count];
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_peak = new long[(int)LimitableResource.Count];
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_lock = new object();
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@ -185,4 +185,4 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
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return (int)resource;
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}
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}
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}
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}
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@ -32,4 +32,4 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
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return false;
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}
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}
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}
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}
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@ -30,7 +30,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
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MemoryArrange.MemoryArrange4GiBAppletDev => 2048 * MiB,
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MemoryArrange.MemoryArrange6GiB or
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MemoryArrange.MemoryArrange8GiB => 4916 * MiB,
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_ => throw new ArgumentException($"Invalid memory arrange \"{arrange}\".")
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_ => throw new ArgumentException($"Invalid memory arrange \"{arrange}\"."),
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};
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}
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@ -44,7 +44,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
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MemoryArrange.MemoryArrange6GiB => 562 * MiB,
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MemoryArrange.MemoryArrange6GiBAppletDev or
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MemoryArrange.MemoryArrange8GiB => 2193 * MiB,
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_ => throw new ArgumentException($"Invalid memory arrange \"{arrange}\".")
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_ => throw new ArgumentException($"Invalid memory arrange \"{arrange}\"."),
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};
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}
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@ -71,8 +71,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
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MemorySize.MemorySize4GiB => 4 * GiB,
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MemorySize.MemorySize6GiB => 6 * GiB,
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MemorySize.MemorySize8GiB => 8 * GiB,
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_ => throw new ArgumentException($"Invalid memory size \"{size}\".")
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_ => throw new ArgumentException($"Invalid memory size \"{size}\"."),
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};
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}
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}
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}
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}
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@ -36,9 +36,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
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_waitingObjects = new List<WaitingObject>();
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_keepRunning = true;
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Thread work = new Thread(WaitAndCheckScheduledObjects)
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Thread work = new(WaitAndCheckScheduledObjects)
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{
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Name = "HLE.TimeManager"
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Name = "HLE.TimeManager",
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};
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work.Start();
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@ -83,7 +83,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
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private void WaitAndCheckScheduledObjects()
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{
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SpinWait spinWait = new SpinWait();
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SpinWait spinWait = new();
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WaitingObject next;
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using (_waitEvent = new AutoResetEvent(false))
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@ -215,4 +215,4 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
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_waitEvent?.Set();
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}
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}
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}
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}
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@ -9,20 +9,20 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
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private readonly struct MemoryRegion
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{
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public ulong Address { get; }
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public ulong Size { get; }
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public ulong Size { get; }
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public ulong EndAddress => Address + Size;
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public MemoryRegion(ulong address, ulong size)
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{
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Address = address;
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Size = size;
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Size = size;
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}
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}
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public static void InitializeResourceLimit(KResourceLimit resourceLimit, MemorySize size)
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{
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void EnsureSuccess(Result result)
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static void EnsureSuccess(Result result)
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{
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if (result != Result.Success)
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{
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@ -32,11 +32,11 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
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ulong ramSize = KSystemControl.GetDramSize(size);
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EnsureSuccess(resourceLimit.SetLimitValue(LimitableResource.Memory, (long)ramSize));
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EnsureSuccess(resourceLimit.SetLimitValue(LimitableResource.Thread, 800));
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EnsureSuccess(resourceLimit.SetLimitValue(LimitableResource.Event, 700));
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EnsureSuccess(resourceLimit.SetLimitValue(LimitableResource.Memory, (long)ramSize));
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EnsureSuccess(resourceLimit.SetLimitValue(LimitableResource.Thread, 800));
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EnsureSuccess(resourceLimit.SetLimitValue(LimitableResource.Event, 700));
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EnsureSuccess(resourceLimit.SetLimitValue(LimitableResource.TransferMemory, 200));
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EnsureSuccess(resourceLimit.SetLimitValue(LimitableResource.Session, 900));
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EnsureSuccess(resourceLimit.SetLimitValue(LimitableResource.Session, 900));
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if (!resourceLimit.Reserve(LimitableResource.Memory, 0) ||
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!resourceLimit.Reserve(LimitableResource.Memory, 0x60000))
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@ -47,9 +47,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
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public static KMemoryRegionManager[] GetMemoryRegions(MemorySize size, MemoryArrange arrange)
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{
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ulong poolEnd = KSystemControl.GetDramEndAddress(size);
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ulong poolEnd = KSystemControl.GetDramEndAddress(size);
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ulong applicationPoolSize = KSystemControl.GetApplicationPoolSize(arrange);
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ulong appletPoolSize = KSystemControl.GetAppletPoolSize(arrange);
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ulong appletPoolSize = KSystemControl.GetAppletPoolSize(arrange);
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MemoryRegion servicePool;
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MemoryRegion nvServicesPool;
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@ -63,7 +63,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
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ulong nvServicesPoolEnd = applicationPool.Address - appletPoolSize;
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nvServicesPool = new MemoryRegion(nvServicesPoolEnd - nvServicesPoolSize, nvServicesPoolSize);
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appletPool = new MemoryRegion(nvServicesPoolEnd, appletPoolSize);
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appletPool = new MemoryRegion(nvServicesPoolEnd, appletPoolSize);
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// Note: There is an extra region used by the kernel, however
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// since we are doing HLE we are not going to use that memory, so give all
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@ -72,12 +72,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
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servicePool = new MemoryRegion(DramMemoryMap.SlabHeapEnd, servicePoolSize);
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return new KMemoryRegionManager[]
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return new[]
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{
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GetMemoryRegion(applicationPool),
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GetMemoryRegion(appletPool),
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GetMemoryRegion(servicePool),
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GetMemoryRegion(nvServicesPool)
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GetMemoryRegion(nvServicesPool),
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};
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}
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@ -86,4 +86,4 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
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return new KMemoryRegionManager(region.Address, region.Size, region.EndAddress);
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}
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}
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}
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}
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@ -56,7 +56,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
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return false;
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}
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public static bool KernelToUser<T>(ulong address, T value) where T: unmanaged
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public static bool KernelToUser<T>(ulong address, T value) where T : unmanaged
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{
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KProcess currentProcess = KernelStatic.GetCurrentProcess();
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return false;
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}
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}
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}
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}
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@ -2,12 +2,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
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{
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enum LimitableResource : byte
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{
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Memory = 0,
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Thread = 1,
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Event = 2,
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Memory = 0,
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Thread = 1,
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Event = 2,
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TransferMemory = 3,
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Session = 4,
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Session = 4,
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Count = 5
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Count = 5,
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}
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}
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}
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@ -7,6 +7,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
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MemoryArrange4GiBSystemDev,
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MemoryArrange6GiB,
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MemoryArrange6GiBAppletDev,
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MemoryArrange8GiB
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MemoryArrange8GiB,
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}
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}
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}
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@ -4,6 +4,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
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{
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MemorySize4GiB = 0,
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MemorySize6GiB = 1,
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MemorySize8GiB = 2
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MemorySize8GiB = 2,
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}
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}
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}
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@ -5,7 +5,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
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class MersenneTwister
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{
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private int _index;
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private uint[] _mt;
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private readonly uint[] _mt;
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public MersenneTwister(uint seed)
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{
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// If Range is already power of 2, subtract one to use log2(Range) directly.
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int rangeLog2 = nextRangeLog2 - (BitOperations.IsPow2(range) ? 1 : 0);
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int parts = rangeLog2 > 32 ? 2 : 1;
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int parts = rangeLog2 > 32 ? 2 : 1;
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int bitsPerPart = rangeLog2 / parts;
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int fullParts = parts - (rangeLog2 - parts * bitsPerPart);
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uint mask = 0xffffffffu >> (32 - bitsPerPart);
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uint mask = 0xffffffffu >> (32 - bitsPerPart);
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uint maskPlus1 = 0xffffffffu >> (31 - bitsPerPart);
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long randomNumber;
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}
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private long GenRandomNumber(
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int parts,
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int fullParts,
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int bitsPerPart,
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int parts,
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int fullParts,
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int bitsPerPart,
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uint mask,
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uint maskPlus1)
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{
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for (; part < fullParts; part++)
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{
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randomNumber <<= bitsPerPart;
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randomNumber |= GenRandomNumber() & mask;
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randomNumber |= GenRandomNumber() & mask;
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}
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for (; part < parts; part++)
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{
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randomNumber <<= bitsPerPart + 1;
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randomNumber |= GenRandomNumber() & maskPlus1;
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randomNumber |= GenRandomNumber() & maskPlus1;
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}
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return randomNumber;
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