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Implement GetRegionCode and add the RegionCode to settings (#999)
This implement `GetRegionCode` accordingly to RE. I've added a setting in the GUI and a field in the Configuration file with a way to update the Configuration file if needed.
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parent
561d64e5bf
commit
32d3f3f690
12 changed files with 156 additions and 6 deletions
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@ -39,6 +39,7 @@ namespace Ryujinx.Ui
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[GUI] CheckButton _ignoreToggle;
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[GUI] CheckButton _directKeyboardAccess;
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[GUI] ComboBoxText _systemLanguageSelect;
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[GUI] ComboBoxText _systemRegionSelect;
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[GUI] CheckButton _custThemeToggle;
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[GUI] Entry _custThemePath;
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[GUI] ToggleButton _browseThemePath;
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@ -197,6 +198,7 @@ namespace Ryujinx.Ui
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}
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_systemLanguageSelect.SetActiveId(ConfigurationState.Instance.System.Language.Value.ToString());
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_systemRegionSelect .SetActiveId(ConfigurationState.Instance.System.Region.Value.ToString());
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_controller1Type .SetActiveId(ConfigurationState.Instance.Hid.ControllerType.Value.ToString());
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Controller_Changed(null, null, _controller1Type.ActiveId, _controller1Image);
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@ -232,6 +234,7 @@ namespace Ryujinx.Ui
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_gameDirsBox.AppendColumn("", new CellRendererText(), "text", 0);
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_gameDirsBoxStore = new ListStore(typeof(string));
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_gameDirsBox.Model = _gameDirsBoxStore;
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foreach (string gameDir in ConfigurationState.Instance.Ui.GameDirs.Value)
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{
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_gameDirsBoxStore.AppendValues(gameDir);
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@ -438,6 +441,7 @@ namespace Ryujinx.Ui
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};
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ConfigurationState.Instance.System.Language.Value = (Language)Enum.Parse(typeof(Language), _systemLanguageSelect.ActiveId);
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ConfigurationState.Instance.System.Region.Value = (Configuration.System.Region)Enum.Parse(typeof(Configuration.System.Region), _systemRegionSelect.ActiveId);
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ConfigurationState.Instance.Hid.ControllerType.Value = (ControllerType)Enum.Parse(typeof(ControllerType), _controller1Type.ActiveId);
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ConfigurationState.Instance.Ui.CustomThemePath.Value = _custThemePath.Buffer.Text;
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ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = _graphicsShadersDumpPath.Buffer.Text;
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@ -166,6 +166,43 @@
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<property name="position">1</property>
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</packing>
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</child>
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<child>
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<object class="GtkLabel">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="tooltip_text" translatable="yes">Change System Region</property>
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<property name="halign">end</property>
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<property name="label" translatable="yes">System Region:</property>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">2</property>
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<property name="padding">5</property>
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</packing>
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</child>
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<child>
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<object class="GtkComboBoxText" id="_systemRegionSelect">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="tooltip_text" translatable="yes">Change System Region</property>
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<property name="margin_left">5</property>
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<items>
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<item id="Japan" translatable="yes">Japan</item>
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<item id="USA" translatable="yes">USA</item>
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<item id="Europe" translatable="yes">Europe</item>
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<item id="Australia" translatable="yes">Australia</item>
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<item id="China" translatable="yes">China</item>
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<item id="Korea" translatable="yes">Korea</item>
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<item id="Taiwan" translatable="yes">Taiwan</item>
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</items>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">3</property>
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</packing>
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</child>
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</object>
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<packing>
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<property name="expand">False</property>
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