mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-08-03 11:17:12 +02:00
parent
417df486b1
commit
361d0c5632
622 changed files with 3080 additions and 2652 deletions
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@ -532,13 +532,13 @@ namespace Ryujinx.Audio.Renderer.Server
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CommandType commandType = command.CommandType;
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if (commandType == CommandType.AdpcmDataSourceVersion1 ||
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commandType == CommandType.AdpcmDataSourceVersion2 ||
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commandType == CommandType.PcmInt16DataSourceVersion1 ||
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commandType == CommandType.PcmInt16DataSourceVersion2 ||
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commandType == CommandType.PcmFloatDataSourceVersion1 ||
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commandType == CommandType.PcmFloatDataSourceVersion2 ||
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commandType == CommandType.Performance)
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if (commandType is CommandType.AdpcmDataSourceVersion1 or
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CommandType.AdpcmDataSourceVersion2 or
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CommandType.PcmInt16DataSourceVersion1 or
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CommandType.PcmInt16DataSourceVersion2 or
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CommandType.PcmFloatDataSourceVersion1 or
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CommandType.PcmFloatDataSourceVersion2 or
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CommandType.Performance)
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{
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break;
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}
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@ -467,7 +467,6 @@ namespace Ryujinx.Audio.Renderer.Server
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}
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}
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/// <summary>
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/// Generate a new <see cref="DelayCommand"/>.
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/// </summary>
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@ -20,7 +20,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(PerformanceCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@ -32,7 +32,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(ClearMixBufferCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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float costPerBuffer = 668.8f;
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float baseCost = 193.2f;
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@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(BiquadFilterCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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const float CostPerSample = 7.245f;
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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int volumeCount = 0;
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@ -79,7 +79,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(MixRampCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@ -91,7 +91,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(DepopPrepareCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@ -103,7 +103,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(VolumeRampCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@ -115,7 +115,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(PcmInt16DataSourceCommandVersion1 command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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float costPerSample = 1195.5f;
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float baseCost = 7797.0f;
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@ -131,7 +131,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(AdpcmDataSourceCommandVersion1 command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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float costPerSample = 3564.1f;
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float baseCost = 6225.5f;
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@ -147,7 +147,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(DepopForMixBuffersCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@ -159,7 +159,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(CopyMixBufferCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@ -171,7 +171,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(MixCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@ -183,7 +183,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(DelayCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@ -234,7 +234,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(ReverbCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@ -285,7 +285,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(Reverb3dCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@ -335,7 +335,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(AuxiliaryBufferCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@ -357,7 +357,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(VolumeCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@ -369,7 +369,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(CircularBufferSinkCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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float costPerBuffer = 1726.0f;
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float baseCost = 1369.7f;
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@ -385,7 +385,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(DownMixSurroundToStereoCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@ -397,7 +397,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(UpsampleCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@ -409,8 +409,8 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(DeviceSinkCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(command.InputCount == 2 || command.InputCount == 6);
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Debug.Assert(_sampleCount is 160 or 240);
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Debug.Assert(command.InputCount is 2 or 6);
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if (command.InputCount == 2)
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{
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@ -433,7 +433,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(PcmFloatDataSourceCommandVersion1 command)
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{
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// NOTE: This was added between REV7 and REV8 and for some reasons the estimator v2 was changed...
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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float costPerSample = 3490.9f;
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float baseCost = 10091.0f;
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@ -23,7 +23,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(PerformanceCommand command)
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{
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
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Debug.Assert(SampleCount is 160 or 240);
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if (SampleCount == 160)
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{
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@ -35,7 +35,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(ClearMixBufferCommand command)
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{
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
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Debug.Assert(SampleCount is 160 or 240);
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float costPerBuffer = 440.68f;
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float baseCost = 0;
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@ -50,7 +50,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(BiquadFilterCommand command)
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{
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
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Debug.Assert(SampleCount is 160 or 240);
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if (SampleCount == 160)
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{
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@ -64,7 +64,7 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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float costPerSample = 6.4434f;
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
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Debug.Assert(SampleCount is 160 or 240);
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if (SampleCount == 160)
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{
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@ -86,7 +86,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(MixRampCommand command)
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{
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
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Debug.Assert(SampleCount is 160 or 240);
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if (SampleCount == 160)
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{
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@ -103,7 +103,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(VolumeRampCommand command)
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{
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
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Debug.Assert(SampleCount is 160 or 240);
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if (SampleCount == 160)
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{
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@ -115,7 +115,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(PcmInt16DataSourceCommandVersion1 command)
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{
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
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Debug.Assert(SampleCount is 160 or 240);
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float costPerSample = 710.143f;
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float baseCost = 7853.286f;
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@ -131,7 +131,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(AdpcmDataSourceCommandVersion1 command)
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{
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
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Debug.Assert(SampleCount is 160 or 240);
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float costPerSample = 3564.1f;
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float baseCost = 9736.702f;
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@ -147,7 +147,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(DepopForMixBuffersCommand command)
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{
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
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Debug.Assert(SampleCount is 160 or 240);
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if (SampleCount == 160)
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{
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@ -159,7 +159,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(CopyMixBufferCommand command)
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{
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
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Debug.Assert(SampleCount is 160 or 240);
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if (SampleCount == 160)
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{
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@ -171,7 +171,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(MixCommand command)
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{
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
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Debug.Assert(SampleCount is 160 or 240);
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if (SampleCount == 160)
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{
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@ -183,7 +183,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public virtual uint Estimate(DelayCommand command)
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{
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
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Debug.Assert(SampleCount is 160 or 240);
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if (SampleCount == 160)
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{
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@ -233,7 +233,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public virtual uint Estimate(ReverbCommand command)
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{
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
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Debug.Assert(SampleCount is 160 or 240);
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if (SampleCount == 160)
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{
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@ -283,7 +283,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public virtual uint Estimate(Reverb3dCommand command)
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{
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
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Debug.Assert(SampleCount is 160 or 240);
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if (SampleCount == 160)
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{
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@ -333,7 +333,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(AuxiliaryBufferCommand command)
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{
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
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Debug.Assert(SampleCount is 160 or 240);
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if (SampleCount == 160)
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{
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@ -355,7 +355,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(VolumeCommand command)
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{
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
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Debug.Assert(SampleCount is 160 or 240);
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if (SampleCount == 160)
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{
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@ -367,7 +367,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(CircularBufferSinkCommand command)
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{
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
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Debug.Assert(SampleCount is 160 or 240);
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float costPerBuffer = 770.26f;
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float baseCost = 0f;
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@ -382,7 +382,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(DownMixSurroundToStereoCommand command)
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{
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
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Debug.Assert(SampleCount is 160 or 240);
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if (SampleCount == 160)
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{
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@ -394,7 +394,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(UpsampleCommand command)
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{
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
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Debug.Assert(SampleCount is 160 or 240);
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if (SampleCount == 160)
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{
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@ -406,8 +406,8 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(DeviceSinkCommand command)
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{
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
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Debug.Assert(command.InputCount == 2 || command.InputCount == 6);
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Debug.Assert(SampleCount is 160 or 240);
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Debug.Assert(command.InputCount is 2 or 6);
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if (command.InputCount == 2)
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{
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@ -429,7 +429,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(PcmFloatDataSourceCommandVersion1 command)
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{
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
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Debug.Assert(SampleCount is 160 or 240);
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float costPerSample = 3490.9f;
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float baseCost = 10090.9f;
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@ -445,7 +445,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(DataSourceVersion2Command command)
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{
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
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Debug.Assert(SampleCount is 160 or 240);
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(float baseCost, float costPerSample) = GetCostByFormat(SampleCount, command.SampleFormat, command.SrcQuality);
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@ -454,7 +454,7 @@ namespace Ryujinx.Audio.Renderer.Server
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private static (float, float) GetCostByFormat(uint sampleCount, SampleFormat format, SampleRateConversionQuality quality)
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{
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Debug.Assert(sampleCount == 160 || sampleCount == 240);
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Debug.Assert(sampleCount is 160 or 240);
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switch (format)
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{
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@ -546,7 +546,7 @@ namespace Ryujinx.Audio.Renderer.Server
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private uint EstimateLimiterCommandCommon(LimiterParameter parameter, bool enabled)
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{
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
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Debug.Assert(SampleCount is 160 or 240);
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if (SampleCount == 160)
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{
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@ -596,14 +596,14 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(LimiterCommandVersion1 command)
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{
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
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Debug.Assert(SampleCount is 160 or 240);
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return EstimateLimiterCommandCommon(command.Parameter, command.IsEffectEnabled);
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}
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public uint Estimate(LimiterCommandVersion2 command)
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{
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
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Debug.Assert(SampleCount is 160 or 240);
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if (!command.Parameter.StatisticsEnabled || !command.IsEffectEnabled)
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{
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|
|
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@ -12,7 +12,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public override uint Estimate(MultiTapBiquadFilterCommand command)
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{
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
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Debug.Assert(SampleCount is 160 or 240);
|
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|
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if (SampleCount == 160)
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{
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|
@ -24,7 +24,7 @@ namespace Ryujinx.Audio.Renderer.Server
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|
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public override uint Estimate(CaptureBufferCommand command)
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{
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Debug.Assert(SampleCount == 160 || SampleCount == 240);
|
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Debug.Assert(SampleCount is 160 or 240);
|
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|
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if (SampleCount == 160)
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{
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|
|
|
@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
public override uint Estimate(DelayCommand command)
|
||||
{
|
||||
Debug.Assert(SampleCount == 160 || SampleCount == 240);
|
||||
Debug.Assert(SampleCount is 160 or 240);
|
||||
|
||||
if (SampleCount == 160)
|
||||
{
|
||||
|
@ -63,7 +63,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
public override uint Estimate(ReverbCommand command)
|
||||
{
|
||||
Debug.Assert(SampleCount == 160 || SampleCount == 240);
|
||||
Debug.Assert(SampleCount is 160 or 240);
|
||||
|
||||
if (SampleCount == 160)
|
||||
{
|
||||
|
@ -113,7 +113,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
public override uint Estimate(Reverb3dCommand command)
|
||||
{
|
||||
Debug.Assert(SampleCount == 160 || SampleCount == 240);
|
||||
Debug.Assert(SampleCount is 160 or 240);
|
||||
|
||||
if (SampleCount == 160)
|
||||
{
|
||||
|
@ -163,7 +163,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
public override uint Estimate(CompressorCommand command)
|
||||
{
|
||||
Debug.Assert(SampleCount == 160 || SampleCount == 240);
|
||||
Debug.Assert(SampleCount is 160 or 240);
|
||||
|
||||
if (SampleCount == 160)
|
||||
{
|
||||
|
@ -241,7 +241,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
public override uint Estimate(BiquadFilterAndMixCommand command)
|
||||
{
|
||||
Debug.Assert(SampleCount == 160 || SampleCount == 240);
|
||||
Debug.Assert(SampleCount is 160 or 240);
|
||||
|
||||
if (command.HasVolumeRamp)
|
||||
{
|
||||
|
@ -265,7 +265,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
public override uint Estimate(MultiTapBiquadFilterAndMixCommand command)
|
||||
{
|
||||
Debug.Assert(SampleCount == 160 || SampleCount == 240);
|
||||
Debug.Assert(SampleCount is 160 or 240);
|
||||
|
||||
if (command.HasVolumeRamp)
|
||||
{
|
||||
|
|
|
@ -257,7 +257,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
|
|||
|
||||
const uint PageSize = 0x1000;
|
||||
|
||||
if (inputState != MemoryPoolUserState.RequestAttach && inputState != MemoryPoolUserState.RequestDetach)
|
||||
if (inputState is not MemoryPoolUserState.RequestAttach and not MemoryPoolUserState.RequestDetach)
|
||||
{
|
||||
return UpdateResult.Success;
|
||||
}
|
||||
|
|
|
@ -153,7 +153,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
/// <returns>The volume for the given destination.</returns>
|
||||
public float GetMixVolume(int destinationIndex)
|
||||
{
|
||||
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
|
||||
Debug.Assert(destinationIndex is >= 0 and < Constants.MixBufferCountMax);
|
||||
|
||||
return MixBufferVolume[destinationIndex];
|
||||
}
|
||||
|
@ -165,7 +165,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
/// <returns>The volume for the given destination.</returns>
|
||||
public float GetMixVolumePrev(int destinationIndex)
|
||||
{
|
||||
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
|
||||
Debug.Assert(destinationIndex is >= 0 and < Constants.MixBufferCountMax);
|
||||
|
||||
return PreviousMixBufferVolume[destinationIndex];
|
||||
}
|
||||
|
|
|
@ -160,7 +160,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
/// <returns>The volume for the given destination.</returns>
|
||||
public float GetMixVolume(int destinationIndex)
|
||||
{
|
||||
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
|
||||
Debug.Assert(destinationIndex is >= 0 and < Constants.MixBufferCountMax);
|
||||
|
||||
return MixBufferVolume[destinationIndex];
|
||||
}
|
||||
|
@ -172,7 +172,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
/// <returns>The volume for the given destination.</returns>
|
||||
public float GetMixVolumePrev(int destinationIndex)
|
||||
{
|
||||
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
|
||||
Debug.Assert(destinationIndex is >= 0 and < Constants.MixBufferCountMax);
|
||||
|
||||
return PreviousMixBufferVolume[destinationIndex];
|
||||
}
|
||||
|
|
|
@ -86,9 +86,9 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
PoolMapper.UpdateResult updateResult = mapper.Update(ref memoryPool, in parameter, ref outStatus);
|
||||
|
||||
if (updateResult != PoolMapper.UpdateResult.Success &&
|
||||
updateResult != PoolMapper.UpdateResult.MapError &&
|
||||
updateResult != PoolMapper.UpdateResult.UnmapError)
|
||||
if (updateResult is not PoolMapper.UpdateResult.Success and
|
||||
not PoolMapper.UpdateResult.MapError and
|
||||
not PoolMapper.UpdateResult.UnmapError)
|
||||
{
|
||||
if (updateResult != PoolMapper.UpdateResult.InvalidParameter)
|
||||
{
|
||||
|
|
|
@ -20,7 +20,6 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
|||
/// <remarks>Only used by <see cref="Common.SampleFormat.Adpcm"/>.</remarks>
|
||||
public AddressInfo ContextAddressInfo;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// First sample to play of the wavebuffer.
|
||||
/// </summary>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue