Fix ~3500 analyser issues

See merge request ryubing/ryujinx!44
This commit is contained in:
MrKev 2025-05-30 17:08:34 -05:00 committed by LotP
parent 417df486b1
commit 361d0c5632
622 changed files with 3080 additions and 2652 deletions

View file

@ -23,7 +23,7 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(PerformanceCommand command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
Debug.Assert(SampleCount is 160 or 240);
if (SampleCount == 160)
{
@ -35,7 +35,7 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(ClearMixBufferCommand command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
Debug.Assert(SampleCount is 160 or 240);
float costPerBuffer = 440.68f;
float baseCost = 0;
@ -50,7 +50,7 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(BiquadFilterCommand command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
Debug.Assert(SampleCount is 160 or 240);
if (SampleCount == 160)
{
@ -64,7 +64,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
float costPerSample = 6.4434f;
Debug.Assert(SampleCount == 160 || SampleCount == 240);
Debug.Assert(SampleCount is 160 or 240);
if (SampleCount == 160)
{
@ -86,7 +86,7 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(MixRampCommand command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
Debug.Assert(SampleCount is 160 or 240);
if (SampleCount == 160)
{
@ -103,7 +103,7 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(VolumeRampCommand command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
Debug.Assert(SampleCount is 160 or 240);
if (SampleCount == 160)
{
@ -115,7 +115,7 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(PcmInt16DataSourceCommandVersion1 command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
Debug.Assert(SampleCount is 160 or 240);
float costPerSample = 710.143f;
float baseCost = 7853.286f;
@ -131,7 +131,7 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(AdpcmDataSourceCommandVersion1 command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
Debug.Assert(SampleCount is 160 or 240);
float costPerSample = 3564.1f;
float baseCost = 9736.702f;
@ -147,7 +147,7 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(DepopForMixBuffersCommand command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
Debug.Assert(SampleCount is 160 or 240);
if (SampleCount == 160)
{
@ -159,7 +159,7 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(CopyMixBufferCommand command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
Debug.Assert(SampleCount is 160 or 240);
if (SampleCount == 160)
{
@ -171,7 +171,7 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(MixCommand command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
Debug.Assert(SampleCount is 160 or 240);
if (SampleCount == 160)
{
@ -183,7 +183,7 @@ namespace Ryujinx.Audio.Renderer.Server
public virtual uint Estimate(DelayCommand command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
Debug.Assert(SampleCount is 160 or 240);
if (SampleCount == 160)
{
@ -233,7 +233,7 @@ namespace Ryujinx.Audio.Renderer.Server
public virtual uint Estimate(ReverbCommand command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
Debug.Assert(SampleCount is 160 or 240);
if (SampleCount == 160)
{
@ -283,7 +283,7 @@ namespace Ryujinx.Audio.Renderer.Server
public virtual uint Estimate(Reverb3dCommand command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
Debug.Assert(SampleCount is 160 or 240);
if (SampleCount == 160)
{
@ -333,7 +333,7 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(AuxiliaryBufferCommand command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
Debug.Assert(SampleCount is 160 or 240);
if (SampleCount == 160)
{
@ -355,7 +355,7 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(VolumeCommand command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
Debug.Assert(SampleCount is 160 or 240);
if (SampleCount == 160)
{
@ -367,7 +367,7 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(CircularBufferSinkCommand command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
Debug.Assert(SampleCount is 160 or 240);
float costPerBuffer = 770.26f;
float baseCost = 0f;
@ -382,7 +382,7 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(DownMixSurroundToStereoCommand command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
Debug.Assert(SampleCount is 160 or 240);
if (SampleCount == 160)
{
@ -394,7 +394,7 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(UpsampleCommand command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
Debug.Assert(SampleCount is 160 or 240);
if (SampleCount == 160)
{
@ -406,8 +406,8 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(DeviceSinkCommand command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
Debug.Assert(command.InputCount == 2 || command.InputCount == 6);
Debug.Assert(SampleCount is 160 or 240);
Debug.Assert(command.InputCount is 2 or 6);
if (command.InputCount == 2)
{
@ -429,7 +429,7 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(PcmFloatDataSourceCommandVersion1 command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
Debug.Assert(SampleCount is 160 or 240);
float costPerSample = 3490.9f;
float baseCost = 10090.9f;
@ -445,7 +445,7 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(DataSourceVersion2Command command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
Debug.Assert(SampleCount is 160 or 240);
(float baseCost, float costPerSample) = GetCostByFormat(SampleCount, command.SampleFormat, command.SrcQuality);
@ -454,7 +454,7 @@ namespace Ryujinx.Audio.Renderer.Server
private static (float, float) GetCostByFormat(uint sampleCount, SampleFormat format, SampleRateConversionQuality quality)
{
Debug.Assert(sampleCount == 160 || sampleCount == 240);
Debug.Assert(sampleCount is 160 or 240);
switch (format)
{
@ -546,7 +546,7 @@ namespace Ryujinx.Audio.Renderer.Server
private uint EstimateLimiterCommandCommon(LimiterParameter parameter, bool enabled)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
Debug.Assert(SampleCount is 160 or 240);
if (SampleCount == 160)
{
@ -596,14 +596,14 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(LimiterCommandVersion1 command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
Debug.Assert(SampleCount is 160 or 240);
return EstimateLimiterCommandCommon(command.Parameter, command.IsEffectEnabled);
}
public uint Estimate(LimiterCommandVersion2 command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
Debug.Assert(SampleCount is 160 or 240);
if (!command.Parameter.StatisticsEnabled || !command.IsEffectEnabled)
{