Fix ~3500 analyser issues

See merge request ryubing/ryujinx!44
This commit is contained in:
MrKev 2025-05-30 17:08:34 -05:00 committed by LotP
parent 417df486b1
commit 361d0c5632
622 changed files with 3080 additions and 2652 deletions

View file

@ -33,29 +33,29 @@ namespace Ryujinx.Graphics.Vulkan
private readonly PipelineHelperShader _pipeline;
private readonly ISampler _samplerLinear;
private readonly ISampler _samplerNearest;
private readonly IProgram _programColorBlit;
private readonly IProgram _programColorBlitMs;
private readonly IProgram _programColorBlitClearAlpha;
private readonly IProgram _programColorClearF;
private readonly IProgram _programColorClearSI;
private readonly IProgram _programColorClearUI;
private readonly IProgram _programDepthStencilClear;
private readonly IProgram _programStrideChange;
private readonly IProgram _programConvertD32S8ToD24S8;
private readonly IProgram _programConvertIndexBuffer;
private readonly IProgram _programConvertIndirectData;
private readonly IProgram _programColorCopyShortening;
private readonly IProgram _programColorCopyToNonMs;
private readonly IProgram _programColorCopyWidening;
private readonly IProgram _programColorDrawToMs;
private readonly IProgram _programDepthBlit;
private readonly IProgram _programDepthBlitMs;
private readonly IProgram _programDepthDrawToMs;
private readonly IProgram _programDepthDrawToNonMs;
private readonly IProgram _programStencilBlit;
private readonly IProgram _programStencilBlitMs;
private readonly IProgram _programStencilDrawToMs;
private readonly IProgram _programStencilDrawToNonMs;
private readonly ShaderCollection _programColorBlit;
private readonly ShaderCollection _programColorBlitMs;
private readonly ShaderCollection _programColorBlitClearAlpha;
private readonly ShaderCollection _programColorClearF;
private readonly ShaderCollection _programColorClearSI;
private readonly ShaderCollection _programColorClearUI;
private readonly ShaderCollection _programDepthStencilClear;
private readonly ShaderCollection _programStrideChange;
private readonly ShaderCollection _programConvertD32S8ToD24S8;
private readonly ShaderCollection _programConvertIndexBuffer;
private readonly ShaderCollection _programConvertIndirectData;
private readonly ShaderCollection _programColorCopyShortening;
private readonly ShaderCollection _programColorCopyToNonMs;
private readonly ShaderCollection _programColorCopyWidening;
private readonly ShaderCollection _programColorDrawToMs;
private readonly ShaderCollection _programDepthBlit;
private readonly ShaderCollection _programDepthBlitMs;
private readonly ShaderCollection _programDepthDrawToMs;
private readonly ShaderCollection _programDepthDrawToNonMs;
private readonly ShaderCollection _programStencilBlit;
private readonly ShaderCollection _programStencilBlitMs;
private readonly ShaderCollection _programStencilDrawToMs;
private readonly ShaderCollection _programStencilDrawToNonMs;
public HelperShader(VulkanRenderer gd, Device device)
{