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Vulkan: Restrict feedback loop detection to AMD RDNA 3 GPUs
See merge request [ryubing/ryujinx!25](https://git.ryujinx.app/ryubing/ryujinx/-/merge_requests/25)
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4 changed files with 32 additions and 17 deletions
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@ -92,6 +92,7 @@ namespace Ryujinx.Graphics.Vulkan
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internal bool IsAmdWindows { get; private set; }
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internal bool IsIntelWindows { get; private set; }
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internal bool IsAmdGcn { get; private set; }
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internal bool IsAmdRdna3 { get; private set; }
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internal bool IsNvidiaPreTuring { get; private set; }
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internal bool IsIntelArc { get; private set; }
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internal bool IsQualcommProprietary { get; private set; }
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@ -377,6 +378,10 @@ namespace Ryujinx.Graphics.Vulkan
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GpuVersion = $"Vulkan v{ParseStandardVulkanVersion(properties.ApiVersion)}, Driver v{ParseDriverVersion(ref properties)}";
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IsAmdGcn = !IsMoltenVk && Vendor == Vendor.Amd && Patterns.AmdGcn.IsMatch(GpuRenderer);
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IsAmdRdna3 = Vendor == Vendor.Amd && (Patterns.AmdRdna3.IsMatch(GpuRenderer)
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// ROG Ally (X) Device IDs
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|| properties.DeviceID is 0x15BF or 0x15C8);
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if (Vendor == Vendor.Nvidia)
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{
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