From 3a79b442b0fa1475b4fa09e861a81724db7e952f Mon Sep 17 00:00:00 2001 From: LotP <22-lotp@users.noreply.git.ryujinx.app> Date: Mon, 21 Apr 2025 18:50:22 -0500 Subject: [PATCH] Fix loading multiple mods with partially matching names See merge request ryubing/ryujinx!21 --- src/Ryujinx.HLE/HOS/ModLoader.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Ryujinx.HLE/HOS/ModLoader.cs b/src/Ryujinx.HLE/HOS/ModLoader.cs index c652024cf..b2ac6a4be 100644 --- a/src/Ryujinx.HLE/HOS/ModLoader.cs +++ b/src/Ryujinx.HLE/HOS/ModLoader.cs @@ -171,7 +171,7 @@ namespace Ryujinx.HLE.HOS if (StrEquals(RomfsDir, modDir.Name)) { - Mod modData = modMetadata.Mods.FirstOrDefault(x => modDir.FullName.Contains(x.Path)); + Mod modData = modMetadata.Mods.FirstOrDefault(x => modDir.FullName.Equals(x.Path)); bool enabled = modData?.Enabled ?? true; mods.RomfsDirs.Add(mod = new Mod(dir.Name, modDir, enabled)); @@ -179,7 +179,7 @@ namespace Ryujinx.HLE.HOS } else if (StrEquals(ExefsDir, modDir.Name)) { - Mod modData = modMetadata.Mods.FirstOrDefault(x => modDir.FullName.Contains(x.Path)); + Mod modData = modMetadata.Mods.FirstOrDefault(x => modDir.FullName.Equals(x.Path)); bool enabled = modData?.Enabled ?? true; mods.ExefsDirs.Add(mod = new Mod(dir.Name, modDir, enabled));