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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
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parent
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145 changed files with 1445 additions and 1427 deletions
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@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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class BufferCache : IDisposable
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{
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private const int OverlapsBufferInitialCapacity = 10;
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private const int OverlapsBufferMaxCapacity = 10000;
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private const int OverlapsBufferMaxCapacity = 10000;
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private const ulong BufferAlignmentSize = 0x1000;
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private const ulong BufferAlignmentMask = BufferAlignmentSize - 1;
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@ -246,7 +246,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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Buffer buffer = _bufferOverlaps[index];
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address = Math.Min(address, buffer.Address);
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address = Math.Min(address, buffer.Address);
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endAddress = Math.Max(endAddress, buffer.EndAddress);
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lock (_buffers)
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@ -257,7 +257,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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ulong newSize = endAddress - address;
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Buffer newBuffer = new Buffer(_context, _physicalMemory, address, newSize, _bufferOverlaps.Take(overlapsCount));
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Buffer newBuffer = new(_context, _physicalMemory, address, newSize, _bufferOverlaps.Take(overlapsCount));
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lock (_buffers)
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{
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@ -285,7 +285,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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else
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{
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// No overlap, just create a new buffer.
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Buffer buffer = new Buffer(_context, _physicalMemory, address, size);
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Buffer buffer = new(_context, _physicalMemory, address, size);
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lock (_buffers)
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{
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@ -446,7 +446,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// </summary>
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/// <param name="dictionary">Dictionary to prune</param>
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/// <param name="toDelete">List used to track entries to delete</param>
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private void Prune(Dictionary<ulong, BufferCacheEntry> dictionary, ref List<ulong> toDelete)
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private static void Prune(Dictionary<ulong, BufferCacheEntry> dictionary, ref List<ulong> toDelete)
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{
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foreach (var entry in dictionary)
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{
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@ -504,4 +504,4 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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}
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}
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}
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}
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