[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Replace MmeShadowScratch with Array256<uint>

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First pass of dotnet format

* Add unsafe dotnet format changes

* Fix typos

* Add trailing commas

* Disable formatting for FormatTable

* Address review feedback
This commit is contained in:
TSRBerry 2023-07-02 02:47:54 +02:00 committed by GitHub
parent 2457cfc911
commit 3b46bb73f7
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
145 changed files with 1445 additions and 1427 deletions

View file

@ -35,4 +35,4 @@ namespace Ryujinx.Graphics.Gpu.Shader
Cb1Data = cb1Data;
}
}
}
}

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@ -50,8 +50,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
out byte[] cachedGuestCode)
{
program = null;
ShaderCodeAccessor codeAccessor = new ShaderCodeAccessor(channel.MemoryManager, gpuVa);
ShaderCodeAccessor codeAccessor = new(channel.MemoryManager, gpuVa);
bool hasSpecList = _cache.TryFindItem(codeAccessor, out var specList, out cachedGuestCode);
return hasSpecList && specList.TryFindForCompute(channel, poolState, computeState, out program);
}
@ -67,4 +68,4 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
}
}
}

View file

@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <summary>
/// Operation to add a shader to the cache.
/// </summary>
AddShader
AddShader,
}
/// <summary>

View file

@ -29,12 +29,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// </summary>
/// <typeparam name="T">Type of the data</typeparam>
/// <param name="data">Data read</param>
public void Read<T>(ref T data) where T : unmanaged
public readonly void Read<T>(ref T data) where T : unmanaged
{
Span<byte> buffer = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref data, 1));
for (int offset = 0; offset < buffer.Length;)
{
offset += _activeStream.Read(buffer.Slice(offset));
offset += _activeStream.Read(buffer[offset..]);
}
}
@ -44,7 +44,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <typeparam name="T">Type of the data</typeparam>
/// <param name="data">Data read</param>
/// <returns>True if the read was successful, false otherwise</returns>
public bool TryRead<T>(ref T data) where T : unmanaged
public readonly bool TryRead<T>(ref T data) where T : unmanaged
{
// Length is unknown on compressed streams.
if (_activeStream == _stream)
@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <typeparam name="T">Type of the data</typeparam>
/// <param name="data">Data read</param>
/// <param name="magic">Expected magic value, for validation</param>
public void ReadWithMagicAndSize<T>(ref T data, uint magic) where T : unmanaged
public readonly void ReadWithMagicAndSize<T>(ref T data, uint magic) where T : unmanaged
{
uint actualMagic = 0;
int size = 0;
@ -84,10 +84,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
throw new DiskCacheLoadException(DiskCacheLoadResult.FileCorruptedInvalidLength);
}
Span<byte> buffer = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref data, 1)).Slice(0, size);
Span<byte> buffer = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref data, 1))[..size];
for (int offset = 0; offset < buffer.Length;)
{
offset += _activeStream.Read(buffer.Slice(offset));
offset += _activeStream.Read(buffer[offset..]);
}
}
@ -96,7 +96,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// </summary>
/// <typeparam name="T">Type of the data</typeparam>
/// <param name="data">Data to be written</param>
public void Write<T>(ref T data) where T : unmanaged
public readonly void Write<T>(ref T data) where T : unmanaged
{
Span<byte> buffer = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref data, 1));
_activeStream.Write(buffer);
@ -108,7 +108,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <typeparam name="T">Type of the data</typeparam>
/// <param name="data">Data to write</param>
/// <param name="magic">Magic value to write</param>
public void WriteWithMagicAndSize<T>(ref T data, uint magic) where T : unmanaged
public readonly void WriteWithMagicAndSize<T>(ref T data, uint magic) where T : unmanaged
{
int size = Unsafe.SizeOf<T>();
Write(ref magic);
@ -183,7 +183,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
stream = new DeflateStream(stream, CompressionMode.Decompress, true);
for (int offset = 0; offset < data.Length;)
{
offset += stream.Read(data.Slice(offset));
offset += stream.Read(data[offset..]);
}
stream.Dispose();
break;
@ -213,4 +213,4 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
}
}
}
}
}

View file

@ -13,6 +13,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <summary>
/// Deflate compression (RFC 1951).
/// </summary>
Deflate
Deflate,
}
}
}

View file

@ -54,4 +54,4 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
return CompressionAlgorithm.Deflate;
}
}
}
}

View file

@ -19,7 +19,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private readonly ShaderSpecializationState _newSpecState;
private readonly int _stageIndex;
private readonly bool _isVulkan;
private readonly ResourceCounts _resourceCounts;
/// <summary>
/// Creates a new instance of the cached GPU state accessor for shader translation.
@ -45,7 +44,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
_newSpecState = newSpecState;
_stageIndex = stageIndex;
_isVulkan = context.Capabilities.Api == TargetApi.Vulkan;
_resourceCounts = counts;
}
/// <inheritdoc/>
@ -56,7 +54,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
throw new DiskCacheLoadException(DiskCacheLoadResult.InvalidCb1DataLength);
}
return MemoryMarshal.Cast<byte, uint>(_cb1Data.Span.Slice(offset))[0];
return MemoryMarshal.Cast<byte, uint>(_cb1Data.Span[offset..])[0];
}
/// <inheritdoc/>
@ -68,7 +66,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <inheritdoc/>
public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
{
return MemoryMarshal.Cast<byte, ulong>(_data.Span.Slice((int)address));
return MemoryMarshal.Cast<byte, ulong>(_data.Span[(int)address..]);
}
/// <inheritdoc/>
@ -94,7 +92,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
CompareOp.Greater or CompareOp.GreaterGl => AlphaTestOp.Greater,
CompareOp.NotEqual or CompareOp.NotEqualGl => AlphaTestOp.NotEqual,
CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => AlphaTestOp.GreaterOrEqual,
_ => AlphaTestOp.Always
_ => AlphaTestOp.Always,
};
}

View file

@ -205,10 +205,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
if (guestCode == null || cb1Data == null)
{
BinarySerializer tocReader = new BinarySerializer(tocFileStream);
BinarySerializer tocReader = new(tocFileStream);
tocFileStream.Seek(Unsafe.SizeOf<TocHeader>() + index * Unsafe.SizeOf<TocEntry>(), SeekOrigin.Begin);
TocEntry entry = new TocEntry();
TocEntry entry = new();
tocReader.Read(ref entry);
guestCode = new byte[entry.CodeSize];
@ -261,7 +261,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
using var tocFileStream = DiskCacheCommon.OpenFile(_basePath, TocFileName, writable: true);
using var dataFileStream = DiskCacheCommon.OpenFile(_basePath, DataFileName, writable: true);
TocHeader header = new TocHeader();
TocHeader header = new();
LoadOrCreateToc(tocFileStream, ref header);
@ -299,7 +299,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <param name="header">Set to the TOC file header</param>
private void LoadOrCreateToc(Stream tocFileStream, ref TocHeader header)
{
BinarySerializer reader = new BinarySerializer(tocFileStream);
BinarySerializer reader = new(tocFileStream);
if (!reader.TryRead(ref header) || header.Magic != TocMagic || header.Version != VersionPacked)
{
@ -322,9 +322,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// </summary>
/// <param name="tocFileStream">Guest TOC file stream</param>
/// <param name="header">Set to the TOC header</param>
private void CreateToc(Stream tocFileStream, ref TocHeader header)
private static void CreateToc(Stream tocFileStream, ref TocHeader header)
{
BinarySerializer writer = new BinarySerializer(tocFileStream);
BinarySerializer writer = new(tocFileStream);
header.Magic = TocMagic;
header.Version = VersionPacked;
@ -352,7 +352,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
_toc = new Dictionary<uint, List<TocMemoryEntry>>();
TocEntry entry = new TocEntry();
TocEntry entry = new();
int index = 0;
while (tocFileStream.Position < tocFileStream.Length)
@ -386,7 +386,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
ReadOnlySpan<byte> cb1Data,
uint hash)
{
BinarySerializer tocWriter = new BinarySerializer(tocFileStream);
BinarySerializer tocWriter = new(tocFileStream);
dataFileStream.Seek(0, SeekOrigin.End);
uint dataOffset = checked((uint)dataFileStream.Position);
@ -399,12 +399,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
tocFileStream.Seek(0, SeekOrigin.Begin);
tocWriter.Write(ref header);
TocEntry entry = new TocEntry()
TocEntry entry = new()
{
Offset = dataOffset,
CodeSize = codeSize,
Cb1DataSize = cb1DataSize,
Hash = hash
Hash = hash,
};
tocFileStream.Seek(0, SeekOrigin.End);
@ -456,4 +456,4 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
return (uint)XXHash128.ComputeHash(data).Low;
}
}
}
}

View file

@ -221,7 +221,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
int indexOfSpace = fileName.IndexOf(' ');
if (indexOfSpace >= 0)
{
fileName = fileName.Substring(0, indexOfSpace);
fileName = fileName[..indexOfSpace];
}
return string.Concat(fileName.Split(Path.GetInvalidFileNameChars(), StringSplitOptions.RemoveEmptyEntries));
@ -287,10 +287,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
using var guestTocFileStream = _guestStorage.OpenTocFileStream();
using var guestDataFileStream = _guestStorage.OpenDataFileStream();
BinarySerializer tocReader = new BinarySerializer(tocFileStream);
BinarySerializer dataReader = new BinarySerializer(dataFileStream);
BinarySerializer tocReader = new(tocFileStream);
BinarySerializer dataReader = new(dataFileStream);
TocHeader header = new TocHeader();
TocHeader header = new();
if (!tocReader.TryRead(ref header) || header.Magic != TocsMagic)
{
@ -306,7 +306,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
int programIndex = 0;
DataEntry entry = new DataEntry();
DataEntry entry = new();
while (tocFileStream.Position < tocFileStream.Length && loader.Active)
{
@ -337,7 +337,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
GuestCodeAndCbData?[] guestShaders = new GuestCodeAndCbData?[isCompute ? 1 : Constants.ShaderStages + 1];
DataEntryPerStage stageEntry = new DataEntryPerStage();
DataEntryPerStage stageEntry = new();
while (stagesBitMask != 0)
{
@ -389,7 +389,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
hostProgram = context.Renderer.LoadProgramBinary(hostCode, hasFragmentShader, shaderInfo);
}
CachedShaderProgram program = new CachedShaderProgram(hostProgram, specState, shaders);
CachedShaderProgram program = new(hostProgram, specState, shaders);
loader.QueueHostProgram(program, hostCode, programIndex, isCompute);
}
@ -448,9 +448,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
tocFileStream = DiskCacheCommon.OpenFile(_basePath, GetHostTocFileName(context), writable: false);
dataFileStream = DiskCacheCommon.OpenFile(_basePath, GetHostDataFileName(context), writable: false);
BinarySerializer tempTocReader = new BinarySerializer(tocFileStream);
BinarySerializer tempTocReader = new(tocFileStream);
TocHeader header = new TocHeader();
TocHeader header = new();
tempTocReader.Read(ref header);
@ -473,9 +473,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
tocFileStream.Seek(offset, SeekOrigin.Begin);
BinarySerializer tocReader = new BinarySerializer(tocFileStream);
BinarySerializer tocReader = new(tocFileStream);
OffsetAndSize offsetAndSize = new OffsetAndSize();
OffsetAndSize offsetAndSize = new();
tocReader.Read(ref offsetAndSize);
if (offsetAndSize.Offset >= (ulong)dataFileStream.Length)
@ -490,7 +490,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
BinarySerializer.ReadCompressed(dataFileStream, hostCode);
CachedShaderStage[] shaders = new CachedShaderStage[guestShaders.Length];
BinarySerializer dataReader = new BinarySerializer(dataFileStream);
BinarySerializer dataReader = new(dataFileStream);
dataFileStream.Seek((long)(offsetAndSize.Offset + offsetAndSize.CompressedSize), SeekOrigin.Begin);
@ -559,27 +559,28 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
if (tocFileStream.Length == 0)
{
TocHeader header = new TocHeader();
TocHeader header = new();
CreateToc(tocFileStream, ref header, TocsMagic, CodeGenVersion, timestamp);
}
tocFileStream.Seek(0, SeekOrigin.End);
dataFileStream.Seek(0, SeekOrigin.End);
BinarySerializer tocWriter = new BinarySerializer(tocFileStream);
BinarySerializer dataWriter = new BinarySerializer(dataFileStream);
BinarySerializer tocWriter = new(tocFileStream);
BinarySerializer dataWriter = new(dataFileStream);
ulong dataOffset = (ulong)dataFileStream.Position;
tocWriter.Write(ref dataOffset);
DataEntry entry = new DataEntry();
entry.StagesBitMask = stagesBitMask;
DataEntry entry = new()
{
StagesBitMask = stagesBitMask,
};
dataWriter.BeginCompression(DiskCacheCommon.GetCompressionAlgorithm());
dataWriter.Write(ref entry);
DataEntryPerStage stageEntry = new DataEntryPerStage();
DataEntryPerStage stageEntry = new();
for (int index = 0; index < program.Shaders.Length; index++)
{
@ -665,19 +666,21 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
if (tocFileStream.Length == 0)
{
TocHeader header = new TocHeader();
TocHeader header = new();
CreateToc(tocFileStream, ref header, TochMagic, 0, timestamp);
}
tocFileStream.Seek(0, SeekOrigin.End);
dataFileStream.Seek(0, SeekOrigin.End);
BinarySerializer tocWriter = new BinarySerializer(tocFileStream);
BinarySerializer dataWriter = new BinarySerializer(dataFileStream);
BinarySerializer tocWriter = new(tocFileStream);
BinarySerializer dataWriter = new(dataFileStream);
OffsetAndSize offsetAndSize = new OffsetAndSize();
offsetAndSize.Offset = (ulong)dataFileStream.Position;
offsetAndSize.UncompressedSize = (uint)hostCode.Length;
OffsetAndSize offsetAndSize = new()
{
Offset = (ulong)dataFileStream.Position,
UncompressedSize = (uint)hostCode.Length,
};
long dataStartPosition = dataFileStream.Position;
@ -714,9 +717,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <param name="magic">Magic value to be written</param>
/// <param name="codegenVersion">Shader codegen version, only valid for the host file</param>
/// <param name="timestamp">File creation timestamp</param>
private void CreateToc(Stream tocFileStream, ref TocHeader header, uint magic, uint codegenVersion, ulong timestamp)
private static void CreateToc(Stream tocFileStream, ref TocHeader header, uint magic, uint codegenVersion, ulong timestamp)
{
BinarySerializer writer = new BinarySerializer(tocFileStream);
BinarySerializer writer = new(tocFileStream);
header.Magic = magic;
header.FormatVersion = FileFormatVersionPacked;
@ -741,7 +744,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <returns>Shader program info</returns>
private static ShaderProgramInfo ReadShaderProgramInfo(ref BinarySerializer dataReader)
{
DataShaderInfo dataInfo = new DataShaderInfo();
DataShaderInfo dataInfo = new();
dataReader.ReadWithMagicAndSize(ref dataInfo, ShdiMagic);
@ -797,18 +800,19 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
return;
}
DataShaderInfo dataInfo = new DataShaderInfo();
dataInfo.CBuffersCount = (ushort)info.CBuffers.Count;
dataInfo.SBuffersCount = (ushort)info.SBuffers.Count;
dataInfo.TexturesCount = (ushort)info.Textures.Count;
dataInfo.ImagesCount = (ushort)info.Images.Count;
dataInfo.Stage = info.Stage;
dataInfo.UsesInstanceId = info.UsesInstanceId;
dataInfo.UsesDrawParameters = info.UsesDrawParameters;
dataInfo.UsesRtLayer = info.UsesRtLayer;
dataInfo.ClipDistancesWritten = info.ClipDistancesWritten;
dataInfo.FragmentOutputMap = info.FragmentOutputMap;
DataShaderInfo dataInfo = new()
{
CBuffersCount = (ushort)info.CBuffers.Count,
SBuffersCount = (ushort)info.SBuffers.Count,
TexturesCount = (ushort)info.Textures.Count,
ImagesCount = (ushort)info.Images.Count,
Stage = info.Stage,
UsesInstanceId = info.UsesInstanceId,
UsesDrawParameters = info.UsesDrawParameters,
UsesRtLayer = info.UsesRtLayer,
ClipDistancesWritten = info.ClipDistancesWritten,
FragmentOutputMap = info.FragmentOutputMap,
};
dataWriter.WriteWithMagicAndSize(ref dataInfo, ShdiMagic);

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@ -45,4 +45,4 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
Result = result;
}
}
}
}

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@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <summary>
/// File might be valid, but is incompatible with the current emulator version.
/// </summary>
IncompatibleVersion
IncompatibleVersion,
}
static class DiskCacheLoadResultExtensions
@ -65,8 +65,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
DiskCacheLoadResult.FileCorruptedInvalidMagic => "Magic check failed, the cache file is corrupted.",
DiskCacheLoadResult.FileCorruptedInvalidLength => "Length check failed, the cache file is corrupted.",
DiskCacheLoadResult.IncompatibleVersion => "The version of the disk cache is not compatible with this version of the emulator.",
_ => "Unknown error."
_ => "Unknown error.",
};
}
}
}
}

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@ -26,4 +26,4 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
Cb1Data = cb1Data;
}
}
}
}

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@ -190,7 +190,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private readonly BlockingCollection<AsyncProgramTranslation> _asyncTranslationQueue;
private readonly SortedList<int, (CachedShaderProgram, byte[])> _programList;
private int _backendParallelCompileThreads;
private readonly int _backendParallelCompileThreads;
private int _compiledCount;
private int _totalCount;
@ -201,22 +201,21 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <param name="graphicsCache">Graphics shader cache</param>
/// <param name="computeCache">Compute shader cache</param>
/// <param name="hostStorage">Disk cache host storage</param>
/// <param name="cancellationToken">Cancellation token</param>
/// <param name="stateChangeCallback">Function to be called when there is a state change, reporting state, compiled and total shaders count</param>
public ParallelDiskCacheLoader(
GpuContext context,
/// <param name="cancellationToken">Cancellation token</param>
public ParallelDiskCacheLoader(GpuContext context,
ShaderCacheHashTable graphicsCache,
ComputeShaderCacheHashTable computeCache,
DiskCacheHostStorage hostStorage,
CancellationToken cancellationToken,
Action<ShaderCacheState, int, int> stateChangeCallback)
Action<ShaderCacheState, int, int> stateChangeCallback,
CancellationToken cancellationToken)
{
_context = context;
_graphicsCache = graphicsCache;
_computeCache = computeCache;
_hostStorage = hostStorage;
_cancellationToken = cancellationToken;
_stateChangeCallback = stateChangeCallback;
_cancellationToken = cancellationToken;
_validationQueue = new Queue<ProgramEntry>();
_compilationQueue = new ConcurrentQueue<ProgramCompilation>();
_asyncTranslationQueue = new BlockingCollection<AsyncProgramTranslation>(ThreadCount);
@ -235,7 +234,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
workThreads[index] = new Thread(ProcessAsyncQueue)
{
Name = $"GPU.AsyncTranslationThread.{index}"
Name = $"GPU.AsyncTranslationThread.{index}",
};
}
@ -367,7 +366,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
try
{
AsyncProgramTranslation asyncTranslation = new AsyncProgramTranslation(guestShaders, specState, programIndex, isCompute);
AsyncProgramTranslation asyncTranslation = new(guestShaders, specState, programIndex, isCompute);
_asyncTranslationQueue.Add(asyncTranslation, _cancellationToken);
}
catch (OperationCanceledException)
@ -491,7 +490,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
ShaderSource[] shaderSources = new ShaderSource[compilation.TranslatedStages.Length];
ShaderInfoBuilder shaderInfoBuilder = new ShaderInfoBuilder(_context, compilation.SpecializationState.TransformFeedbackDescriptors != null);
ShaderInfoBuilder shaderInfoBuilder = new(_context, compilation.SpecializationState.TransformFeedbackDescriptors != null);
for (int index = 0; index < compilation.TranslatedStages.Length; index++)
{
@ -502,7 +501,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
ShaderInfo shaderInfo = shaderInfoBuilder.Build(compilation.SpecializationState.PipelineState, fromCache: true);
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSources, shaderInfo);
CachedShaderProgram program = new CachedShaderProgram(hostProgram, compilation.SpecializationState, compilation.Shaders);
CachedShaderProgram program = new(hostProgram, compilation.SpecializationState, compilation.Shaders);
// Vulkan's binary code is the SPIR-V used for compilation, so it is ready immediately. Other APIs get this after compilation.
byte[] binaryCode = _context.Capabilities.Api == TargetApi.Vulkan ? ShaderBinarySerializer.Pack(shaderSources) : null;
@ -589,12 +588,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <param name="programIndex">Program index</param>
private void RecompileGraphicsFromGuestCode(GuestCodeAndCbData?[] guestShaders, ShaderSpecializationState specState, int programIndex)
{
ShaderSpecializationState newSpecState = new ShaderSpecializationState(
ShaderSpecializationState newSpecState = new(
ref specState.GraphicsState,
specState.PipelineState,
specState.TransformFeedbackDescriptors);
ResourceCounts counts = new ResourceCounts();
ResourceCounts counts = new();
TranslatorContext[] translatorContexts = new TranslatorContext[Constants.ShaderStages + 1];
TranslatorContext nextStage = null;
@ -610,7 +609,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
byte[] guestCode = shader.Code;
byte[] cb1Data = shader.Cb1Data;
DiskCacheGpuAccessor gpuAccessor = new DiskCacheGpuAccessor(_context, guestCode, cb1Data, specState, newSpecState, counts, stageIndex);
DiskCacheGpuAccessor gpuAccessor = new(_context, guestCode, cb1Data, specState, newSpecState, counts, stageIndex);
TranslatorContext currentStage = DecodeGraphicsShader(gpuAccessor, api, DefaultFlags, 0);
if (nextStage != null)
@ -623,7 +622,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
byte[] guestCodeA = guestShaders[0].Value.Code;
byte[] cb1DataA = guestShaders[0].Value.Cb1Data;
DiskCacheGpuAccessor gpuAccessorA = new DiskCacheGpuAccessor(_context, guestCodeA, cb1DataA, specState, newSpecState, counts, 0);
DiskCacheGpuAccessor gpuAccessorA = new(_context, guestCodeA, cb1DataA, specState, newSpecState, counts, 0);
translatorContexts[0] = DecodeGraphicsShader(gpuAccessorA, api, DefaultFlags | TranslationFlags.VertexA, 0);
}
@ -638,7 +637,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
}
CachedShaderStage[] shaders = new CachedShaderStage[guestShaders.Length];
List<ShaderProgram> translatedStages = new List<ShaderProgram>();
List<ShaderProgram> translatedStages = new();
TranslatorContext previousStage = null;
@ -699,9 +698,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private void RecompileComputeFromGuestCode(GuestCodeAndCbData?[] guestShaders, ShaderSpecializationState specState, int programIndex)
{
GuestCodeAndCbData shader = guestShaders[0].Value;
ResourceCounts counts = new ResourceCounts();
ShaderSpecializationState newSpecState = new ShaderSpecializationState(ref specState.ComputeState);
DiskCacheGpuAccessor gpuAccessor = new DiskCacheGpuAccessor(_context, shader.Code, shader.Cb1Data, specState, newSpecState, counts, 0);
ResourceCounts counts = new();
ShaderSpecializationState newSpecState = new(ref specState.ComputeState);
DiskCacheGpuAccessor gpuAccessor = new(_context, shader.Code, shader.Cb1Data, specState, newSpecState, counts, 0);
TranslatorContext translatorContext = DecodeComputeShader(gpuAccessor, _context.Capabilities.Api, 0);
@ -721,4 +720,4 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
_stateChangeCallback(ShaderCacheState.Loading, ++_compiledCount, _totalCount);
}
}
}
}

View file

@ -3,7 +3,6 @@ using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.IO;
@ -29,10 +28,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
public static ShaderSource[] Unpack(CachedShaderStage[] stages, byte[] code)
{
using MemoryStream input = new MemoryStream(code);
using BinaryReader reader = new BinaryReader(input);
using MemoryStream input = new(code);
using BinaryReader reader = new(input);
List<ShaderSource> output = new List<ShaderSource>();
List<ShaderSource> output = new();
int count = reader.ReadInt32();
@ -48,4 +47,4 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
return output.ToArray();
}
}
}
}

View file

@ -97,7 +97,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
CompareOp.Greater or CompareOp.GreaterGl => AlphaTestOp.Greater,
CompareOp.NotEqual or CompareOp.NotEqualGl => AlphaTestOp.NotEqual,
CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => AlphaTestOp.GreaterOrEqual,
_ => AlphaTestOp.Always
_ => AlphaTestOp.Always,
};
}

View file

@ -4,7 +4,6 @@ using Ryujinx.Graphics.Gpu.Engine.Threed;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
using System;
namespace Ryujinx.Graphics.Gpu.Shader
{
@ -125,7 +124,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
3 => 2, // Geometry
1 => 3, // Tessellation control
2 => 4, // Tessellation evaluation
_ => 0 // Vertex/Compute
_ => 0, // Vertex/Compute
};
}
@ -188,6 +187,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
return formatInfo.Format switch
{
#pragma warning disable IDE0055 // Disable formatting
Format.R8Unorm => TextureFormat.R8Unorm,
Format.R8Snorm => TextureFormat.R8Snorm,
Format.R8Uint => TextureFormat.R8Uint,
@ -228,7 +228,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
Format.R10G10B10A2Unorm => TextureFormat.R10G10B10A2Unorm,
Format.R10G10B10A2Uint => TextureFormat.R10G10B10A2Uint,
Format.R11G11B10Float => TextureFormat.R11G11B10Float,
_ => TextureFormat.Unknown
_ => TextureFormat.Unknown,
#pragma warning restore IDE0055
};
}
@ -256,7 +257,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
PrimitiveTopology.Patches => tessellationMode.UnpackPatchType() == TessPatchType.Isolines
? InputTopology.Lines
: InputTopology.Triangles,
_ => InputTopology.Points
_ => InputTopology.Points,
};
}
}

View file

@ -58,4 +58,4 @@ namespace Ryujinx.Graphics.Gpu.Shader
ResourceCounts = new ResourceCounts();
}
}
}
}

View file

@ -62,4 +62,4 @@ namespace Ryujinx.Graphics.Gpu.Shader
HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
}
}
}
}

View file

@ -155,4 +155,4 @@ namespace Ryujinx.Graphics.Gpu.Shader
DualSourceBlendEnable = dualSourceBlendEnable;
}
}
}
}

View file

@ -2,6 +2,7 @@ using System;
namespace Ryujinx.Graphics.Gpu.Shader
{
#pragma warning disable CS0659 // Class overrides Object.Equals(object o) but does not override Object.GetHashCode()
/// <summary>
/// State used by the <see cref="GpuAccessor"/>.
/// </summary>
@ -46,5 +47,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
TexturePoolMaximumId == other.TexturePoolMaximumId &&
TextureBufferIndex == other.TextureBufferIndex;
}
public override bool Equals(object obj)
{
return obj is GpuChannelPoolState state && Equals(state);
}
}
}
#pragma warning restore CS0659
}

View file

@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
/// <returns>Hash of the given data</returns>
public static uint CalcHash(ReadOnlySpan<byte> data)
{
HashState state = new HashState();
HashState state = new();
state.Initialize();
state.Continue(data);
@ -50,7 +50,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
{
ulong h = _hash;
ReadOnlySpan<ulong> dataAsUlong = MemoryMarshal.Cast<byte, ulong>(data.Slice(_start));
ReadOnlySpan<ulong> dataAsUlong = MemoryMarshal.Cast<byte, ulong>(data[_start..]);
for (int i = 0; i < dataAsUlong.Length; i++)
{
@ -75,7 +75,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
/// </remarks>
/// <param name="data">Data to be hashed</param>
/// <returns>Hash of all the data hashed with this <see cref="HashState"/></returns>
public uint Finalize(ReadOnlySpan<byte> data)
public readonly uint Finalize(ReadOnlySpan<byte> data)
{
ulong h = _hash;

View file

@ -48,7 +48,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
/// Partial entries have no items associated with them. They just indicates that the data might be present on
/// the table, and one must keep looking for the full entry on other tables of larger data size.
/// </remarks>
public bool IsPartial => OwnSize != 0;
public readonly bool IsPartial => OwnSize != 0;
/// <summary>
/// Creates a new partial hash table entry.
@ -82,11 +82,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
/// Gets the data for this entry, either full or partial.
/// </summary>
/// <returns>Data sub-region</returns>
public ReadOnlySpan<byte> GetData()
public readonly ReadOnlySpan<byte> GetData()
{
if (OwnSize != 0)
{
return new ReadOnlySpan<byte>(Data).Slice(0, OwnSize);
return new ReadOnlySpan<byte>(Data)[..OwnSize];
}
return Data;
@ -139,7 +139,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
return existingItem;
}
Entry entry = new Entry(dataHash, data, item);
Entry entry = new(dataHash, data, item);
AddToBucket(dataHash, ref entry);
@ -160,7 +160,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
return false;
}
Entry entry = new Entry(dataHash, data, item);
Entry entry = new(dataHash, data, item);
AddToBucket(dataHash, ref entry);
@ -175,7 +175,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
/// <returns>True if added, false otherwise</returns>
public bool AddPartial(byte[] ownerData, int ownSize)
{
ReadOnlySpan<byte> data = new ReadOnlySpan<byte>(ownerData).Slice(0, ownSize);
ReadOnlySpan<byte> data = new ReadOnlySpan<byte>(ownerData)[..ownSize];
return AddPartial(ownerData, HashState.CalcHash(data), ownSize);
}
@ -189,14 +189,14 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
/// <returns>True if added, false otherwise</returns>
public bool AddPartial(byte[] ownerData, uint dataHash, int ownSize)
{
ReadOnlySpan<byte> data = new ReadOnlySpan<byte>(ownerData).Slice(0, ownSize);
ReadOnlySpan<byte> data = new ReadOnlySpan<byte>(ownerData)[..ownSize];
if (TryFindItem(dataHash, data, out _))
{
return false;
}
Entry entry = new Entry(dataHash, ownerData, ownSize);
Entry entry = new(dataHash, ownerData, ownSize);
AddToBucket(dataHash, ref entry);
@ -226,7 +226,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
/// </summary>
/// <param name="bucket">Bucket to add the entry into</param>
/// <param name="entry">Entry to be added</param>
private void AddToBucket(ref Bucket bucket, ref Entry entry)
private static void AddToBucket(ref Bucket bucket, ref Entry entry)
{
if (bucket.InlineEntry.Data == null)
{
@ -339,7 +339,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
/// <summary>
/// A full entry was found, the search was concluded and the item can be retrieved.
/// </summary>
FoundFull
FoundFull,
}
/// <summary>

View file

@ -149,12 +149,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
}
}
HashState hashState = new HashState();
HashState hashState = new();
hashState.Initialize();
for (int i = 0; i < index; i++)
{
ReadOnlySpan<byte> dataSlice = new ReadOnlySpan<byte>(data).Slice(0, _sizeTable[i].Size);
ReadOnlySpan<byte> dataSlice = new ReadOnlySpan<byte>(data)[.._sizeTable[i].Size];
hashState.Continue(dataSlice);
_sizeTable[i].AddPartial(data, hashState.Finalize(dataSlice));
}
@ -208,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
/// <returns>True if the item was found on the table, false otherwise</returns>
public bool TryFindItem(IDataAccessor dataAccessor, out T item, out byte[] data)
{
SmartDataAccessor sda = new SmartDataAccessor(dataAccessor);
SmartDataAccessor sda = new(dataAccessor);
item = default;
data = null;

View file

@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
}
else if (_data.Length > length)
{
return _data.Slice(0, length);
return _data[..length];
}
return _data;
@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
/// </summary>
/// <param name="data">Data to be hashed</param>
/// <returns>Hash of the data</returns>
private uint CalcHashCached(ReadOnlySpan<byte> data)
private readonly uint CalcHashCached(ReadOnlySpan<byte> data)
{
HashState state = default;
bool found = false;

View file

@ -25,4 +25,4 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
public int ImagesCount;
}
}
}

View file

@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
struct ShaderAddresses : IEquatable<ShaderAddresses>
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public ulong VertexA;
public ulong VertexB;
public ulong TessControl;
@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="other">Shader addresses structure to compare with</param>
/// <returns>True if they are equal, false otherwise</returns>
public override bool Equals(object other)
public readonly override bool Equals(object other)
{
return other is ShaderAddresses addresses && Equals(addresses);
}
@ -33,21 +33,21 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="other">Shader addresses structure to compare with</param>
/// <returns>True if they are equal, false otherwise</returns>
public bool Equals(ShaderAddresses other)
public readonly bool Equals(ShaderAddresses other)
{
return VertexA == other.VertexA &&
VertexB == other.VertexB &&
TessControl == other.TessControl &&
return VertexA == other.VertexA &&
VertexB == other.VertexB &&
TessControl == other.TessControl &&
TessEvaluation == other.TessEvaluation &&
Geometry == other.Geometry &&
Fragment == other.Fragment;
Geometry == other.Geometry &&
Fragment == other.Fragment;
}
/// <summary>
/// Computes hash code from the addresses.
/// </summary>
/// <returns>Hash code</returns>
public override int GetHashCode()
public readonly override int GetHashCode()
{
return HashCode.Combine(VertexA, VertexB, TessControl, TessEvaluation, Geometry, Fragment);
}
@ -61,4 +61,4 @@ namespace Ryujinx.Graphics.Gpu.Shader
return MemoryMarshal.CreateSpan(ref VertexA, Unsafe.SizeOf<ShaderAddresses>() / sizeof(ulong));
}
}
}
}

View file

@ -11,7 +11,6 @@ using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
namespace Ryujinx.Graphics.Gpu.Shader
@ -73,7 +72,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
private Queue<ProgramToSave> _programsToSaveQueue;
private readonly Queue<ProgramToSave> _programsToSaveQueue;
private readonly ComputeShaderCacheHashTable _computeShaderCache;
private readonly ShaderCacheHashTable _graphicsShaderCache;
@ -157,13 +156,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
if (_diskCacheHostStorage.CacheEnabled)
{
ParallelDiskCacheLoader loader = new ParallelDiskCacheLoader(
ParallelDiskCacheLoader loader = new(
_context,
_graphicsShaderCache,
_computeShaderCache,
_diskCacheHostStorage,
cancellationToken,
ShaderCacheStateUpdate);
ShaderCacheStateUpdate, cancellationToken);
loader.LoadShaders();
@ -214,9 +212,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
return cpShader;
}
ShaderSpecializationState specState = new ShaderSpecializationState(ref computeState);
GpuAccessorState gpuAccessorState = new GpuAccessorState(poolState, computeState, default, specState);
GpuAccessor gpuAccessor = new GpuAccessor(_context, channel, gpuAccessorState);
ShaderSpecializationState specState = new(ref computeState);
GpuAccessorState gpuAccessorState = new(poolState, computeState, default, specState);
GpuAccessor gpuAccessor = new(_context, channel, gpuAccessorState);
TranslatorContext translatorContext = DecodeComputeShader(gpuAccessor, _context.Capabilities.Api, gpuVa);
TranslatedShader translatedShader = TranslateShader(_dumper, channel, translatorContext, cachedGuestCode);
@ -241,7 +239,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="pipeline">Shader pipeline state to be updated</param>
/// <param name="graphicsState">Current graphics state</param>
/// <param name="channel">Current GPU channel</param>
private void UpdatePipelineInfo(
private static void UpdatePipelineInfo(
ref ThreedClassState state,
ref ProgramPipelineState pipeline,
GpuChannelGraphicsState graphicsState,
@ -318,8 +316,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
UpdatePipelineInfo(ref state, ref pipeline, graphicsState, channel);
ShaderSpecializationState specState = new ShaderSpecializationState(ref graphicsState, ref pipeline, transformFeedbackDescriptors);
GpuAccessorState gpuAccessorState = new GpuAccessorState(poolState, default, graphicsState, specState, transformFeedbackDescriptors);
ShaderSpecializationState specState = new(ref graphicsState, ref pipeline, transformFeedbackDescriptors);
GpuAccessorState gpuAccessorState = new(poolState, default, graphicsState, specState, transformFeedbackDescriptors);
ReadOnlySpan<ulong> addressesSpan = addresses.AsSpan();
@ -334,7 +332,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (gpuVa != 0)
{
GpuAccessor gpuAccessor = new GpuAccessor(_context, channel, gpuAccessorState, stageIndex);
GpuAccessor gpuAccessor = new(_context, channel, gpuAccessorState, stageIndex);
TranslatorContext currentStage = DecodeGraphicsShader(gpuAccessor, api, DefaultFlags, gpuVa);
if (nextStage != null)
@ -358,11 +356,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
CachedShaderStage[] shaders = new CachedShaderStage[Constants.ShaderStages + 1];
List<ShaderSource> shaderSources = new List<ShaderSource>();
List<ShaderSource> shaderSources = new();
TranslatorContext previousStage = null;
ShaderInfoBuilder infoBuilder = new ShaderInfoBuilder(_context, transformFeedbackDescriptors != null);
ShaderInfoBuilder infoBuilder = new(_context, transformFeedbackDescriptors != null);
for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
{
@ -486,7 +484,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (_diskCacheHostStorage.CacheEnabled)
{
byte[] binaryCode = _context.Capabilities.Api == TargetApi.Vulkan ? ShaderBinarySerializer.Pack(sources) : null;
ProgramToSave programToSave = new ProgramToSave(program, hostProgram, binaryCode);
ProgramToSave programToSave = new(program, hostProgram, binaryCode);
_programsToSaveQueue.Enqueue(programToSave);
}
@ -670,8 +668,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
pathsB.Prepend(program);
pathsA.Prepend(program);
CachedShaderStage vertexAStage = new CachedShaderStage(null, codeA, cb1DataA);
CachedShaderStage vertexBStage = new CachedShaderStage(program.Info, codeB, cb1DataB);
CachedShaderStage vertexAStage = new(null, codeA, cb1DataA);
CachedShaderStage vertexBStage = new(program.Info, codeB, cb1DataB);
return new TranslatedShaderVertexPair(vertexAStage, vertexBStage, program);
}
@ -716,7 +714,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
ShaderStage.TessellationEvaluation => 2,
ShaderStage.Geometry => 3,
ShaderStage.Fragment => 4,
_ => 0
_ => 0,
};
}

View file

@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="stageIndex">Index of the shader stage</param>
/// <returns>Guest code, or null if not present</returns>
public byte[] GetByIndex(int stageIndex)
public readonly byte[] GetByIndex(int stageIndex)
{
return stageIndex switch
{
@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
2 => TessEvaluationCode,
3 => GeometryCode,
4 => FragmentCode,
_ => VertexBCode
_ => VertexBCode,
};
}
}
@ -85,7 +85,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="id">ID of the guest code, if found</param>
/// <param name="data">Cached guest code, if found</param>
/// <returns>True if found, false otherwise</returns>
public bool TryFind(IDataAccessor dataAccessor, out int id, out byte[] data)
public readonly bool TryFind(IDataAccessor dataAccessor, out int id, out byte[] data)
{
return _cache.TryFindItem(dataAccessor, out id, out data);
}
@ -103,12 +103,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
public int GeometryId;
public int FragmentId;
public override bool Equals(object obj)
public readonly override bool Equals(object obj)
{
return obj is IdTable other && Equals(other);
}
public bool Equals(IdTable other)
public readonly bool Equals(IdTable other)
{
return other.VertexAId == VertexAId &&
other.VertexBId == VertexBId &&
@ -118,7 +118,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
other.FragmentId == FragmentId;
}
public override int GetHashCode()
public readonly override int GetHashCode()
{
return HashCode.Combine(VertexAId, VertexBId, TessControlId, TessEvaluationId, GeometryId, FragmentId);
}
@ -154,7 +154,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="program">Program to be added</param>
public void Add(CachedShaderProgram program)
{
IdTable idTable = new IdTable();
IdTable idTable = new();
foreach (var shader in program.Shaders)
{
@ -222,7 +222,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
out CachedGraphicsGuestCode guestCode)
{
var memoryManager = channel.MemoryManager;
IdTable idTable = new IdTable();
IdTable idTable = new();
guestCode = new CachedGraphicsGuestCode();
program = null;
@ -260,7 +260,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
return true;
}
ShaderCodeAccessor codeAccessor = new ShaderCodeAccessor(memoryManager, baseAddress);
ShaderCodeAccessor codeAccessor = new(memoryManager, baseAddress);
return idCache.TryFind(codeAccessor, out id, out data);
}
@ -279,4 +279,4 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
}
}
}

View file

@ -10,6 +10,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>Shader cache is written to disk</summary>
Packaging,
/// <summary>Shader cache finished loading</summary>
Loaded
Loaded,
}
}
}

View file

@ -29,4 +29,4 @@ namespace Ryujinx.Graphics.Gpu.Shader
return _memoryManager.GetSpanMapped(_baseAddress + (ulong)offset, length);
}
}
}
}

View file

@ -46,4 +46,4 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
}
}
}

View file

@ -46,13 +46,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
CurrentDumpIndex++;
using MemoryStream stream = new MemoryStream(code);
BinaryReader codeReader = new BinaryReader(stream);
using MemoryStream stream = new(code);
BinaryReader codeReader = new(stream);
using FileStream fullFile = File.Create(fullPath);
using FileStream codeFile = File.Create(codePath);
BinaryWriter fullWriter = new BinaryWriter(fullFile);
BinaryWriter codeWriter = new BinaryWriter(codeFile);
BinaryWriter fullWriter = new(fullFile);
BinaryWriter codeWriter = new(codeFile);
int headerSize = compute ? 0 : 0x50;
@ -126,4 +126,4 @@ namespace Ryujinx.Graphics.Gpu.Shader
return dir;
}
}
}
}

View file

@ -92,7 +92,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
ShaderStage.TessellationEvaluation => 2,
ShaderStage.Geometry => 3,
ShaderStage.Fragment => 4,
_ => 0
_ => 0,
});
ResourceStages stages = info.Stage switch
@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
ShaderStage.TessellationEvaluation => ResourceStages.TessellationEvaluation,
ShaderStage.Geometry => ResourceStages.Geometry,
ShaderStage.Fragment => ResourceStages.Fragment,
_ => ResourceStages.None
_ => ResourceStages.None,
};
int uniformsPerStage = (int)_context.Capabilities.MaximumUniformBuffersPerStage;
@ -236,7 +236,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
usages[index] = new ResourceUsageCollection(_resourceUsages[index].ToArray().AsReadOnly());
}
ResourceLayout resourceLayout = new ResourceLayout(descriptors.AsReadOnly(), usages.AsReadOnly());
ResourceLayout resourceLayout = new(descriptors.AsReadOnly(), usages.AsReadOnly());
if (pipeline.HasValue)
{
@ -262,7 +262,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
ProgramPipelineState? pipeline,
bool tfEnabled)
{
ShaderInfoBuilder builder = new ShaderInfoBuilder(context, tfEnabled);
ShaderInfoBuilder builder = new(context, tfEnabled);
foreach (CachedShaderStage program in programs)
{
@ -284,11 +284,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>Shader information</returns>
public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, bool fromCache = false)
{
ShaderInfoBuilder builder = new ShaderInfoBuilder(context, tfEnabled: false);
ShaderInfoBuilder builder = new(context, tfEnabled: false);
builder.AddStageInfo(info);
return builder.Build(null, fromCache);
}
}
}
}

View file

@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
class ShaderSpecializationList : IEnumerable<CachedShaderProgram>
{
private readonly List<CachedShaderProgram> _entries = new List<CachedShaderProgram>();
private readonly List<CachedShaderProgram> _entries = new();
/// <summary>
/// Adds a program to the list.
@ -81,4 +81,4 @@ namespace Ryujinx.Graphics.Gpu.Shader
return GetEnumerator();
}
}
}
}

View file

@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
EarlyZForce = 1 << 0,
PrimitiveTopology = 1 << 1,
TessellationMode = 1 << 2,
TransformFeedback = 1 << 3
TransformFeedback = 1 << 3,
}
private QueriedStateFlags _queriedState;
@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
TextureFormat = 1 << 0,
SamplerType = 1 << 1,
CoordNormalized = 1 << 2
CoordNormalized = 1 << 2,
}
/// <summary>
@ -440,7 +440,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>Texture specialization state</returns>
private Box<TextureSpecializationState> GetOrCreateTextureSpecState(int stageIndex, int handle, int cbufSlot)
{
TextureKey key = new TextureKey(stageIndex, handle, cbufSlot);
TextureKey key = new(stageIndex, handle, cbufSlot);
if (!_textureSpecialization.TryGetValue(key, out Box<TextureSpecializationState> state))
{
@ -459,7 +459,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>Texture specialization state</returns>
private Box<TextureSpecializationState> GetTextureSpecState(int stageIndex, int handle, int cbufSlot)
{
TextureKey key = new TextureKey(stageIndex, handle, cbufSlot);
TextureKey key = new(stageIndex, handle, cbufSlot);
if (_textureSpecialization.TryGetValue(key, out Box<TextureSpecializationState> state))
{
@ -694,7 +694,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="descriptor">Texture descriptor</param>
/// <returns>True if the state matches, false otherwise</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool MatchesTexture(Box<TextureSpecializationState> specializationState, in Image.TextureDescriptor descriptor)
private static bool MatchesTexture(Box<TextureSpecializationState> specializationState, in Image.TextureDescriptor descriptor)
{
if (specializationState != null)
{
@ -756,7 +756,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>Shader specialization state</returns>
public static ShaderSpecializationState Read(ref BinarySerializer dataReader)
{
ShaderSpecializationState specState = new ShaderSpecializationState();
ShaderSpecializationState specState = new();
dataReader.Read(ref specState._queriedState);
dataReader.Read(ref specState._compute);
@ -812,7 +812,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
for (int index = 0; index < count; index++)
{
TextureKey textureKey = default;
Box<TextureSpecializationState> textureState = new Box<TextureSpecializationState>();
Box<TextureSpecializationState> textureState = new();
dataReader.ReadWithMagicAndSize(ref textureKey, TexkMagic);
dataReader.ReadWithMagicAndSize(ref textureState.Value, TexsMagic);
@ -886,4 +886,4 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
}
}
}

View file

@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>Span of varying locations</returns>
public ReadOnlySpan<byte> AsSpan()
{
return MemoryMarshal.Cast<uint, byte>(VaryingLocations.AsSpan()).Slice(0, Math.Min(128, VaryingCount));
return MemoryMarshal.Cast<uint, byte>(VaryingLocations.AsSpan())[..Math.Min(128, VaryingCount)];
}
}
}