mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-07-29 18:37:11 +02:00
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
This commit is contained in:
parent
808803d97a
commit
3e6e0e4afa
83 changed files with 3263 additions and 955 deletions
|
@ -59,6 +59,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
void SetIndexBuffer(BufferRange buffer, IndexType type);
|
||||
|
||||
void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat);
|
||||
void SetImageArray(ShaderStage stage, int binding, IImageArray array);
|
||||
|
||||
void SetLineParameters(float width, bool smooth);
|
||||
|
||||
|
@ -89,6 +90,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers);
|
||||
|
||||
void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler);
|
||||
void SetTextureArray(ShaderStage stage, int binding, ITextureArray array);
|
||||
|
||||
void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers);
|
||||
void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue