Add support for large sampler arrays on Vulkan (#6489)

* Add support for large sampler arrays on Vulkan

* Shader cache version bump

* Format whitespace

* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout

* Handle array textures with different types on the same buffer

* Somewhat better caching system

* Avoid useless buffer data modification checks

* Move redundant bindings update checking to the backend

* Fix an issue where texture arrays would get the same bindings across stages on Vulkan

* Backport some fixes from part 2

* Fix typo

* PR feedback

* Format whitespace

* Add some missing XML docs
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gdkchan 2024-04-07 18:25:55 -03:00 committed by GitHub
parent 808803d97a
commit 3e6e0e4afa
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83 changed files with 3263 additions and 955 deletions

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@ -11,16 +11,25 @@ namespace Ryujinx.Graphics.Shader
public readonly int CbufSlot;
public readonly int HandleIndex;
public readonly int ArrayLength;
public readonly TextureUsageFlags Flags;
public TextureDescriptor(int binding, SamplerType type, TextureFormat format, int cbufSlot, int handleIndex, TextureUsageFlags flags)
public TextureDescriptor(
int binding,
SamplerType type,
TextureFormat format,
int cbufSlot,
int handleIndex,
int arrayLength,
TextureUsageFlags flags)
{
Binding = binding;
Type = type;
Format = format;
CbufSlot = cbufSlot;
HandleIndex = handleIndex;
ArrayLength = arrayLength;
Flags = flags;
}
}