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Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
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83 changed files with 3263 additions and 955 deletions
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@ -11,16 +11,25 @@ namespace Ryujinx.Graphics.Shader
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public readonly int CbufSlot;
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public readonly int HandleIndex;
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public readonly int ArrayLength;
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public readonly TextureUsageFlags Flags;
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public TextureDescriptor(int binding, SamplerType type, TextureFormat format, int cbufSlot, int handleIndex, TextureUsageFlags flags)
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public TextureDescriptor(
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int binding,
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SamplerType type,
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TextureFormat format,
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int cbufSlot,
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int handleIndex,
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int arrayLength,
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TextureUsageFlags flags)
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{
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Binding = binding;
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Type = type;
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Format = format;
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CbufSlot = cbufSlot;
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HandleIndex = handleIndex;
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ArrayLength = arrayLength;
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Flags = flags;
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}
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}
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