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[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Address or silence dotnet format IDE1006 warnings * Fix IDE0090 after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback
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33 changed files with 198 additions and 197 deletions
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@ -65,16 +65,12 @@ void main()
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if (x0 > x1)
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{
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float temp = s0;
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s0 = s1;
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s1 = temp;
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(s1, s0) = (s0, s1);
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}
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if (y0 > y1)
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{
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float temp = t0;
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t0 = t1;
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t1 = temp;
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(t1, t0) = (t0, t1);
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}
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GL.Uniform1(_uniformSrcX0Location, s0);
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