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[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Address or silence dotnet format IDE1006 warnings * Fix IDE0090 after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback
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33 changed files with 198 additions and 197 deletions
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@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.OpenGL
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private uint _vertexBuffersLimited;
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private BufferRange _indexBuffer;
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private BufferHandle _tempIndexBuffer;
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private readonly BufferHandle _tempIndexBuffer;
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private BufferHandle _tempVertexBuffer;
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private int _tempVertexBufferSize;
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@ -102,7 +102,7 @@ namespace Ryujinx.Graphics.OpenGL
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}
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int offset = attrib.Offset;
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int size = fmtInfo.Components;
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int size = fmtInfo.Components;
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bool isFloat = fmtInfo.PixelType == PixelType.Float ||
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fmtInfo.PixelType == PixelType.HalfFloat;
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