UI: Only allow right click to create a context menu if a game is selected.

This commit is contained in:
Evan Husted 2024-12-30 23:50:55 -06:00
parent bd29f658b1
commit 4135d74e4d
5 changed files with 65 additions and 24 deletions

View file

@ -123,8 +123,42 @@ namespace Ryujinx.Ava.UI.ViewModels
private bool _isActive;
private bool _isSubMenuOpen;
public ApplicationData ListSelectedApplication;
public ApplicationData GridSelectedApplication;
private ApplicationData _listSelectedApplication;
private ApplicationData _gridSelectedApplication;
private ApplicationContextMenu _listAppContextMenu;
private ApplicationContextMenu _gridAppContextMenu;
public ApplicationData ListSelectedApplication
{
get => _listSelectedApplication;
set
{
_listSelectedApplication = value;
if (_listSelectedApplication != null && _listAppContextMenu == null)
ListAppContextMenu = new ApplicationContextMenu();
else if (_listSelectedApplication == null && _listAppContextMenu != null)
ListAppContextMenu = null;
OnPropertyChanged();
}
}
public ApplicationData GridSelectedApplication
{
get => _gridSelectedApplication;
set
{
_gridSelectedApplication = value;
if (_gridSelectedApplication != null && _gridAppContextMenu == null)
GridAppContextMenu = new ApplicationContextMenu();
else if (_gridSelectedApplication == null && _gridAppContextMenu != null)
GridAppContextMenu = null;
OnPropertyChanged();
}
}
// Key is Title ID
public SafeDictionary<string, LdnGameData.Array> LdnData = [];
@ -218,7 +252,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool CanUpdate
{
get => _canUpdate && EnableNonGameRunningControls && Updater.CanUpdate(false);
get => _canUpdate && EnableNonGameRunningControls && Updater.CanUpdate();
set
{
_canUpdate = value;
@ -247,6 +281,28 @@ namespace Ryujinx.Ava.UI.ViewModels
}
}
public ApplicationContextMenu ListAppContextMenu
{
get => _listAppContextMenu;
set
{
_listAppContextMenu = value;
OnPropertyChanged();
}
}
public ApplicationContextMenu GridAppContextMenu
{
get => _gridAppContextMenu;
set
{
_gridAppContextMenu = value;
OnPropertyChanged();
}
}
public bool IsPaused
{
get => _isPaused;