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Ava UI: Input Menu Refactor (#5826)
* Refactor * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx.Input/ButtonValueType.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add empty line * Requested renames * Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Make parent models private readonly * Fix ControllerInputView * Make line shorter * Mac keys in locale * Double line break * Fix build * Get rid of _isValid * Fix potential race condition * Rename HasAnyButtonPressed to IsAnyButtonPressed * Use switches * Simplify enumeration --------- Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
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38 changed files with 3402 additions and 1275 deletions
61
src/Ryujinx/UI/Views/Input/InputView.axaml.cs
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src/Ryujinx/UI/Views/Input/InputView.axaml.cs
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using Avalonia.Controls;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Helpers;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Ava.UI.ViewModels.Input;
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namespace Ryujinx.Ava.UI.Views.Input
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{
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public partial class InputView : UserControl
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{
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private bool _dialogOpen;
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private InputViewModel ViewModel { get; set; }
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public InputView()
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{
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DataContext = ViewModel = new InputViewModel(this);
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InitializeComponent();
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}
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public void SaveCurrentProfile()
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{
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ViewModel.Save();
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}
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private async void PlayerIndexBox_OnSelectionChanged(object sender, SelectionChangedEventArgs e)
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{
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if (ViewModel.IsModified && !_dialogOpen)
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{
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_dialogOpen = true;
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var result = await ContentDialogHelper.CreateConfirmationDialog(
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LocaleManager.Instance[LocaleKeys.DialogControllerSettingsModifiedConfirmMessage],
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LocaleManager.Instance[LocaleKeys.DialogControllerSettingsModifiedConfirmSubMessage],
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LocaleManager.Instance[LocaleKeys.InputDialogYes],
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LocaleManager.Instance[LocaleKeys.InputDialogNo],
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LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
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if (result == UserResult.Yes)
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{
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ViewModel.Save();
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}
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_dialogOpen = false;
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ViewModel.IsModified = false;
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if (e.AddedItems.Count > 0)
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{
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var player = (PlayerModel)e.AddedItems[0];
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ViewModel.PlayerId = player.Id;
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}
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}
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}
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public void Dispose()
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{
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ViewModel.Dispose();
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}
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}
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}
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