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Ava UI: Input Menu Refactor (#5826)
* Refactor * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx.Input/ButtonValueType.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add empty line * Requested renames * Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Make parent models private readonly * Fix ControllerInputView * Make line shorter * Mac keys in locale * Double line break * Fix build * Get rid of _isValid * Fix potential race condition * Rename HasAnyButtonPressed to IsAnyButtonPressed * Use switches * Simplify enumeration --------- Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
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38 changed files with 3402 additions and 1275 deletions
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@ -1,9 +1,7 @@
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using Avalonia.Controls;
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Ava.UI.ViewModels.Input;
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using System.Threading.Tasks;
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namespace Ryujinx.Ava.UI.Views.Input
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@ -19,7 +17,7 @@ namespace Ryujinx.Ava.UI.Views.Input
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public MotionInputView(ControllerInputViewModel viewModel)
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{
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var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
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var config = viewModel.Config;
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_viewModel = new MotionInputViewModel
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{
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@ -51,7 +49,7 @@ namespace Ryujinx.Ava.UI.Views.Input
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};
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contentDialog.PrimaryButtonClick += (sender, args) =>
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{
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var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
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var config = viewModel.Config;
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config.Slot = content._viewModel.Slot;
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config.Sensitivity = content._viewModel.Sensitivity;
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config.GyroDeadzone = content._viewModel.GyroDeadzone;
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