Ava UI: Input Menu Refactor (#5826)

* Refactor

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx.Input/ButtonValueType.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add empty line

* Requested renames

* Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Make parent models private readonly

* Fix ControllerInputView

* Make line shorter

* Mac keys in locale

* Double line break

* Fix build

* Get rid of _isValid

* Fix potential race condition

* Rename HasAnyButtonPressed to IsAnyButtonPressed

* Use switches

* Simplify enumeration

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
This commit is contained in:
Isaac Marovitz 2024-04-17 22:52:12 +01:00 committed by GitHub
parent 8884d1fd73
commit 446f2854a5
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
38 changed files with 3402 additions and 1275 deletions

View file

@ -203,8 +203,6 @@ namespace Ryujinx.Input.HLE
new(Key.NumLock, 10),
};
private bool _isValid;
private MotionInput _leftMotionInput;
private MotionInput _rightMotionInput;
@ -222,7 +220,6 @@ namespace Ryujinx.Input.HLE
{
State = default;
Id = null;
_isValid = false;
_cemuHookClient = cemuHookClient;
}
@ -234,11 +231,10 @@ namespace Ryujinx.Input.HLE
Id = config.Id;
_gamepad = GamepadDriver.GetGamepad(Id);
_isValid = _gamepad != null;
UpdateUserConfiguration(config);
return _isValid;
return _gamepad != null;
}
public void UpdateUserConfiguration(InputConfig config)
@ -262,10 +258,7 @@ namespace Ryujinx.Input.HLE
_config = config;
if (_isValid)
{
_gamepad.SetConfiguration(config);
}
_gamepad?.SetConfiguration(config);
}
private void UpdateMotionInput(MotionConfigController motionConfig)
@ -282,18 +275,21 @@ namespace Ryujinx.Input.HLE
public void Update()
{
if (_isValid && GamepadDriver != null)
// _gamepad may be altered by other threads
var gamepad = _gamepad;
if (gamepad != null && GamepadDriver != null)
{
State = _gamepad.GetMappedStateSnapshot();
State = gamepad.GetMappedStateSnapshot();
if (_config is StandardControllerInputConfig controllerConfig && controllerConfig.Motion.EnableMotion)
{
if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.GamepadDriver)
{
if (_gamepad.Features.HasFlag(GamepadFeaturesFlag.Motion))
if (gamepad.Features.HasFlag(GamepadFeaturesFlag.Motion))
{
Vector3 accelerometer = _gamepad.GetMotionData(MotionInputId.Accelerometer);
Vector3 gyroscope = _gamepad.GetMotionData(MotionInputId.Gyroscope);
Vector3 accelerometer = gamepad.GetMotionData(MotionInputId.Accelerometer);
Vector3 gyroscope = gamepad.GetMotionData(MotionInputId.Gyroscope);
accelerometer = new Vector3(accelerometer.X, -accelerometer.Z, accelerometer.Y);
gyroscope = new Vector3(gyroscope.X, -gyroscope.Z, gyroscope.Y);