mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-07-28 05:47:11 +02:00
misc: chore: Use collection expressions in Input projects
This commit is contained in:
parent
9f3eac7f26
commit
45125c16cf
6 changed files with 31 additions and 28 deletions
|
@ -27,7 +27,8 @@ namespace Ryujinx.Input.HLE
|
|||
}
|
||||
}
|
||||
|
||||
private static readonly HLEButtonMappingEntry[] _hleButtonMapping = {
|
||||
private static readonly HLEButtonMappingEntry[] _hleButtonMapping =
|
||||
[
|
||||
new(GamepadButtonInputId.A, ControllerKeys.A),
|
||||
new(GamepadButtonInputId.B, ControllerKeys.B),
|
||||
new(GamepadButtonInputId.X, ControllerKeys.X),
|
||||
|
@ -48,8 +49,8 @@ namespace Ryujinx.Input.HLE
|
|||
new(GamepadButtonInputId.SingleLeftTrigger0, ControllerKeys.SlLeft),
|
||||
new(GamepadButtonInputId.SingleRightTrigger0, ControllerKeys.SrLeft),
|
||||
new(GamepadButtonInputId.SingleLeftTrigger1, ControllerKeys.SlRight),
|
||||
new(GamepadButtonInputId.SingleRightTrigger1, ControllerKeys.SrRight),
|
||||
};
|
||||
new(GamepadButtonInputId.SingleRightTrigger1, ControllerKeys.SrRight)
|
||||
];
|
||||
|
||||
private class HLEKeyboardMappingEntry
|
||||
{
|
||||
|
@ -63,7 +64,8 @@ namespace Ryujinx.Input.HLE
|
|||
}
|
||||
}
|
||||
|
||||
private static readonly HLEKeyboardMappingEntry[] _keyMapping = {
|
||||
private static readonly HLEKeyboardMappingEntry[] _keyMapping =
|
||||
[
|
||||
new(Key.A, 0x4),
|
||||
new(Key.B, 0x5),
|
||||
new(Key.C, 0x6),
|
||||
|
@ -186,10 +188,11 @@ namespace Ryujinx.Input.HLE
|
|||
new(Key.ControlRight, 0xE4),
|
||||
new(Key.ShiftRight, 0xE5),
|
||||
new(Key.AltRight, 0xE6),
|
||||
new(Key.WinRight, 0xE7),
|
||||
};
|
||||
new(Key.WinRight, 0xE7)
|
||||
];
|
||||
|
||||
private static readonly HLEKeyboardMappingEntry[] _keyModifierMapping = {
|
||||
private static readonly HLEKeyboardMappingEntry[] _keyModifierMapping =
|
||||
[
|
||||
new(Key.ControlLeft, 0),
|
||||
new(Key.ShiftLeft, 1),
|
||||
new(Key.AltLeft, 2),
|
||||
|
@ -200,8 +203,8 @@ namespace Ryujinx.Input.HLE
|
|||
new(Key.WinRight, 7),
|
||||
new(Key.CapsLock, 8),
|
||||
new(Key.ScrollLock, 9),
|
||||
new(Key.NumLock, 10),
|
||||
};
|
||||
new(Key.NumLock, 10)
|
||||
];
|
||||
|
||||
private MotionInput _leftMotionInput;
|
||||
private MotionInput _rightMotionInput;
|
||||
|
|
|
@ -46,7 +46,7 @@ namespace Ryujinx.Input.HLE
|
|||
_keyboardDriver = keyboardDriver;
|
||||
_gamepadDriver = gamepadDriver;
|
||||
_mouseDriver = mouseDriver;
|
||||
_inputConfig = new List<InputConfig>();
|
||||
_inputConfig = [];
|
||||
|
||||
_gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
|
||||
_gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
|
||||
|
@ -56,7 +56,7 @@ namespace Ryujinx.Input.HLE
|
|||
{
|
||||
lock (_lock)
|
||||
{
|
||||
List<InputConfig> validInputs = new();
|
||||
List<InputConfig> validInputs = [];
|
||||
foreach (InputConfig inputConfigEntry in _inputConfig)
|
||||
{
|
||||
if (_controllers[(int)inputConfigEntry.PlayerIndex] != null)
|
||||
|
@ -124,7 +124,7 @@ namespace Ryujinx.Input.HLE
|
|||
{
|
||||
NpadController[] oldControllers = _controllers.ToArray();
|
||||
|
||||
List<InputConfig> validInputs = new();
|
||||
List<InputConfig> validInputs = [];
|
||||
|
||||
foreach (InputConfig inputConfigEntry in inputConfig)
|
||||
{
|
||||
|
@ -205,7 +205,7 @@ namespace Ryujinx.Input.HLE
|
|||
{
|
||||
lock (_lock)
|
||||
{
|
||||
List<GamepadInput> hleInputStates = new();
|
||||
List<GamepadInput> hleInputStates = [];
|
||||
List<SixAxisInput> hleMotionStates = new(NpadDevices.MaxControllers);
|
||||
|
||||
KeyboardInput? hleKeyboardInput = null;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue