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misc: chore: Use collection expressions in Input projects
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parent
9f3eac7f26
commit
45125c16cf
6 changed files with 31 additions and 28 deletions
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@ -23,8 +23,8 @@ namespace Ryujinx.Input.SDL2
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private StandardControllerInputConfig _configuration;
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private static readonly SDL_GameControllerButton[] _buttonsDriverMapping = new SDL_GameControllerButton[(int)GamepadButtonInputId.Count]
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{
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private static readonly SDL_GameControllerButton[] _buttonsDriverMapping =
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[
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// Unbound, ignored.
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SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
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@ -59,19 +59,19 @@ namespace Ryujinx.Input.SDL2
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SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
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SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
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SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
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SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
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};
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SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID
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];
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private readonly Lock _userMappingLock = new();
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private readonly List<ButtonMappingEntry> _buttonsUserMapping;
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private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
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{
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private readonly StickInputId[] _stickUserMapping =
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[
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StickInputId.Unbound,
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StickInputId.Left,
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StickInputId.Right,
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};
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StickInputId.Right
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];
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public GamepadFeaturesFlag Features { get; }
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@ -31,7 +31,7 @@ namespace Ryujinx.Input.SDL2
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public SDL2GamepadDriver()
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{
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_gamepadsInstanceIdsMapping = new Dictionary<int, string>();
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_gamepadsIds = new List<string>();
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_gamepadsIds = [];
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SDL2Driver.Instance.Initialize();
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SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
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@ -27,8 +27,8 @@ namespace Ryujinx.Input.SDL2
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private StandardKeyboardInputConfig _configuration;
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private readonly List<ButtonMappingEntry> _buttonsUserMapping;
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private static readonly SDL_Keycode[] _keysDriverMapping = new SDL_Keycode[(int)Key.Count]
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{
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private static readonly SDL_Keycode[] _keysDriverMapping =
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[
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// INVALID
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SDL_Keycode.SDLK_0,
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// Presented as modifiers, so invalid here.
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@ -166,15 +166,15 @@ namespace Ryujinx.Input.SDL2
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SDL_Keycode.SDLK_BACKSLASH,
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// Invalids
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SDL_Keycode.SDLK_0,
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};
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SDL_Keycode.SDLK_0
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];
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public SDL2Keyboard(SDL2KeyboardDriver driver, string id, string name)
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{
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_driver = driver;
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Id = id;
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Name = name;
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_buttonsUserMapping = new List<ButtonMappingEntry>();
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_buttonsUserMapping = [];
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}
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private bool HasConfiguration => _configuration != null;
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@ -13,7 +13,7 @@ namespace Ryujinx.Input.SDL2
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public string DriverName => "SDL2";
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private static readonly string[] _keyboardIdentifers = new string[1] { "0" };
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private static readonly string[] _keyboardIdentifers = ["0"];
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public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
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