mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-07-24 23:47:11 +02:00
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
This commit is contained in:
parent
ae13f0ab4d
commit
4da44e09cb
133 changed files with 156 additions and 378 deletions
|
@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
/// <summary>
|
||||
/// Represents an operation to perform on the <see cref="_fileWriterWorkerQueue"/>.
|
||||
/// </summary>
|
||||
private struct CacheFileOperationTask
|
||||
private readonly struct CacheFileOperationTask
|
||||
{
|
||||
/// <summary>
|
||||
/// The type of operation to perform.
|
||||
|
@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
/// <summary>
|
||||
/// Background shader cache write information.
|
||||
/// </summary>
|
||||
private struct AddShaderData
|
||||
private readonly struct AddShaderData
|
||||
{
|
||||
/// <summary>
|
||||
/// Cached shader program.
|
||||
|
|
|
@ -3,7 +3,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
/// <summary>
|
||||
/// Guest shader code and constant buffer data accessed by the shader.
|
||||
/// </summary>
|
||||
struct GuestCodeAndCbData
|
||||
readonly struct GuestCodeAndCbData
|
||||
{
|
||||
/// <summary>
|
||||
/// Maxwell binary shader code.
|
||||
|
|
|
@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
/// <summary>
|
||||
/// Program validation entry.
|
||||
/// </summary>
|
||||
private struct ProgramEntry
|
||||
private readonly struct ProgramEntry
|
||||
{
|
||||
/// <summary>
|
||||
/// Cached shader program.
|
||||
|
@ -90,7 +90,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
/// <summary>
|
||||
/// Translated shader compilation entry.
|
||||
/// </summary>
|
||||
private struct ProgramCompilation
|
||||
private readonly struct ProgramCompilation
|
||||
{
|
||||
/// <summary>
|
||||
/// Translated shader stages.
|
||||
|
@ -143,7 +143,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
/// <summary>
|
||||
/// Program translation entry.
|
||||
/// </summary>
|
||||
private struct AsyncProgramTranslation
|
||||
private readonly struct AsyncProgramTranslation
|
||||
{
|
||||
/// <summary>
|
||||
/// Guest code for each active stage.
|
||||
|
|
|
@ -3,7 +3,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <summary>
|
||||
/// State used by the <see cref="GpuAccessor"/>.
|
||||
/// </summary>
|
||||
struct GpuChannelComputeState
|
||||
readonly struct GpuChannelComputeState
|
||||
{
|
||||
// New fields should be added to the end of the struct to keep disk shader cache compatibility.
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <summary>
|
||||
/// State used by the <see cref="GpuAccessor"/>.
|
||||
/// </summary>
|
||||
struct GpuChannelPoolState : IEquatable<GpuChannelPoolState>
|
||||
readonly struct GpuChannelPoolState : IEquatable<GpuChannelPoolState>
|
||||
{
|
||||
/// <summary>
|
||||
/// GPU virtual address of the texture pool.
|
||||
|
|
|
@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
|
|||
/// <summary>
|
||||
/// Entry for a given data size.
|
||||
/// </summary>
|
||||
private struct SizeEntry
|
||||
private readonly struct SizeEntry
|
||||
{
|
||||
/// <summary>
|
||||
/// Size for the data that will be stored on the hash table on this entry.
|
||||
|
|
|
@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// </summary>
|
||||
public const TranslationFlags DefaultFlags = TranslationFlags.DebugMode;
|
||||
|
||||
private struct TranslatedShader
|
||||
private readonly struct TranslatedShader
|
||||
{
|
||||
public readonly CachedShaderStage Shader;
|
||||
public readonly ShaderProgram Program;
|
||||
|
@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
}
|
||||
}
|
||||
|
||||
private struct TranslatedShaderVertexPair
|
||||
private readonly struct TranslatedShaderVertexPair
|
||||
{
|
||||
public readonly CachedShaderStage VertexA;
|
||||
public readonly CachedShaderStage VertexB;
|
||||
|
@ -59,7 +59,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
private readonly Dictionary<ulong, CachedShaderProgram> _cpPrograms;
|
||||
private readonly Dictionary<ShaderAddresses, CachedShaderProgram> _gpPrograms;
|
||||
|
||||
private struct ProgramToSave
|
||||
private readonly struct ProgramToSave
|
||||
{
|
||||
public readonly CachedShaderProgram CachedProgram;
|
||||
public readonly IProgram HostProgram;
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <summary>
|
||||
/// Shader code accessor.
|
||||
/// </summary>
|
||||
struct ShaderCodeAccessor : IDataAccessor
|
||||
readonly struct ShaderCodeAccessor : IDataAccessor
|
||||
{
|
||||
private readonly MemoryManager _memoryManager;
|
||||
private readonly ulong _baseAddress;
|
||||
|
|
|
@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <summary>
|
||||
/// Paths where shader code was dumped on disk.
|
||||
/// </summary>
|
||||
struct ShaderDumpPaths
|
||||
readonly struct ShaderDumpPaths
|
||||
{
|
||||
/// <summary>
|
||||
/// Path where the full shader code with header was dumped, or null if not dumped.
|
||||
|
|
|
@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <summary>
|
||||
/// Texture binding information, used to identify each texture accessed by the shader.
|
||||
/// </summary>
|
||||
private struct TextureKey : IEquatable<TextureKey>
|
||||
private readonly record struct TextureKey
|
||||
{
|
||||
// New fields should be added to the end of the struct to keep disk shader cache compatibility.
|
||||
|
||||
|
@ -152,21 +152,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
Handle = handle;
|
||||
CbufSlot = cbufSlot;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is TextureKey textureKey && Equals(textureKey);
|
||||
}
|
||||
|
||||
public bool Equals(TextureKey other)
|
||||
{
|
||||
return StageIndex == other.StageIndex && Handle == other.Handle && CbufSlot == other.CbufSlot;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(StageIndex, Handle, CbufSlot);
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Dictionary<TextureKey, Box<TextureSpecializationState>> _textureSpecialization;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue