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Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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133 changed files with 156 additions and 378 deletions
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@ -1,6 +1,6 @@
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namespace Ryujinx.Graphics.Texture
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{
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public struct Region
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public readonly struct Region
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{
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public int Offset { get; }
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public int Size { get; }
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@ -1,6 +1,6 @@
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namespace Ryujinx.Graphics.Texture
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{
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public struct Size
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public readonly struct Size
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{
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public int Width { get; }
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public int Height { get; }
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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namespace Ryujinx.Graphics.Texture
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{
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public struct SizeInfo
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public readonly struct SizeInfo
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{
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private readonly int[] _mipOffsets;
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@ -1,6 +1,6 @@
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namespace Ryujinx.Graphics.Texture.Utils
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{
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struct BC7ModeInfo
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readonly struct BC7ModeInfo
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{
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public readonly int SubsetCount;
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public readonly int PartitionBitCount;
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