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Work around Escape hotkey race with exit confirmation dialog
See merge request ryubing/ryujinx!54
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2 changed files with 21 additions and 0 deletions
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@ -1152,6 +1152,24 @@ namespace Ryujinx.Ava.Systems
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_dialogShown = true;
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_dialogShown = true;
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// The hard-coded hotkey mapped to exit is Escape, but it's also the same key
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// that causes the dialog we launch to close (without doing anything). In release
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// mode, a race is observed that between ShowExitPrompt() appearing on KeyDown
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// and the ContentDialog we create seeing the key state before KeyUp. Merely waiting
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// for the key to no longer be pressed appears to be insufficient.
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// NB: Using _keyboardInterface.IsPressed(Key.Escape) does not currently work.
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if (OperatingSystem.IsWindows())
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{
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while (GetAsyncKeyState(0x1B) != 0)
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{
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await Task.Delay(100);
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}
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}
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else
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{
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await Task.Delay(250);
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}
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shouldExit = await ContentDialogHelper.CreateStopEmulationDialog();
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shouldExit = await ContentDialogHelper.CreateStopEmulationDialog();
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_dialogShown = false;
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_dialogShown = false;
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@ -110,5 +110,8 @@ namespace Ryujinx.Ava.UI.Helpers
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[LibraryImport("user32.dll", SetLastError = true)]
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[LibraryImport("user32.dll", SetLastError = true)]
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public static partial nint SetWindowLongPtrW(nint hWnd, int nIndex, nint value);
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public static partial nint SetWindowLongPtrW(nint hWnd, int nIndex, nint value);
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[LibraryImport("user32.dll", SetLastError = true)]
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public static partial ushort GetAsyncKeyState(int nVirtKey);
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}
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}
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}
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}
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