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[Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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207 changed files with 1354 additions and 1670 deletions
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@ -71,10 +71,11 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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/// <returns>A new <see cref="Common.WaveBuffer"/> for use by the <see cref="Dsp.AudioProcessor"/>.</returns>
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public Common.WaveBuffer ToCommon(int version)
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{
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Common.WaveBuffer waveBuffer = new Common.WaveBuffer();
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waveBuffer.Buffer = BufferAddressInfo.GetReference(true);
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waveBuffer.BufferSize = (uint)BufferAddressInfo.Size;
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Common.WaveBuffer waveBuffer = new()
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{
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Buffer = BufferAddressInfo.GetReference(true),
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BufferSize = (uint)BufferAddressInfo.Size,
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};
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if (ContextAddressInfo.CpuAddress != 0)
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{
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@ -101,4 +102,4 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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return waveBuffer;
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}
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}
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}
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}
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