Allow texture arrays to use separate descriptor sets on Vulkan (#6870)

* Report base and extra sets from the backend

* Pass texture set index everywhere

* Key textures using set and binding (rather than just binding)

* Start using extra sets for array textures

* Shader cache version bump

* Separate new commands, some PR feedback

* Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array

* Move bind extra sets logic to new method

* Should only use separate array is MaximumExtraSets is not zero

* Format whitespace
This commit is contained in:
gdkchan 2024-05-26 13:30:19 -03:00 committed by GitHub
parent 4cc00bb4b1
commit 53d096e392
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GPG key ID: B5690EEEBB952194
47 changed files with 996 additions and 262 deletions

View file

@ -51,6 +51,13 @@ namespace Ryujinx.Graphics.GAL
public readonly bool SupportsIndirectParameters;
public readonly bool SupportsDepthClipControl;
public readonly int UniformBufferSetIndex;
public readonly int StorageBufferSetIndex;
public readonly int TextureSetIndex;
public readonly int ImageSetIndex;
public readonly int ExtraSetBaseIndex;
public readonly int MaximumExtraSets;
public readonly uint MaximumUniformBuffersPerStage;
public readonly uint MaximumStorageBuffersPerStage;
public readonly uint MaximumTexturesPerStage;
@ -109,6 +116,12 @@ namespace Ryujinx.Graphics.GAL
bool supportsViewportSwizzle,
bool supportsIndirectParameters,
bool supportsDepthClipControl,
int uniformBufferSetIndex,
int storageBufferSetIndex,
int textureSetIndex,
int imageSetIndex,
int extraSetBaseIndex,
int maximumExtraSets,
uint maximumUniformBuffersPerStage,
uint maximumStorageBuffersPerStage,
uint maximumTexturesPerStage,
@ -164,6 +177,12 @@ namespace Ryujinx.Graphics.GAL
SupportsViewportSwizzle = supportsViewportSwizzle;
SupportsIndirectParameters = supportsIndirectParameters;
SupportsDepthClipControl = supportsDepthClipControl;
UniformBufferSetIndex = uniformBufferSetIndex;
StorageBufferSetIndex = storageBufferSetIndex;
TextureSetIndex = textureSetIndex;
ImageSetIndex = imageSetIndex;
ExtraSetBaseIndex = extraSetBaseIndex;
MaximumExtraSets = maximumExtraSets;
MaximumUniformBuffersPerStage = maximumUniformBuffersPerStage;
MaximumStorageBuffersPerStage = maximumStorageBuffersPerStage;
MaximumTexturesPerStage = maximumTexturesPerStage;

View file

@ -60,6 +60,7 @@ namespace Ryujinx.Graphics.GAL
void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat);
void SetImageArray(ShaderStage stage, int binding, IImageArray array);
void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array);
void SetLineParameters(float width, bool smooth);
@ -91,6 +92,7 @@ namespace Ryujinx.Graphics.GAL
void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler);
void SetTextureArray(ShaderStage stage, int binding, ITextureArray array);
void SetTextureArraySeparate(ShaderStage stage, int setIndex, ITextureArray array);
void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers);
void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers);

View file

@ -124,6 +124,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<SetUniformBuffersCommand>(CommandType.SetUniformBuffers);
Register<SetImageCommand>(CommandType.SetImage);
Register<SetImageArrayCommand>(CommandType.SetImageArray);
Register<SetImageArraySeparateCommand>(CommandType.SetImageArraySeparate);
Register<SetIndexBufferCommand>(CommandType.SetIndexBuffer);
Register<SetLineParametersCommand>(CommandType.SetLineParameters);
Register<SetLogicOpStateCommand>(CommandType.SetLogicOpState);
@ -141,6 +142,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<SetStencilTestCommand>(CommandType.SetStencilTest);
Register<SetTextureAndSamplerCommand>(CommandType.SetTextureAndSampler);
Register<SetTextureArrayCommand>(CommandType.SetTextureArray);
Register<SetTextureArraySeparateCommand>(CommandType.SetTextureArraySeparate);
Register<SetUserClipDistanceCommand>(CommandType.SetUserClipDistance);
Register<SetVertexAttribsCommand>(CommandType.SetVertexAttribs);
Register<SetVertexBuffersCommand>(CommandType.SetVertexBuffers);

View file

@ -84,6 +84,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
SetUniformBuffers,
SetImage,
SetImageArray,
SetImageArraySeparate,
SetIndexBuffer,
SetLineParameters,
SetLogicOpState,
@ -101,6 +102,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
SetStencilTest,
SetTextureAndSampler,
SetTextureArray,
SetTextureArraySeparate,
SetUserClipDistance,
SetVertexAttribs,
SetVertexBuffers,

View file

@ -0,0 +1,26 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetImageArraySeparateCommand : IGALCommand, IGALCommand<SetImageArraySeparateCommand>
{
public readonly CommandType CommandType => CommandType.SetImageArraySeparate;
private ShaderStage _stage;
private int _setIndex;
private TableRef<IImageArray> _array;
public void Set(ShaderStage stage, int setIndex, TableRef<IImageArray> array)
{
_stage = stage;
_setIndex = setIndex;
_array = array;
}
public static void Run(ref SetImageArraySeparateCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetImageArraySeparate(command._stage, command._setIndex, command._array.GetAs<ThreadedImageArray>(threaded)?.Base);
}
}
}

View file

@ -0,0 +1,26 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetTextureArraySeparateCommand : IGALCommand, IGALCommand<SetTextureArraySeparateCommand>
{
public readonly CommandType CommandType => CommandType.SetTextureArraySeparate;
private ShaderStage _stage;
private int _setIndex;
private TableRef<ITextureArray> _array;
public void Set(ShaderStage stage, int setIndex, TableRef<ITextureArray> array)
{
_stage = stage;
_setIndex = setIndex;
_array = array;
}
public static void Run(ref SetTextureArraySeparateCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetTextureArraySeparate(command._stage, command._setIndex, command._array.GetAs<ThreadedTextureArray>(threaded)?.Base);
}
}
}

View file

@ -189,6 +189,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array)
{
_renderer.New<SetImageArraySeparateCommand>().Set(stage, setIndex, Ref(array));
_renderer.QueueCommand();
}
public void SetIndexBuffer(BufferRange buffer, IndexType type)
{
_renderer.New<SetIndexBufferCommand>().Set(buffer, type);
@ -297,6 +303,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetTextureArraySeparate(ShaderStage stage, int setIndex, ITextureArray array)
{
_renderer.New<SetTextureArraySeparateCommand>().Set(stage, setIndex, Ref(array));
_renderer.QueueCommand();
}
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
{
_renderer.New<SetTransformFeedbackBuffersCommand>().Set(_renderer.CopySpan(buffers));