mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-06-29 06:36:24 +02:00
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
* Report base and extra sets from the backend * Pass texture set index everywhere * Key textures using set and binding (rather than just binding) * Start using extra sets for array textures * Shader cache version bump * Separate new commands, some PR feedback * Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array * Move bind extra sets logic to new method * Should only use separate array is MaximumExtraSets is not zero * Format whitespace
This commit is contained in:
parent
4cc00bb4b1
commit
53d096e392
47 changed files with 996 additions and 262 deletions
|
@ -4,6 +4,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
{
|
||||
// New fields should be added to the end of the struct to keep disk shader cache compatibility.
|
||||
|
||||
public readonly int Set;
|
||||
public readonly int Binding;
|
||||
|
||||
public readonly SamplerType Type;
|
||||
|
@ -18,6 +19,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
public readonly TextureUsageFlags Flags;
|
||||
|
||||
public TextureDescriptor(
|
||||
int set,
|
||||
int binding,
|
||||
SamplerType type,
|
||||
TextureFormat format,
|
||||
|
@ -27,6 +29,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
bool separate,
|
||||
TextureUsageFlags flags)
|
||||
{
|
||||
Set = set;
|
||||
Binding = binding;
|
||||
Type = type;
|
||||
Format = format;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue