Allow texture arrays to use separate descriptor sets on Vulkan (#6870)

* Report base and extra sets from the backend

* Pass texture set index everywhere

* Key textures using set and binding (rather than just binding)

* Start using extra sets for array textures

* Shader cache version bump

* Separate new commands, some PR feedback

* Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array

* Move bind extra sets logic to new method

* Should only use separate array is MaximumExtraSets is not zero

* Format whitespace
This commit is contained in:
gdkchan 2024-05-26 13:30:19 -03:00 committed by GitHub
parent 4cc00bb4b1
commit 53d096e392
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GPG key ID: B5690EEEBB952194
47 changed files with 996 additions and 262 deletions

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@ -751,14 +751,12 @@ namespace Ryujinx.Graphics.Vulkan
_vertexBufferUpdater.Commit(Cbs);
}
#pragma warning disable CA1822 // Mark member as static
public void SetAlphaTest(bool enable, float reference, CompareOp op)
{
// This is currently handled using shader specialization, as Vulkan does not support alpha test.
// In the future, we may want to use this to write the reference value into the support buffer,
// to avoid creating one version of the shader per reference value used.
}
#pragma warning restore CA1822
public void SetBlendState(AdvancedBlendDescriptor blend)
{
@ -903,6 +901,11 @@ namespace Ryujinx.Graphics.Vulkan
_descriptorSetUpdater.SetImageArray(Cbs, stage, binding, array);
}
public void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array)
{
_descriptorSetUpdater.SetImageArraySeparate(Cbs, stage, setIndex, array);
}
public void SetIndexBuffer(BufferRange buffer, IndexType type)
{
if (buffer.Handle != BufferHandle.Null)
@ -945,7 +948,6 @@ namespace Ryujinx.Graphics.Vulkan
// TODO: Default levels (likely needs emulation on shaders?)
}
#pragma warning disable CA1822 // Mark member as static
public void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin)
{
// TODO.
@ -955,7 +957,6 @@ namespace Ryujinx.Graphics.Vulkan
{
// TODO.
}
#pragma warning restore CA1822
public void SetPrimitiveRestart(bool enable, int index)
{
@ -1156,6 +1157,11 @@ namespace Ryujinx.Graphics.Vulkan
_descriptorSetUpdater.SetTextureArray(Cbs, stage, binding, array);
}
public void SetTextureArraySeparate(ShaderStage stage, int setIndex, ITextureArray array)
{
_descriptorSetUpdater.SetTextureArraySeparate(Cbs, stage, setIndex, array);
}
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
{
PauseTransformFeedbackInternal();
@ -1186,12 +1192,10 @@ namespace Ryujinx.Graphics.Vulkan
_descriptorSetUpdater.SetUniformBuffers(CommandBuffer, buffers);
}
#pragma warning disable CA1822 // Mark member as static
public void SetUserClipDistance(int index, bool enableClip)
{
// TODO.
}
#pragma warning restore CA1822
public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
{