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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
* Introduce ResourceLayout * Part 1: Use new ResourceSegments array on UpdateAndBind * Part 2: Use ResourceLayout to build PipelineLayout * Delete old code * XML docs * Fix shader cache load NRE * Fix typo
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24 changed files with 1047 additions and 677 deletions
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@ -7,24 +7,22 @@ namespace Ryujinx.Graphics.GAL
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{
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public string Code { get; }
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public byte[] BinaryCode { get; }
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public ShaderBindings Bindings { get; }
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public ShaderStage Stage { get; }
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public TargetLanguage Language { get; }
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public ShaderSource(string code, byte[] binaryCode, ShaderBindings bindings, ShaderStage stage, TargetLanguage language)
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public ShaderSource(string code, byte[] binaryCode, ShaderStage stage, TargetLanguage language)
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{
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Code = code;
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BinaryCode = binaryCode;
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Bindings = bindings;
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Stage = stage;
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Language = language;
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}
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public ShaderSource(string code, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) : this(code, null, bindings, stage, language)
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public ShaderSource(string code, ShaderStage stage, TargetLanguage language) : this(code, null, stage, language)
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{
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}
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public ShaderSource(byte[] binaryCode, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) : this(null, binaryCode, bindings, stage, language)
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public ShaderSource(byte[] binaryCode, ShaderStage stage, TargetLanguage language) : this(null, binaryCode, stage, language)
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{
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}
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}
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